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7c7504834f |
10
Cargo.toml
10
Cargo.toml
|
@ -14,7 +14,7 @@ speech_dispatcher_0_10 = ["bevy_tts/speech_dispatcher_0_10"]
|
|||
speech_dispatcher_0_11 = ["bevy_tts/speech_dispatcher_0_11"]
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||||
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[dependencies.bevy]
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version = "0.14"
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||||
version = "0.15"
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||||
default-features = false
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features = [
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"android_shared_stdcxx",
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|
@ -48,12 +48,12 @@ features = [
|
|||
]
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||||
|
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[dependencies]
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bevy_rapier2d = "0.27"
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bevy_synthizer = "0.8"
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bevy_tts = { version = "0.9", default-features = false, features = ["tolk"] }
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avian2d = "0.2"
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bevy_synthizer = "0.9"
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bevy_tts = { version = "0.10", default-features = false, features = ["tolk"] }
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coord_2d = "0.3"
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here_be_dragons = { version = "0.3", features = ["serde"] }
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||||
leafwing-input-manager = "0.15"
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||||
leafwing-input-manager = "0.16"
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||||
maze_generator = "2"
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||||
once_cell = "1"
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pathfinding = "4"
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||||
|
|
78
src/core.rs
78
src/core.rs
|
@ -5,20 +5,32 @@ use std::{
|
|||
sync::RwLock,
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||||
};
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||||
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||||
use avian2d::{
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||||
parry::{
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||||
math::Isometry,
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||||
query::{closest_points, distance, ClosestPoints},
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||||
},
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||||
prelude::*,
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||||
};
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||||
use bevy::{
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||||
app::PluginGroupBuilder,
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||||
math::{CompassOctant, CompassQuadrant, FloatOrd},
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prelude::*,
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||||
};
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||||
use bevy_rapier2d::{
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||||
parry::query::{closest_points, distance, ClosestPoints},
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prelude::*,
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rapier::{math::Isometry, prelude::Aabb},
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||||
};
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||||
use once_cell::sync::Lazy;
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||||
use rand::prelude::*;
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||||
use serde::{Deserialize, Serialize};
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||||
|
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#[derive(Component, Clone, Debug, Default, Reflect)]
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#[reflect(Component)]
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#[require(Transform, Collider(||Collider::rectangle(1., 1.)), RigidBody(|| RigidBody::Static))]
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pub struct Obstacle;
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|
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#[derive(Default, Component, Clone, Debug, Reflect)]
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#[reflect(Component)]
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#[require(Transform, Collider, Sensor)]
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pub struct Zone;
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fn relative_desc(rot: &Rot2) -> String {
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let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
