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a214206caf
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Assorted small changes.
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2022-01-13 14:43:02 -06:00 |
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ae7a0d13fa
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Finish port to Bevy 0.6.
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2022-01-12 11:05:12 -06:00 |
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698f12d9bd
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WIP: Continue upgrade.
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2022-01-10 23:05:51 -06:00 |
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356caa09e0
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WIP: Begin porting to Bevy 0.6.
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2022-01-10 13:52:27 -06:00 |
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3f8636a639
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Run visibility systems more often.
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2021-12-20 08:41:33 -06:00 |
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3b42af12e1
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Route all visibility updates through a single system.
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2021-10-12 16:59:59 -05:00 |
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12f36d20e7
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Visibility performance optimizations.
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2021-10-01 09:07:29 -05:00 |
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e8caa58b08
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Optimize visibility.
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2021-09-28 14:36:21 -05:00 |
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f3df13ec25
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New visibility system.
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2021-09-28 12:49:44 -05:00 |
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425c041613
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Remove VisibleTiles in favor of looking up directly on the viewshed.
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2021-09-27 13:46:11 -05:00 |
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8224d85b4b
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Fix more visibility bugs, and make opaque public.
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2021-09-23 12:58:39 -05:00 |
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52e314ce1c
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Draw visibility collider lines through coordinate centers to hopefully address seeing through walls.
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2021-09-22 08:36:38 -05:00 |
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a59f8a22a1
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Use Visible component with opacity to indicate that something should appear visually.
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2021-09-22 08:23:01 -05:00 |
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4e9fcef178
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More collider-based visibility work.
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2021-09-21 12:58:57 -05:00 |
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42912e59a8
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Refactor visibility to be collider and event-based.
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2021-09-21 06:38:51 -05:00 |
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10fc85d384
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Simplify visibility calculation.
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2021-09-16 14:27:08 -05:00 |
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f16333d258
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Fix out-of-bounds error.
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2021-09-01 11:34:38 -05:00 |
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d33f26d31c
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Visibility system cleanup.
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2021-08-23 10:14:03 -05:00 |
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25d0664f49
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Visibility blocking takes an opacity.
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2021-08-11 10:44:45 -05:00 |
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dd84266039
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Expose to allow hooking into visibility-like calculations more easily.
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2021-08-03 11:24:08 -05:00 |
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62ed38c952
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Minor argument cleanup.
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2021-07-29 19:37:02 -05:00 |
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12b7ecd2ea
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If an entity has coordinates and a collider hits a space that isn't equal to the coordinates, mark it as visible.
Yes this is an ugly hack, but it works for now.
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2021-07-21 15:27:38 -05:00 |
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fc9e561be7
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Appease Clippy.
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2021-07-13 12:26:51 -05:00 |
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822e60e722
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Fix visibility logging.
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2021-06-16 13:09:21 -05:00 |
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98bca77f66
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More tweaks to pathfinding and visibility.
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2021-06-16 11:28:06 -05:00 |
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a461b0907f
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Update shape size/position for calculating visibility.
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2021-06-10 09:31:48 -05:00 |
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24db52abd9
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Refine visibility algorithm.
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2021-06-09 17:42:04 -05:00 |
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2635dcbb9c
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Use mapgen::Map directly.
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2021-06-09 14:53:48 -05:00 |
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173630edab
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Refactor visibility to use physics system.
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2021-06-09 14:13:09 -05:00 |
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6eabdf52ab
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Bring collision monitoring in line with visibility blocking.
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2021-06-01 12:35:14 -05:00 |
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e28f21c351
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Remove entity from old index before recalculating collision/visibility of tile.
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2021-06-01 12:14:27 -05:00 |
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3084d02f66
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Separate viewshed updates based on coordinate and visibility_blocked.
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2021-05-26 14:57:55 -05:00 |
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41bfe08a03
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Refactor indexing into individual setter functions.
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2021-05-24 10:19:01 -05:00 |
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1878ead9be
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Simplify visibility systems.
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2021-05-21 12:04:10 -05:00 |
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7719bb08b3
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Add component to not log something when it appears.
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2021-05-17 09:50:03 -05:00 |
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b2138d3e4c
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Describe directions relatively.
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2021-05-16 17:24:26 -05:00 |
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9b124e5640
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Put direction before distance.
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2021-05-16 16:50:20 -05:00 |
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3332d0a88d
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Initial commit.
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2021-05-13 12:25:45 -05:00 |
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