Commit Graph

256 Commits

Author SHA1 Message Date
6d8f235657 Eliminate extra stage for sound icons and exploration.
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2022-05-19 09:25:26 -05:00
270d44bfa7 Update README.
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2022-05-18 10:32:59 -05:00
b3a06abf0f Various visibilityu/exploration tweaks and consistency fixes. 2022-05-18 10:28:42 -05:00
480e3cc6a5 Consistently convert coordinates. 2022-05-18 10:28:19 -05:00
34b10aaca4 Divide, not multiply. 2022-05-18 10:27:52 -05:00
615af720cb Major visibility system updates.
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2022-05-17 10:37:46 -05:00
64fd169ba2 Trigger icon check based on visibility, not presence of coordinates. 2022-05-12 10:46:32 -05:00
7e6fd923a3 More accurately sync speed and velocity. 2022-05-12 10:07:38 -05:00
ef55419bb7 Restore transforms so portals' transforms update correctly, and don't add children twice. 2022-05-11 14:41:17 -05:00
e8a15fd84d Strip down bundle and correct overly broad query. 2022-05-11 13:34:48 -05:00
0a141f078b Add PointLike implementation for GlobalTransform. 2022-05-11 13:34:03 -05:00
13d1cb0734 Get rid of Coordinates. 2022-05-10 13:56:49 -05:00
f3d03d531a Appease Clippy. 2022-05-07 04:53:21 -05:00
623b731765 Only check collisions with map when pathfinding. 2022-05-07 04:50:17 -05:00
9307852eda Initial port to Bevy 0.7. 2022-05-06 11:07:59 -05:00
37d0f0fcde Further tweaks to snap turns.
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2022-04-05 08:34:53 -05:00
aba63ebb19 Migrate to new Rapier.
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2022-04-04 12:53:59 -05:00
12c7759f66 Remove more unnecessary bounds.
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2022-04-04 10:00:57 -05:00
3ca886ee8c Remove unnecessary bounds.
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2022-04-04 09:32:51 -05:00
3fb03d6b41 Run snap before regular movement controls.
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2022-03-30 13:15:12 -05:00
43137cfb36 Theoretically restore old cache hit.
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2022-03-25 12:27:09 -05:00
38564fbebe Remove bad cache hit check.
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2022-03-25 11:22:46 -05:00
66dcd7cb00 Reset invalid log-reading position.
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2022-03-25 11:11:36 -05:00
bc24308fa1 Appease Clippy and fix gnarly visibility error.
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2022-03-25 01:00:30 -05:00
23f24136fd Install build dependencies.
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2022-03-25 00:41:49 -05:00
0f1bc4e41e Switch to absolute Git dependencies.
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2022-03-25 00:20:28 -05:00
813137d7a1 Add conversion to string.
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2022-03-22 16:37:54 -05:00
52d8e8db3b Clear angular velocity when snapping.
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2022-03-21 22:06:09 -05:00
4357a5838a Add snapping.
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2022-03-21 21:58:34 -05:00
cadaeceba9 Improve performance of visibility calculations.
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2022-03-21 19:22:13 -05:00
cc4b8751f4 Update maze-generator.
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2022-03-21 09:14:44 -05:00
d56c6cc5c7 Run notification step on failure.
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2022-03-18 16:22:00 -05:00
4f1c420348 Switch to here_be_dragons.
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2022-03-18 15:58:27 -05:00
98b0d46c76 Add Drone configuration. 2022-03-18 15:46:42 -05:00
f16d160994 Avoid possible crash. 2022-03-17 12:39:35 -05:00
0751cf344d Cache collision data when calculating visibility. 2022-03-17 12:15:30 -05:00
92b0a92a70 Restore timestep for visibility updates. 2022-03-17 11:30:12 -05:00
197080e5fd Trim down on unnecessary visibility updates. 2022-03-16 10:50:43 -05:00
81162c8ca8 Don't speak direction component when added. 2022-03-15 10:48:17 -05:00
24334ba511 Update mapgen to custom fork. 2022-03-15 10:37:28 -05:00
b9ae909920 Add speech_dispatcher_0_10 feature for building with newer speech-dispatcher. 2022-03-10 15:34:38 -06:00
324e1c9603 Bump dependency. 2022-03-07 10:56:06 -06:00
0fa6875d8c No need to remove this component, and guard against entity not existing. 2022-03-02 09:44:27 -06:00
0f4da55509 Remove calculating task at time of creation to avoid needing a separate system. 2022-03-01 11:30:48 -06:00
3202956719 Fix crashes caused by non-existent entities. 2022-02-24 13:37:16 -06:00
6d6ff3ae23 Since visibility requires physics, use RigidBodyPositionComponent rather than Coordinates for calculations. 2022-02-24 11:11:11 -06:00
460039548a Wrong URL. 2022-02-24 09:56:47 -06:00
45dd520709 Initial README. 2022-02-24 09:53:20 -06:00
227f1943f4 Add license. 2022-02-24 09:11:26 -06:00
7786de18e3 Lots of visibility refactoring and bugfixes. 2022-02-23 20:57:43 -06:00