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match rot.as_radians() {
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||||
|
@ -331,6 +343,16 @@ impl PointLike for Vec2 {
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|||
}
|
||||
}
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||||
|
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impl PointLike for IVec2 {
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fn x(&self) -> f32 {
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self.x as f32
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||||
}
|
||||
|
||||
fn y(&self) -> f32 {
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||||
self.y as f32
|
||||
}
|
||||
}
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||||
|
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impl PointLike for (i32, i32) {
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fn x(&self) -> f32 {
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self.0 as f32
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||||
|
@ -371,27 +393,6 @@ impl PointLike for here_be_dragons::geometry::Point {
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|||
}
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||||
}
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|
||||
#[macro_export]
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macro_rules! impl_pointlike_for_tuple_component {
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($source:ty) => {
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impl PointLike for $source {
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fn x(&self) -> f32 {
|
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self.0 .0 as f32
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||||
}
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||||
|
||||
fn y(&self) -> f32 {
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self.0 .1 as f32
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||||
}
|
||||
}
|
||||
};
|
||||
}
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||||
|
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impl From<&dyn PointLike> for (i32, i32) {
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fn from(val: &dyn PointLike) -> Self {
|
||||
val.i32()
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||||
}
|
||||
}
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||||
|
||||
pub trait TransformExt {
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fn yaw(&self) -> Rot2;
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||||
}
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||||
|
@ -442,7 +443,14 @@ impl GlobalTransformExt for GlobalTransform {
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(other.translation() / *scale).xy().into(),
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other.yaw().as_radians(),
|
||||
);
|
||||
closest_points(&pos1, &*collider.raw, &pos2, &*other_collider.raw, f32::MAX).unwrap()
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||||
closest_points(
|
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&pos1,
|
||||
collider.shape().as_ref(),
|
||||
&pos2,
|
||||
other_collider.shape().as_ref(),
|
||||
f32::MAX,
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||||
)
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||||
.unwrap()
|
||||
}
|
||||
|
||||
fn collider_direction_and_distance(
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||||
|
@ -461,7 +469,13 @@ impl GlobalTransformExt for GlobalTransform {
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other.yaw().as_radians(),
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||||
);
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||||
let closest = self.closest_points(collider, other, other_collider);
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let distance = distance(&pos1, &*collider.raw, &pos2, &*other_collider.raw).unwrap() as u32;
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||||
let distance = distance(
|
||||
&pos1,
|
||||
collider.shape().as_ref(),
|
||||
&pos2,
|
||||
other_collider.shape().as_ref(),
|
||||
)
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.unwrap() as u32;
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||||
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
|
||||
if distance > 0 {
|
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if let ClosestPoints::WithinMargin(p1, p2) = closest {
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||||
|
@ -481,9 +495,6 @@ impl GlobalTransformExt for GlobalTransform {
|
|||
}
|
||||
}
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#[derive(Component, Copy, Clone, Debug, Deref, DerefMut, PartialEq)]
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pub struct Area(pub Aabb);
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|
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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||||
pub struct Player;
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||||
