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627f63211d
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Refactor to leafwing-input-manager.
continuous-integration/drone/push Build is failing
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2022-08-02 17:15:22 -05:00 |
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6b6a961720
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Make maps optional for exploration.
continuous-integration/drone/push Build is passing
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2022-07-12 17:28:36 -05:00 |
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4b07388a56
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Make exploration types generic.
continuous-integration/drone/push Build is passing
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2022-07-12 15:22:44 -05:00 |
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bff40340a8
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Upgrade Rapier.
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2022-07-12 12:43:43 -05:00 |
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6ff5eb15a9
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Appease Clippy.
continuous-integration/drone/push Build is passing
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2022-07-06 10:13:59 -05:00 |
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6d8f235657
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Eliminate extra stage for sound icons and exploration.
continuous-integration/drone/push Build is passing
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2022-05-19 09:25:26 -05:00 |
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b3a06abf0f
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Various visibilityu/exploration tweaks and consistency fixes.
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2022-05-18 10:28:42 -05:00 |
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13d1cb0734
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Get rid of Coordinates .
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2022-05-10 13:56:49 -05:00 |
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9307852eda
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Initial port to Bevy 0.7.
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2022-05-06 11:07:59 -05:00 |
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3ca886ee8c
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Remove unnecessary bounds.
continuous-integration/drone/push Build is passing
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2022-04-04 09:32:51 -05:00 |
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bc24308fa1
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Appease Clippy and fix gnarly visibility error.
continuous-integration/drone/push Build is passing
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2022-03-25 01:00:30 -05:00 |
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4f1c420348
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Switch to here_be_dragons.
continuous-integration/drone/push Build is failing
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2022-03-18 15:58:27 -05:00 |
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24334ba511
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Update mapgen to custom fork.
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2022-03-15 10:37:28 -05:00 |
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3cfb638b48
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Remove calls to \.single.
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2022-02-01 08:41:27 -06:00 |
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a214206caf
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Assorted small changes.
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2022-01-13 14:43:02 -06:00 |
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ae7a0d13fa
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Finish port to Bevy 0.6.
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2022-01-12 11:05:12 -06:00 |
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698f12d9bd
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WIP: Continue upgrade.
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2022-01-10 23:05:51 -06:00 |
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356caa09e0
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WIP: Begin porting to Bevy 0.6.
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2022-01-10 13:52:27 -06:00 |
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bebcd4f66b
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Remove logging.
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2021-10-01 09:07:15 -05:00 |
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425c041613
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Remove VisibleTiles in favor of looking up directly on the viewshed.
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2021-09-27 13:46:11 -05:00 |
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b24a30a5d3
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Correctly sort coordinates when moving between features.
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2021-09-27 13:18:45 -05:00 |
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0dc9a49c4e
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Tweak exploration collision algorithm.
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2021-09-27 12:26:24 -05:00 |
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4a43642957
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Only focus on visible/explorable features.
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2021-09-27 10:37:15 -05:00 |
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2ac2566f5d
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Floor coordinates so directions are consistent.
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2021-09-27 09:57:21 -05:00 |
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ef35478b34
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More modernization.
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2021-09-23 13:36:39 -05:00 |
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3c54768e69
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Don't despawn focused entities.
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2021-09-22 10:21:31 -05:00 |
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a59f8a22a1
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Use Visible component with opacity to indicate that something should appear visually.
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2021-09-22 08:23:01 -05:00 |
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e90a85641b
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Begin updating exploration plugin.
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2021-09-21 15:57:47 -05:00 |
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42912e59a8
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Refactor visibility to be collider and event-based.
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2021-09-21 06:38:51 -05:00 |
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1391856478
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Bump mapgen.
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2021-07-13 12:22:50 -05:00 |
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2635dcbb9c
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Use mapgen::Map directly.
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2021-06-09 14:53:48 -05:00 |
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173630edab
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Refactor visibility to use physics system.
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2021-06-09 14:13:09 -05:00 |
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d5c580f165
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Make action type generic for ExplorationPlugin .
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2021-05-26 17:30:34 -05:00 |
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c49b6ac33f
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Goodbye exits, hello portals.
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2021-05-20 14:54:13 -05:00 |
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b2138d3e4c
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Describe directions relatively.
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2021-05-16 17:24:26 -05:00 |
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9b124e5640
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Put direction before distance.
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2021-05-16 16:50:20 -05:00 |
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3332d0a88d
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Initial commit.
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2021-05-13 12:25:45 -05:00 |
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