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f16333d258
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Fix out-of-bounds error.
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2021-09-01 11:34:38 -05:00 |
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9a85544ad5
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Use clock facings for relative directions.
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2021-08-31 21:15:52 -05:00 |
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fae8b559cf
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Integrate Sentry for crash logging.
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2021-08-30 11:44:55 -05:00 |
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68e5143386
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Add exit point to GridBuilder and change parameters to usize .
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2021-08-26 16:00:56 -05:00 |
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d33f26d31c
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Visibility system cleanup.
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2021-08-23 10:14:03 -05:00 |
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60ad00276e
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Zero out velocity when Speed component is removed.
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2021-08-18 14:35:58 -05:00 |
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056a96f7fc
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Bump dependency.
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2021-08-15 15:49:46 -05:00 |
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00458f1835
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Make colliders children of the map.
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2021-08-12 13:20:00 -05:00 |
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22abe7462e
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Export shadowcasting crate and its requirements.
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2021-08-11 10:45:30 -05:00 |
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25d0664f49
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Visibility blocking takes an opacity.
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2021-08-11 10:44:45 -05:00 |
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ef9ba8530f
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Back to mainline dependency.
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2021-08-11 10:44:09 -05:00 |
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fef392a8cc
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Correctly calcuate area AABBs.
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2021-08-06 04:28:44 -05:00 |
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ade155fcb4
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Simplify.
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2021-08-04 15:51:18 -05:00 |
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6fdbf4a667
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Insert default value.
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2021-08-03 14:12:26 -05:00 |
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dd84266039
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Expose to allow hooking into visibility-like calculations more easily.
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2021-08-03 11:24:08 -05:00 |
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ffa783bff1
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Tweak spawn table creation to not overflow.
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2021-08-03 08:57:40 -05:00 |
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62ed38c952
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Minor argument cleanup.
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2021-07-29 19:37:02 -05:00 |
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5664f9e646
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Remove printlns.
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2021-07-28 09:39:10 -05:00 |
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7fe808b2a1
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Tweak sync queries to include positions for which rigid body/collider positions aren't automatically synced by Rapier.
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2021-07-28 09:36:50 -05:00 |
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7f61eb3a90
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Even more cleanup.
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2021-07-27 20:29:08 -05:00 |
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d28dd051e4
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More cleanup.
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2021-07-27 20:17:36 -05:00 |
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ae46114f6d
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Simplify calculation query.
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2021-07-27 20:12:36 -05:00 |
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a4f0fa8aa4
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Round 2: Refactor to futures, attaching tasks as components.
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2021-07-27 17:10:13 -05:00 |
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1eb5351a9c
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Round 1 of pathfinding optimizations.
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2021-07-27 11:17:06 -05:00 |
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5dbc6510bc
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Add degrees getter for cardinal directions.
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2021-07-26 16:07:34 -05:00 |
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42513e7912
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Store cardinal direction on player.
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2021-07-26 15:50:25 -05:00 |
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12b7ecd2ea
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If an entity has coordinates and a collider hits a space that isn't equal to the coordinates, mark it as visible.
Yes this is an ugly hack, but it works for now.
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2021-07-21 15:27:38 -05:00 |
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fee446cb7d
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Pathfinding optimizations.
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2021-07-21 15:20:02 -05:00 |
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e6af8f7618
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More optimizations to coordinate/position sync.
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2021-07-20 11:36:09 -05:00 |
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2abeb3b08c
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Don't sync transforms with a ColliderPosition, and also don't sync if they're already equal.
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2021-07-20 10:53:44 -05:00 |
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a591326734
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More robust area descriptions.
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2021-07-19 12:16:47 -05:00 |
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9a2495d9de
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Rename AreaTag to Area.
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2021-07-19 11:30:27 -05:00 |
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fedd8b69e0
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Return to official upstream.
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2021-07-19 09:05:22 -05:00 |
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48e6b9ff61
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Minimize number of colliders by tracing walls.
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2021-07-14 16:06:26 -05:00 |
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3de4b69030
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Allow collider/portal spawning to be run separately.
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2021-07-14 12:52:03 -05:00 |
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e705451020
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Use main repository for now.
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2021-07-14 10:10:56 -05:00 |
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fc9e561be7
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Appease Clippy.
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2021-07-13 12:26:51 -05:00 |
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1391856478
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Bump mapgen.
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2021-07-13 12:22:50 -05:00 |
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4749a09c5b
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Compute AABB on area addition.
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2021-06-30 11:16:57 -05:00 |
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1da536d274
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Order systems such that portal and collider-spawning are ordered.
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2021-06-30 09:53:11 -05:00 |
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52ba77be46
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Remove old area system.
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2021-06-30 09:43:26 -05:00 |
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5ff4a92c44
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Migrate area description logger to new areas.
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2021-06-29 10:36:59 -05:00 |
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80f163f65f
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Move new area initialization to existing collider initialization system.
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2021-06-29 10:31:18 -05:00 |
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0b37adb797
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Add new area system.
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2021-06-29 09:29:49 -05:00 |
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0700c3d30c
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Remove in favor of stopping physics processing.
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2021-06-28 12:26:30 -05:00 |
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a5fdea3292
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Pathfinding takes physics into account.
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2021-06-28 10:04:53 -05:00 |
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64499a6278
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Broaden circumstances in which paths are calculated.
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2021-06-16 13:35:32 -05:00 |
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822e60e722
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Fix visibility logging.
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2021-06-16 13:09:21 -05:00 |
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98bca77f66
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More tweaks to pathfinding and visibility.
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2021-06-16 11:28:06 -05:00 |
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2e805b3b8b
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Use physics for pathfinding.
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2021-06-15 17:48:49 -05:00 |
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