|
@ -589,9 +600,8 @@ impl Plugin for CorePlugin {
|
|||
};
|
||||
app.insert_resource(config)
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||||
.register_type::<CardinalDirection>()
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||||
.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(
|
||||
config.pixels_per_unit as f32,
|
||||
))
|
||||
.add_plugins(PhysicsPlugins::default().with_length_unit(config.pixels_per_unit as f32))
|
||||
.insert_resource(Gravity(Vec2::ZERO))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, sync_config);
|
||||
}
|
||||
|
|
|
@ -5,8 +5,8 @@ use std::{
|
|||
marker::PhantomData,
|
||||
};
|
||||
|
||||
use avian2d::prelude::*;
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||||
use bevy::prelude::*;
|
||||
use bevy_rapier2d::prelude::*;
|
||||
use bevy_tts::Tts;
|
||||
use leafwing_input_manager::prelude::*;
|
||||
|
||||
|
@ -42,9 +42,17 @@ pub struct ExplorationFocused;
|
|||
|
||||
#[derive(Component, Clone, Copy, Debug, Default, Deref, DerefMut, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct Exploring(pub (f32, f32));
|
||||
pub struct Exploring(pub Vec2);
|
||||
|
||||
impl_pointlike_for_tuple_component!(Exploring);
|
||||
impl PointLike for Exploring {
|
||||
fn x(&self) -> f32 {
|
||||
self.0.x
|
||||
}
|
||||
|
||||
fn y(&self) -> f32 {
|
||||
self.0.y
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct FocusedExplorationType<T>(pub Option<T>)
|
||||
|
@ -122,34 +130,45 @@ fn exploration_type_focus<ExplorationType>(
|
|||
mut tts: ResMut<Tts>,
|
||||
explorers: Query<(
|
||||
Entity,
|
||||
&GlobalTransform,
|
||||
&ActionState<ExplorationAction>,
|
||||
&VisibleEntities,
|
||||
&FocusedExplorationType<ExplorationType>,
|
||||
Option<&Exploring>,
|
||||
)>,
|
||||
features: Query<(Entity, &Transform, &ExplorationType)>,
|
||||
features: Query<(Entity, &GlobalTransform, &ExplorationType)>,
|
||||
) -> Result<(), Box<dyn Error>>
|
||||
where
|
||||
ExplorationType: Component + Default + PartialEq,
|
||||
{
|
||||
for (entity, actions, visible_entities, focused_type, exploring) in &explorers {
|
||||
for (entity, transform, actions, visible_entities, focused_type, exploring) in &explorers {
|
||||
let mut features = features
|
||||
.iter()
|
||||
.filter(|v| visible_entities.contains(&v.0))
|
||||
.map(|v| (v.1.trunc(), v.2))
|
||||
.collect::<Vec<((f32, f32), &ExplorationType)>>();
|
||||
.map(|v| (v.1.translation().truncate(), v.2))
|
||||
.collect::<Vec<(Vec2, &ExplorationType)>>();
|
||||
if features.is_empty() {
|
||||
tts.speak("Nothing visible.", true)?;
|
||||
return Ok(());
|
||||
}
|
||||
features.sort_by(|(c1, _), (c2, _)| c1.partial_cmp(c2).unwrap());
|
||||
features.sort_by(|(c1, _), (c2, _)| {
|
||||
transform
|
||||
.translation()
|
||||
.truncate()
|
||||
.distance(*c1)
|
||||
.partial_cmp(&transform.translation().truncate().distance(*c2))
|
||||
.unwrap()
|
||||
});
|
||||
if let Some(focused) = &focused_type.0 {
|
||||
features.retain(|(_, t)| **t == *focused);
|
||||
}
|
||||
let mut target: Option<&((f32, f32), &ExplorationType)> = None;
|
||||
let mut target = None;
|
||||
if actions.just_pressed(&ExplorationAction::FocusNext) {
|
||||
if let Some(exploring) = exploring {
|
||||
target = features.iter().find(|(c, _)| *c > **exploring);
|
||||
target = features.iter().find(|(c, _)| {
|
||||
transform.translation().truncate().distance(*c)
|
||||
> transform.translation().truncate().distance(**exploring)
|
||||
});
|
||||
if target.is_none() {
|
||||
target = features.first();
|
||||
}
|
||||
|
@ -159,7 +178,10 @@ where
|
|||
} else if actions.just_pressed(&ExplorationAction::FocusPrev) {
|
||||
if let Some(exploring) = exploring {
|
||||
features.reverse();
|
||||
target = features.iter().find(|(c, _)| *c < **exploring);
|
||||
target = features.iter().find(|(c, _)| {
|
||||
transform.translation().truncate().distance(*c)
|
||||
< transform.translation().truncate().distance(**exploring)
|
||||
});
|
||||
if target.is_none() {
|
||||
target = features.first();
|
||||
}
|
||||
|
@ -170,7 +192,7 @@ where
|
|||
if let Some((coordinates, _)) = target {
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(Exploring(coordinates.trunc()));
|
||||
.insert(Exploring(*coordinates));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
|
@ -212,7 +234,7 @@ fn exploration_focus<MapData>(
|
|||
(
|
||||
Entity,
|
||||
&ActionState<ExplorationAction>,
|
||||
&Transform,
|
||||
&GlobalTransform,
|
||||
Option<&Exploring>,
|
||||
),
|
||||
With<Player>,
|
||||
|
@ -221,22 +243,20 @@ fn exploration_focus<MapData>(
|
|||
MapData: 'static + Clone + Default + Send + Sync,
|
||||
{
|
||||
for (entity, actions, transform, exploring) in &explorers {
|
||||
let coordinates = transform.translation;
|
||||
let mut exploring = if let Some(exploring) = exploring {
|
||||
**exploring
|
||||
} else {
|
||||
let floor = coordinates.floor();
|
||||
(floor.x, floor.y)
|
||||
transform.translation().truncate()
|
||||
};
|
||||
let orig = exploring;
|
||||
