|
698f12d9bd
|
WIP: Continue upgrade.
|
2022-01-10 23:05:51 -06:00 |
|
|
356caa09e0
|
WIP: Begin porting to Bevy 0.6.
|
2022-01-10 13:52:27 -06:00 |
|
|
3f8636a639
|
Run visibility systems more often.
|
2021-12-20 08:41:33 -06:00 |
|
|
3b42af12e1
|
Route all visibility updates through a single system.
|
2021-10-12 16:59:59 -05:00 |
|
|
12f36d20e7
|
Visibility performance optimizations.
|
2021-10-01 09:07:29 -05:00 |
|
|
e8caa58b08
|
Optimize visibility.
|
2021-09-28 14:36:21 -05:00 |
|
|
f3df13ec25
|
New visibility system.
|
2021-09-28 12:49:44 -05:00 |
|
|
425c041613
|
Remove VisibleTiles in favor of looking up directly on the viewshed.
|
2021-09-27 13:46:11 -05:00 |
|
|
8224d85b4b
|
Fix more visibility bugs, and make opaque public.
|
2021-09-23 12:58:39 -05:00 |
|
|
52e314ce1c
|
Draw visibility collider lines through coordinate centers to hopefully address seeing through walls.
|
2021-09-22 08:36:38 -05:00 |
|
|
a59f8a22a1
|
Use Visible component with opacity to indicate that something should appear visually.
|
2021-09-22 08:23:01 -05:00 |
|
|
4e9fcef178
|
More collider-based visibility work.
|
2021-09-21 12:58:57 -05:00 |
|
|
42912e59a8
|
Refactor visibility to be collider and event-based.
|
2021-09-21 06:38:51 -05:00 |
|
|
10fc85d384
|
Simplify visibility calculation.
|
2021-09-16 14:27:08 -05:00 |
|
|
f16333d258
|
Fix out-of-bounds error.
|
2021-09-01 11:34:38 -05:00 |
|
|
d33f26d31c
|
Visibility system cleanup.
|
2021-08-23 10:14:03 -05:00 |
|
|
25d0664f49
|
Visibility blocking takes an opacity.
|
2021-08-11 10:44:45 -05:00 |
|
|
dd84266039
|
Expose to allow hooking into visibility-like calculations more easily.
|
2021-08-03 11:24:08 -05:00 |
|
|
62ed38c952
|
Minor argument cleanup.
|
2021-07-29 19:37:02 -05:00 |
|
|
12b7ecd2ea
|
If an entity has coordinates and a collider hits a space that isn't equal to the coordinates, mark it as visible.
Yes this is an ugly hack, but it works for now.
|
2021-07-21 15:27:38 -05:00 |
|
|
fc9e561be7
|
Appease Clippy.
|
2021-07-13 12:26:51 -05:00 |
|
|
822e60e722
|
Fix visibility logging.
|
2021-06-16 13:09:21 -05:00 |
|
|
98bca77f66
|
More tweaks to pathfinding and visibility.
|
2021-06-16 11:28:06 -05:00 |
|
|
a461b0907f
|
Update shape size/position for calculating visibility.
|
2021-06-10 09:31:48 -05:00 |
|
|
24db52abd9
|
Refine visibility algorithm.
|
2021-06-09 17:42:04 -05:00 |
|
|
2635dcbb9c
|
Use mapgen::Map directly.
|
2021-06-09 14:53:48 -05:00 |
|
|
173630edab
|
Refactor visibility to use physics system.
|
2021-06-09 14:13:09 -05:00 |
|
|
6eabdf52ab
|
Bring collision monitoring in line with visibility blocking.
|
2021-06-01 12:35:14 -05:00 |
|
|
e28f21c351
|
Remove entity from old index before recalculating collision/visibility of tile.
|
2021-06-01 12:14:27 -05:00 |
|
|
3084d02f66
|
Separate viewshed updates based on coordinate and visibility_blocked.
|
2021-05-26 14:57:55 -05:00 |
|
|
41bfe08a03
|
Refactor indexing into individual setter functions.
|
2021-05-24 10:19:01 -05:00 |
|
|
1878ead9be
|
Simplify visibility systems.
|
2021-05-21 12:04:10 -05:00 |
|
|
7719bb08b3
|
Add component to not log something when it appears.
|
2021-05-17 09:50:03 -05:00 |
|
|
b2138d3e4c
|
Describe directions relatively.
|
2021-05-16 17:24:26 -05:00 |
|
|
9b124e5640
|
Put direction before distance.
|
2021-05-16 16:50:20 -05:00 |
|
|
3332d0a88d
|
Initial commit.
|
2021-05-13 12:25:45 -05:00 |
|