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570818d8f7
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Bump edition.
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2021-10-21 13:32:08 -05:00 |
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3b42af12e1
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Route all visibility updates through a single system.
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2021-10-12 16:59:59 -05:00 |
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8f76bf716f
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More aggressively find sound icons when exploring.
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2021-10-07 11:41:57 -05:00 |
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78e9e8b680
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Remove logging.
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2021-10-06 07:39:15 -05:00 |
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d43a4228fd
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Add Default implementation for Pool .
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2021-10-05 09:16:44 -05:00 |
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12f36d20e7
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Visibility performance optimizations.
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2021-10-01 09:07:29 -05:00 |
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bebcd4f66b
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Remove logging.
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2021-10-01 09:07:15 -05:00 |
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e8caa58b08
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Optimize visibility.
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2021-09-28 14:36:21 -05:00 |
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f3df13ec25
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New visibility system.
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2021-09-28 12:49:44 -05:00 |
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425c041613
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Remove VisibleTiles in favor of looking up directly on the viewshed.
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2021-09-27 13:46:11 -05:00 |
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b24a30a5d3
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Correctly sort coordinates when moving between features.
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2021-09-27 13:18:45 -05:00 |
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0dc9a49c4e
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Tweak exploration collision algorithm.
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2021-09-27 12:26:24 -05:00 |
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4a43642957
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Only focus on visible/explorable features.
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2021-09-27 10:37:15 -05:00 |
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2ac2566f5d
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Floor coordinates so directions are consistent.
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2021-09-27 09:57:21 -05:00 |
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ef35478b34
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More modernization.
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2021-09-23 13:36:39 -05:00 |
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ad60bd7a40
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Use opaque to be more clear.
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2021-09-23 12:59:05 -05:00 |
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8224d85b4b
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Fix more visibility bugs, and make opaque public.
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2021-09-23 12:58:39 -05:00 |
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3c54768e69
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Don't despawn focused entities.
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2021-09-22 10:21:31 -05:00 |
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52e314ce1c
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Draw visibility collider lines through coordinate centers to hopefully address seeing through walls.
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2021-09-22 08:36:38 -05:00 |
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a59f8a22a1
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Use Visible component with opacity to indicate that something should appear visually.
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2021-09-22 08:23:01 -05:00 |
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e90a85641b
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Begin updating exploration plugin.
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2021-09-21 15:57:47 -05:00 |
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4e9fcef178
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More collider-based visibility work.
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2021-09-21 12:58:57 -05:00 |
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42912e59a8
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Refactor visibility to be collider and event-based.
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2021-09-21 06:38:51 -05:00 |
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8f5b1b8f08
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Simplify path negotiation.
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2021-09-17 10:02:33 -05:00 |
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10fc85d384
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Simplify visibility calculation.
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2021-09-16 14:27:08 -05:00 |
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dc1c14fd23
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Various pathfinding tweaks.
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2021-09-16 14:26:45 -05:00 |
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74e66dbd59
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Create area AABBs of the correct size.
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2021-09-16 14:25:17 -05:00 |
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02eff61016
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Spawn areas with correct size, remove printlns, and reformat.
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2021-09-14 10:36:16 -05:00 |
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f16333d258
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Fix out-of-bounds error.
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2021-09-01 11:34:38 -05:00 |
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9a85544ad5
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Use clock facings for relative directions.
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2021-08-31 21:15:52 -05:00 |
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fae8b559cf
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Integrate Sentry for crash logging.
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2021-08-30 11:44:55 -05:00 |
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68e5143386
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Add exit point to GridBuilder and change parameters to usize .
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2021-08-26 16:00:56 -05:00 |
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d33f26d31c
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Visibility system cleanup.
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2021-08-23 10:14:03 -05:00 |
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60ad00276e
|
Zero out velocity when Speed component is removed.
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2021-08-18 14:35:58 -05:00 |
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056a96f7fc
|
Bump dependency.
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2021-08-15 15:49:46 -05:00 |
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00458f1835
|
Make colliders children of the map.
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2021-08-12 13:20:00 -05:00 |
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22abe7462e
|
Export shadowcasting crate and its requirements.
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2021-08-11 10:45:30 -05:00 |
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25d0664f49
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Visibility blocking takes an opacity.
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2021-08-11 10:44:45 -05:00 |
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ef9ba8530f
|
Back to mainline dependency.
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2021-08-11 10:44:09 -05:00 |
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fef392a8cc
|
Correctly calcuate area AABBs.
|
2021-08-06 04:28:44 -05:00 |
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ade155fcb4
|
Simplify.
|
2021-08-04 15:51:18 -05:00 |
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6fdbf4a667
|
Insert default value.
|
2021-08-03 14:12:26 -05:00 |
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dd84266039
|
Expose to allow hooking into visibility-like calculations more easily.
|
2021-08-03 11:24:08 -05:00 |
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ffa783bff1
|
Tweak spawn table creation to not overflow.
|
2021-08-03 08:57:40 -05:00 |
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62ed38c952
|
Minor argument cleanup.
|
2021-07-29 19:37:02 -05:00 |
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|
5664f9e646
|
Remove printlns.
|
2021-07-28 09:39:10 -05:00 |
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7fe808b2a1
|
Tweak sync queries to include positions for which rigid body/collider positions aren't automatically synced by Rapier.
|
2021-07-28 09:36:50 -05:00 |
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7f61eb3a90
|
Even more cleanup.
|
2021-07-27 20:29:08 -05:00 |
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d28dd051e4
|
More cleanup.
|
2021-07-27 20:17:36 -05:00 |
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ae46114f6d
|
Simplify calculation query.
|
2021-07-27 20:12:36 -05:00 |
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