if actions.just_pressed(&ExplorationAction::Forward) {
|
||||
exploring.1 += 1.;
|
||||
exploring.y += 1.;
|
||||
} else if actions.just_pressed(&ExplorationAction::Backward) {
|
||||
exploring.1 -= 1.;
|
||||
exploring.y -= 1.;
|
||||
} else if actions.just_pressed(&ExplorationAction::Left) {
|
||||
exploring.0 -= 1.;
|
||||
exploring.x -= 1.;
|
||||
} else if actions.just_pressed(&ExplorationAction::Right) {
|
||||
exploring.0 += 1.;
|
||||
exploring.x += 1.;
|
||||
}
|
||||
let dimensions = if let Ok(map) = map.get_single() {
|
||||
Some((map.width as f32, map.height as f32))
|
||||
|
@ -244,11 +264,11 @@ fn exploration_focus<MapData>(
|
|||
None
|
||||
};
|
||||
if let Some((width, height)) = dimensions {
|
||||
if exploring.0 >= width || exploring.1 >= height {
|
||||
if exploring.x >= width || exploring.y >= height {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if orig != exploring && exploring.0 >= 0. && exploring.1 >= 0. {
|
||||
if orig != exploring && exploring.x >= 0. && exploring.y >= 0. {
|
||||
commands.entity(entity).insert(Exploring(exploring));
|
||||
}
|
||||
}
|
||||
|
@ -269,7 +289,7 @@ fn navigate_to_explored<MapData>(
|
|||
if actions.just_pressed(&ExplorationAction::NavigateTo) && known {
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(Destination((point.x_i32(), point.y_i32())));
|
||||
.insert(Destination(point.as_ivec2()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -285,7 +305,7 @@ fn exploration_changed_announcement<ExplorationType, MapData>(
|
|||
names: Query<&Name>,
|
||||
types: Query<&ExplorationType>,
|
||||
mappables: Query<&Mappable>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
spatial_query: SpatialQuery,
|
||||
) -> Result<(), Box<dyn Error>>
|
||||
where
|
||||
ExplorationType: Component + Copy + Display,
|
||||
|
@ -294,14 +314,14 @@ where
|
|||
if let Ok((coordinates, exploring, viewshed)) = explorer.get_single() {
|
||||
let coordinates = coordinates.trunc();
|
||||
let point = **exploring;
|
||||
let shape = Collider::cuboid(0.5 - f32::EPSILON, 0.5 - f32::EPSILON);
|
||||
let shape = Collider::rectangle(1. - f32::EPSILON, 1. - f32::EPSILON);
|
||||
let (known, idx) = if let Ok((map, revealed_tiles)) = map.get_single() {
|
||||
let idx = point.to_index(map.width);
|
||||
(revealed_tiles[idx], Some(idx))
|
||||
} else {
|
||||
(false, None)
|
||||
};
|
||||
let visible = viewshed.is_point_visible(exploring);
|
||||
let visible = viewshed.is_point_visible(exploring.as_ivec2());
|
||||
let fog_of_war = !visible && known;
|
||||
let description: String = if known || visible {
|
||||
let mut tokens: Vec<String> = vec![];
|
||||
|
@ -309,20 +329,22 @@ where
|
|||
commands.entity(entity).remove::<ExplorationFocused>();
|
||||
}
|
||||
let exploring = Vec2::new(exploring.x(), exploring.y());
|
||||
rapier_context.intersections_with_shape(
|
||||
spatial_query.shape_intersections_callback(
|
||||
&shape,
|
||||
exploring,
|
||||
0.,
|
||||
&shape,
|
||||
QueryFilter::new().predicate(&|v| explorable.get(v).is_ok()),
|
||||
&default(),
|
||||
|entity| {
|
||||
commands.entity(entity).insert(ExplorationFocused);
|
||||
if visible || mappables.get(entity).is_ok() {
|
||||
if let Ok(name) = names.get(entity) {
|
||||
tokens.push(name.to_string());
|
||||
}
|
||||
if tokens.is_empty() {
|
||||
if let Ok(t) = types.get(entity) {
|
||||
tokens.push(format!("{t}"));
|
||||
if explorable.contains(entity) {
|
||||
commands.entity(entity).insert(ExplorationFocused);
|
||||
if visible || mappables.get(entity).is_ok() {
|
||||
if let Ok(name) = names.get(entity) {
|
||||
tokens.push(name.to_string());
|
||||
}
|
||||
if tokens.is_empty() {
|
||||
if let Ok(t) = types.get(entity) {
|
||||
tokens.push(format!("{t}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
#![allow(clippy::too_many_arguments)]
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
pub use avian2d;
|
||||
pub use bevy;
|
||||
pub use bevy_rapier2d;
|
||||
pub use bevy_synthizer;
|
||||
pub use bevy_tts;
|
||||
pub use coord_2d;
|
||||
|
|
135
src/map.rs
135
src/map.rs
|
@ -1,22 +1,20 @@
|
|||
use std::marker::PhantomData;
|
||||
|
||||
use avian2d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
use bevy_rapier2d::{
|
||||
na::{Isometry2, Vector2},
|
||||
prelude::*,
|
||||
};
|
||||
pub use here_be_dragons::Map as MapgenMap;
|
||||
use here_be_dragons::{geometry::Rect as MRect, MapFilter, Tile};
|
||||
use maze_generator::{prelude::*, recursive_backtracking::RbGenerator};
|
||||
use rand::prelude::StdRng;
|
||||
|
||||
use crate::{
|
||||
core::{Area, PointLike},
|
||||
core::{Obstacle, PointLike, Zone},
|
||||
exploration::Mappable,
|
||||
visibility::Visible,
|
||||
};
|
||||
|
||||
#[derive(Component, Clone, Default, Deref, DerefMut)]
|
||||
#[require(Transform, SpawnColliders, SpawnPortals)]
|
||||
pub struct Map<D: 'static + Clone + Default + Send + Sync>(pub MapgenMap<D>);
|
||||
|
||||
impl<D: Clone + Default + Send + Sync> From<MapgenMap<D>> for Map<D> {
|
||||
|
@ -27,10 +25,7 @@ impl<D: Clone + Default + Send + Sync> From<MapgenMap<D>> for Map<D> {
|
|||
|
||||
#[derive(Component, Clone, Debug, Default, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct MapObstruction;
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Reflect)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform, Mappable)]
|
||||
pub struct Portal;
|
||||
|
||||
#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect)]
|
||||
|
@ -43,12 +38,6 @@ impl Default for SpawnColliders {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<bool> for SpawnColliders {
|
||||
fn from(v: bool) -> Self {
|
||||
Self(v)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct SpawnPortals(pub bool);
|
||||
|
@ -59,10 +48,6 @@ impl Default for SpawnPortals {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Component, Clone, Debug, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct Zone;
|
||||
|
||||
pub trait ITileType {
|
||||
fn blocks_motion(&self) -> bool;
|
||||
fn blocks_visibility(&self) -> bool;
|
||||
|
@ -78,89 +63,6 @@ impl ITileType for Tile {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Bundle, Default)]
|
||||
pub struct PortalBundle {
|
||||
pub portal: Portal,
|
||||
pub mappable: Mappable,
|
||||
pub transform: TransformBundle,
|
||||
}
|
||||
|
||||
#[derive(Bundle, Clone, Default)]
|
||||
pub struct MapBundle<D: 'static + Clone + Default + Send + Sync> {
|
||||
pub map: Map<D>,
|
||||
pub spawn_colliders: SpawnColliders,
|
||||
pub spawn_portals: SpawnPortals,
|
||||
pub transform: TransformBundle,
|
||||
}
|
||||
|
||||
#[derive(Bundle, Clone, Debug)]
|
||||
pub struct TileBundle {
|
||||
pub transform: TransformBundle,
|
||||
pub collider: Collider,
|
||||
pub rigid_body: RigidBody,
|
||||
pub active_collision_types: ActiveCollisionTypes,
|
||||
pub map_obstruction: MapObstruction,
|
||||
}
|
||||
|
||||
impl Default for TileBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
transform: default(),
|
||||
collider: Collider::cuboid(0.5, 0.5),
|
||||
rigid_body: RigidBody::Fixed,
|
||||
active_collision_types: ActiveCollisionTypes::default()
|
||||
| ActiveCollisionTypes::KINEMATIC_STATIC
|
||||
| ActiveCollisionTypes::DYNAMIC_STATIC,
|
||||
map_obstruction: MapObstruction,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TileBundle {
|
||||
pub fn new(x: i32, y: i32) -> Self {
|
||||
Self {
|
||||
transform: Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.).into(),
|
||||
..default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Bundle, Clone, Debug)]
|
||||
pub struct ZoneBundle {
|
||||
pub collider: Collider,
|
||||
pub transform: TransformBundle,
|
||||
pub area: Area,
|
||||
pub zone: Zone,
|
||||
pub sensor: Sensor,
|
||||
pub active_events: ActiveEvents,
|
||||
}
|
||||
|
||||
impl ZoneBundle {
|
||||
fn new(collider: Collider, position: (f32, f32)) -> Self {
|
||||
let point = Isometry2::new(Vector2::new(position.0, position.1), 0.);
|
||||
let aabb = collider.raw.compute_aabb(&point);
|
||||
Self {
|
||||
collider,
|
||||
area: Area(aabb),
|
||||
transform: Transform::from_translation(Vec3::new(position.0, position.1, 0.)).into(),
|
||||
zone: default(),
|
||||
sensor: default(),
|
||||
active_events: ActiveEvents::COLLISION_EVENTS,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&MRect> for ZoneBundle {
|
||||
fn from(rect: &MRect) -> Self {
|
||||
let collider = Collider::cuboid(
|
||||
rect.width() as f32 / 2. + 0.5,
|
||||
rect.height() as f32 / 2. + 0.5,
|
||||
);
|
||||
let position = (rect.center().x(), rect.center().y());
|
||||
Self::new(collider, position)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GridBuilder {
|
||||
width_in_rooms: usize,
|
||||
height_in_rooms: usize,
|
||||
|
@ -196,21 +98,24 @@ impl<D: Clone + Default> MapFilter<D> for GridBuilder {
|
|||
let half_height = self.room_height / 2;
|
||||
for y in 0..self.height_in_rooms {
|
||||
for x in 0..self.width_in_rooms {
|
||||
// println!("({x}, {y}): ");
|
||||
let x_offset = x * (self.room_width + 1);
|
||||
let y_offset = total_height - (y + 1) * (self.room_height + 1) - 1;
|
||||
// println!("Offsets: {x_offset}, {y_offset}");
|
||||
let room = MRect::new_i32(
|
||||
x_offset as i32 + 1,
|
||||
y_offset as i32 + 1,
|
||||
self.room_width as i32,
|
||||
self.room_height as i32,
|
||||
);
|
||||
// println!("{room:?}");
|
||||
map.add_room(room);
|
||||
let coords = maze_generator::prelude::Coordinates::new(x as i32, y as i32);
|
||||
if let Some(field) = maze.get_field(&coords) {
|
||||
use maze_generator::prelude::Direction::*;
|
||||
if field.has_passage(&North) {
|
||||
let x = x_offset + half_width;
|
||||
let y = y_offset + self.room_height;
|
||||
let y = y_offset + self.room_height + 1;
|
||||
map.set_tile(x, y, Tile::floor());
|
||||
}
|
||||
if field.has_passage(&South) {
|
||||
|
@ -219,7 +124,7 @@ impl<D: Clone + Default> MapFilter<D> for GridBuilder {
|
|||
map.set_tile(x, y, Tile::floor());
|
||||
}
|
||||
if field.has_passage(&East) {
|
||||
let x = x_offset + self.room_width;
|
||||
let x = x_offset + self.room_width + 1;
|
||||
let y = y_offset + half_height;
|
||||
map.set_tile(x, y, Tile::floor());
|
||||
}
|
||||
|
@ -255,18 +160,27 @@ fn spawn_colliders<D: 'static + Clone + Default + Send + Sync>(
|
|||
for x in 0..map.width {
|
||||
if let Some(tile) = map.at(x, y) {
|
||||
if tile.blocks_motion() {
|
||||
let id = commands.spawn(TileBundle::new(x as i32, y as i32)).id();
|
||||
let id = commands
|
||||
.spawn((
|
||||
Obstacle,
|
||||
Transform::from_xyz(x as f32 + 0.5, y as f32 + 0.5, 0.),
|
||||
))
|
||||
.id();
|
||||
if tile.blocks_visibility() {
|
||||
commands.entity(id).insert(Visible::opaque());
|
||||
}
|
||||
commands.entity(map_entity).push_children(&[id]);
|
||||
commands.entity(map_entity).add_children(&[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for room in &map.rooms {
|
||||
commands.entity(map_entity).with_children(|parent| {
|
||||
parent.spawn(ZoneBundle::from(room));
|
||||
parent.spawn((
|
||||
Zone,
|
||||
Transform::from_xyz(room.center().x as f32, room.center().y as f32, 0.),
|
||||
Collider::rectangle(room.width() as f32 + 1., room.height() as f32 + 1.),
|
||||
));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -312,10 +226,7 @@ fn spawn_portals<D: 'static + Clone + Default + Send + Sync>(
|
|||
}
|
||||
for (x, y) in portals {
|
||||
commands.entity(map_entity).with_children(|parent| {
|
||||
parent.spawn(PortalBundle {
|
||||
transform: Transform::from_translation(Vec3::new(x, y, 0.)).into(),
|
||||
..default()
|
||||
});
|
||||
parent.spawn((Portal, Transform::from_xyz(x, y, 0.)));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -332,7 +243,7 @@ fn spawn_portal_colliders<D: 'static + Clone + Default + Send + Sync>(
|
|||
for portal_entity in &portals {
|
||||
commands
|
||||
.entity(portal_entity)
|
||||
.insert((Collider::cuboid(0.5, 0.5), Sensor));
|
||||
.insert((Collider::rectangle(1., 1.), Sensor));
|
||||
}
|
||||
commands.entity(entity).remove::<SpawnColliders>();
|
||||
}
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
#![allow(clippy::map_entry)]
|
||||
|
||||
use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
|
||||
|
||||
use avian2d::prelude::*;
|
||||
use bevy::{math::CompassQuadrant, prelude::*};
|
||||
use bevy_rapier2d::prelude::*;
|
||||
use bevy_tts::Tts;
|
||||
use leafwing_input_manager::prelude::*;
|
||||
|
||||
use crate::{
|
||||
core::{Area, CardinalDirection, GlobalTransformExt, Player, TransformExt},
|
||||
core::{CardinalDirection, GlobalTransformExt, Player, Zone},
|
||||
error::error_handler,
|
||||
log::Log,
|
||||
utils::target_and_other,
|
||||
|
@ -133,10 +135,8 @@ fn snap(
|
|||
snap_timers.insert(entity, SnapTimer::default());
|
||||
transform.rotate(Quat::from_rotation_z(PI));
|
||||
} else if actions.just_pressed(&NavigationAction::SnapCardinal) {
|
||||
println!("Direction: {direction:?}");
|
||||
let yaw: Rot2 = direction.into();
|
||||
let yaw = yaw.as_radians();
|
||||
println!("Yaw: {yaw}");
|
||||
let rotation = Quat::from_rotation_z(yaw);
|
||||
if transform.rotation != rotation {
|
||||
transform.rotation = rotation;
|
||||
|
@ -153,19 +153,22 @@ fn tick_snap_timers(time: Res<Time>, mut snap_timers: ResMut<SnapTimers>) {
|
|||
}
|
||||
|
||||
fn controls(
|
||||
rapier_context: Res<RapierContext>,
|
||||
mut commands: Commands,
|
||||
spatial_query: SpatialQuery,
|
||||
time: Res<Time>,
|
||||
snap_timers: Res<SnapTimers>,
|
||||
sensors: Query<Entity, With<Sensor>>,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
&mut ActionState<NavigationAction>,
|
||||
&mut Velocity,
|
||||
&mut LinearVelocity,
|
||||
&Speed,
|
||||
Option<&RotationSpeed>,
|
||||
Option<&BackwardMovementFactor>,
|
||||
Option<&ForwardMovementFactor>,
|
||||
Option<&StrafeMovementFactor>,
|
||||
&mut Transform,
|
||||
&GlobalTransform,
|
||||
&Collider,
|
||||
)>,
|
||||
) {
|
||||
|
@ -179,6 +182,7 @@ fn controls(
|
|||
forward_movement_factor,
|
||||
strafe_movement_factor,
|
||||
mut transform,
|
||||
global_transform,
|
||||
collider,
|
||||
) in &mut query
|
||||
{
|
||||
|
@ -211,31 +215,34 @@ fn controls(
|
|||
let mut speed = **speed;
|
||||
speed *= movement_factor;
|
||||
let move_velocity = direction * speed;
|
||||
// println!("{entity:?}: SetLinearVelocity: {velocity:?}");
|
||||
actions.set_axis_pair(&NavigationAction::SetLinearVelocity, move_velocity);
|
||||
}
|
||||
if velocity.linvel != actions.axis_pair(&NavigationAction::SetLinearVelocity) {
|
||||
velocity.linvel = actions.axis_pair(&NavigationAction::SetLinearVelocity);
|
||||
if velocity.0 != actions.axis_pair(&NavigationAction::SetLinearVelocity) {
|
||||
**velocity = actions.axis_pair(&NavigationAction::SetLinearVelocity);
|
||||
}
|
||||
if actions.axis_pair(&NavigationAction::Translate) != Vec2::ZERO {
|
||||
let pair = actions.axis_pair(&NavigationAction::Translate);
|
||||
if rapier_context
|
||||
.cast_shape(
|
||||
transform.translation.truncate(),
|
||||
transform.yaw().as_radians(),
|
||||
pair,
|
||||
collider,
|
||||
ShapeCastOptions {
|
||||
max_time_of_impact: 1.,
|
||||
..default()
|
||||
},
|
||||
QueryFilter::new()
|
||||
.exclude_sensors()
|
||||
.exclude_collider(entity),
|
||||
)
|
||||
.is_none()
|
||||
{
|
||||
let dir = Dir2::new_unchecked(pair.normalize());
|
||||
let hit = spatial_query.cast_shape(
|
||||
collider,
|
||||
global_transform.translation().truncate(),
|
||||
global_transform.yaw().as_radians(),
|
||||
dir,
|
||||
&ShapeCastConfig {
|
||||
max_distance: pair.length(),
|
||||
ignore_origin_penetration: true,
|
||||
..default()
|
||||
},
|
||||
&SpatialQueryFilter::from_excluded_entities(&sensors),
|
||||
);
|
||||
if hit.is_none() {
|
||||
transform.translation += pair.extend(0.);
|
||||
} else {
|
||||
// println!("Can't translate: {:?}", pair.extend(0.));
|
||||
// println!("Delta: {}", pair.length());
|
||||
if let Some(hit) = hit {
|
||||
commands.entity(hit.entity).log_components();
|
||||
}
|
||||
}
|
||||
actions.set_axis_pair(&NavigationAction::Translate, Vec2::ZERO);
|
||||
}
|
||||
|
@ -247,10 +254,8 @@ fn controls(
|
|||
}
|
||||
}
|
||||
if actions.value(&NavigationAction::SetAngularVelocity) != 0. {
|
||||
// velocity.angvel =
|
||||
// actions.value(&NavigationAction::SetAngularVelocity);
|
||||
transform.rotation *= Quat::from_rotation_z(
|
||||
actions.value(&NavigationAction::SetAngularVelocity) * time.delta_seconds(),
|
||||
actions.value(&NavigationAction::SetAngularVelocity) * time.delta_secs(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -299,18 +304,18 @@ fn speak_direction(
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn add_speed(mut commands: Commands, query: Query<Entity, (Added<Speed>, Without<Velocity>)>) {
|
||||
fn add_speed(
|
||||
mut commands: Commands,
|
||||
query: Query<Entity, (Added<Speed>, Without<LinearVelocity>)>,
|
||||
) {
|
||||
for entity in &query {
|
||||
commands.entity(entity).insert(Velocity {
|
||||
linvel: Vec2::ZERO,
|
||||
..default()
|
||||
});
|
||||
commands.entity(entity).insert(LinearVelocity::default());
|
||||
}
|
||||
}
|
||||
|
||||
fn log_area_descriptions(
|
||||
mut events: EventReader<CollisionEvent>,
|
||||
areas: Query<(&Area, Option<&Name>)>,
|
||||
fn log_zone_descriptions(
|
||||
mut events: EventReader<Collision>,
|
||||
zones: Query<(&ColliderAabb, Option<&Name>), With<Zone>>,
|
||||
players: Query<&Player>,
|
||||
config: Res<NavigationPlugin>,
|
||||
mut log: Query<&mut Log>,
|
||||
|
@ -318,19 +323,21 @@ fn log_area_descriptions(
|
|||
if !config.log_area_descriptions {
|
||||
return;
|
||||
}
|
||||
for event in events.read() {
|
||||
let (entity1, entity2, started) = match event {
|
||||
CollisionEvent::Started(collider1, collider2, _) => (collider1, collider2, true),
|
||||
CollisionEvent::Stopped(collider1, collider2, _) => (collider1, collider2, false),
|
||||
};
|
||||
if let Some((area, other)) = target_and_other(*entity1, *entity2, &|v| areas.get(v).is_ok())
|
||||
for Collision(contacts) in events.read() {
|
||||
let started = contacts.during_current_frame && !contacts.during_previous_frame;
|
||||
let stopped = !contacts.during_current_frame && contacts.during_previous_frame;
|
||||
if !started && !stopped {
|
||||
continue;
|
||||
}
|
||||
if let Some((area, other)) =
|
||||
target_and_other(contacts.entity1, contacts.entity2, &|v| zones.contains(v))
|
||||
{
|
||||
if players.get(other).is_ok() {
|
||||
if let Ok((aabb, area_name)) = areas.get(area) {
|
||||
if players.contains(other) {
|
||||
if let Ok((aabb, area_name)) = zones.get(area) {
|
||||
let name = if let Some(name) = area_name {
|
||||
Some(name.to_string())
|
||||
} else if config.describe_undescribed_areas {
|
||||
Some(format!("{}-by-{} area", aabb.extents().x, aabb.extents().y))
|
||||
Some(format!("{}-by-{} area", aabb.size().x, aabb.size().y))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
@ -377,17 +384,12 @@ impl Plugin for NavigationPlugin {
|
|||
.register_type::<RotationSpeed>()
|
||||
.register_type::<Speed>()
|
||||
.add_plugins(InputManagerPlugin::<NavigationAction>::default())
|
||||
.add_systems(PreUpdate, (update_direction, add_speed))
|
||||
.add_systems(
|
||||
Update,
|
||||
(snap, controls)
|
||||
.chain()
|
||||
.in_set(Movement),
|
||||
)
|
||||
.add_systems(FixedPreUpdate, (update_direction, add_speed))
|
||||
.add_systems(FixedUpdate, (snap, controls).chain().in_set(Movement))
|
||||
.add_systems(
|
||||
FixedUpdate,
|
||||
(tick_snap_timers, speak_direction.pipe(error_handler)),
|
||||
)
|
||||
.add_systems(PostUpdate, (remove_direction, log_area_descriptions));
|
||||
.add_systems(PostUpdate, (remove_direction, log_zone_descriptions));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,19 +1,11 @@
|
|||
use bevy::{
|
||||
prelude::*,
|
||||
tasks::{futures_lite::future, prelude::*, Task},
|
||||
utils::HashMap,
|
||||
};
|
||||
use bevy_rapier2d::{
|
||||
na::{Isometry2, Vector2},
|
||||
prelude::*,
|
||||
rapier::prelude::{ColliderHandle, ColliderSet, QueryPipeline, RigidBodySet},
|
||||
};
|
||||
use avian2d::prelude::*;
|
||||
use bevy::{prelude::*, utils::HashMap};
|
||||
use leafwing_input_manager::{plugin::InputManagerSystem, prelude::*};
|
||||
use pathfinding::prelude::*;
|
||||
|
||||
use crate::{
|
||||
core::{PointLike, TransformExt},
|
||||
map::{Map, MapObstruction},
|
||||
core::{GlobalTransformExt, Obstacle},
|
||||
map::Map,
|
||||
navigation::{NavigationAction, RotationSpeed, Speed},
|
||||
};
|
||||
|
||||
|
@ -26,15 +18,9 @@ impl Actionlike for NegotiatePathAction {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Component, Debug, Deref, DerefMut)]
|
||||
struct Calculating(Task<Option<Path>>);
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug, Default, Deref, DerefMut, Eq, Hash, PartialEq, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct Destination(pub (i32, i32));
|
||||
|
||||
impl_pointlike_for_tuple_component!(Destination);
|
||||
impl_pointlike_for_tuple_component!(&Destination);
|
||||
pub struct Destination(pub IVec2);
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Reflect)]
|
||||
#[reflect(Component)]
|
||||
|
@ -42,11 +28,11 @@ pub struct NoPath;
|
|||
|
||||
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct Path(pub Vec<(i32, i32)>);
|
||||
pub struct Path(pub Vec<IVec2>);
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Reflect, Deref, DerefMut)]
|
||||
#[reflect(Component)]
|
||||
pub struct CostMap(pub HashMap<(i32, i32), f32>);
|
||||
pub struct CostMap(pub HashMap<IVec2, f32>);
|
||||
|
||||
#[derive(Bundle, Deref, DerefMut)]
|
||||
pub struct PathfindingControlsBundle(pub ActionState<NegotiatePathAction>);
|
||||
|
@ -60,211 +46,141 @@ impl Default for PathfindingControlsBundle {
|
|||
}
|
||||
|
||||
pub fn find_path<D: 'static + Clone + Default + Send + Sync>(
|
||||
start: &dyn PointLike,
|
||||
destination: &dyn PointLike,
|
||||
start: IVec2,
|
||||
destination: IVec2,
|
||||
map: &Map<D>,
|
||||
cost_map: &Option<CostMap>,
|
||||
) -> Option<(Vec<(i32, i32)>, u32)> {
|
||||
) -> Option<(Vec<IVec2>, u32)> {
|
||||
astar(
|
||||
&start.into(),
|
||||
&start,
|
||||
|p| {
|
||||
let mut successors: Vec<((i32, i32), u32)> = vec![];
|
||||
if p.0 >= 0 && p.1 >= 0 {
|
||||
if let Some(tile) = map.at(p.0 as usize, p.1 as usize) {
|
||||
let mut successors: Vec<(IVec2, u32)> = vec![];
|
||||
if p.x >= 0 && p.y >= 0 {
|
||||
if let Some(tile) = map.at(p.x as usize, p.y as usize) {
|
||||
if tile.is_walkable() {
|
||||
for tile in map.get_available_exits(p.0 as usize, p.1 as usize) {
|
||||
for tile in map.get_available_exits(p.x as usize, p.y as usize) {
|
||||
let mut cost = tile.2 * 100.;
|
||||
if let Some(cost_map) = cost_map {
|
||||
if let Some(modifier) =
|
||||
cost_map.get(&(tile.0 as i32, tile.1 as i32))
|
||||
{
|
||||
if let Some(modifier) = cost_map.get(p) {
|
||||
cost *= modifier;
|
||||
}
|
||||
}
|
||||
successors.push(((tile.0 as i32, tile.1 as i32), cost as u32));
|
||||
successors
|
||||
.push((IVec2::new(tile.0 as i32, tile.1 as i32), cost as u32));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
successors
|
||||
},
|
||||
|p| (p.distance_squared(destination) * 100.) as u32,
|
||||
|p| *p == destination.into(),
|
||||
|p| (p.distance_squared(destination) * 100) as u32,
|
||||
|p| *p == destination,
|
||||
)
|
||||
}
|
||||
|
||||
fn find_path_for_shape(
|
||||
initiator: ColliderHandle,
|
||||
start: Transform,
|
||||
destination: Destination,
|
||||
cost_map: &Option<CostMap>,
|
||||
query_pipeline: QueryPipeline,
|
||||
collider_set: ColliderSet,
|
||||
rigid_body_set: RigidBodySet,
|
||||
shape: Collider,
|
||||
) -> Option<Path> {
|
||||
let path = astar(
|
||||
&start.i32(),
|
||||
|p| {
|
||||
let mut successors: Vec<((i32, i32), u32)> = vec![];
|
||||
let x = p.0;
|
||||
let y = p.1;
|
||||
let exits = vec![
|
||||
((x - 1, y), 1.),
|
||||
((x + 1, y), 1.),
|
||||
((x, y - 1), 1.),
|
||||
((x, y + 1), 1.),
|
||||
((x - 1, y - 1), 1.5),
|
||||
((x + 1, y - 1), 1.5),
|
||||
((x - 1, y + 1), 1.5),
|
||||
((x + 1, y + 1), 1.5),
|
||||
];
|
||||
for exit in &exits {
|
||||
let mut should_push = true;
|
||||
let dest = Isometry2::new(Vector2::new(exit.0 .0 as f32, exit.0 .1 as f32), 0.);
|
||||
if query_pipeline
|
||||
.intersection_with_shape(
|
||||
&rigid_body_set,
|
||||
&collider_set,
|
||||
&dest,
|
||||
&*shape.raw,
|
||||
bevy_rapier2d::rapier::pipeline::QueryFilter::new()
|
||||
.exclude_sensors()
|
||||
.exclude_collider(initiator),
|
||||
)
|
||||
.is_some()
|
||||
{
|
||||
should_push = false;
|
||||
}
|
||||
if should_push {
|
||||
let mut cost = exit.1 * 100.;
|
||||
if let Some(cost_map) = cost_map {
|
||||
if let Some(modifier) = cost_map.get(&(exit.0 .0, exit.0 .1)) {
|
||||
cost *= modifier;
|
||||
}
|
||||
}
|
||||
successors.push((exit.0, cost as u32));
|
||||
}
|
||||
}
|
||||
successors
|
||||
},
|
||||
|p| (p.distance_squared(&destination) * 100.) as u32,
|
||||
|p| *p == destination.i32(),
|
||||
);
|
||||
if let Some(path) = path {
|
||||
Some(Path(path.0))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn calculate_path(
|
||||
mut commands: Commands,
|
||||
rapier_context: Res<RapierContext>,
|
||||
obstructions: Query<&RapierColliderHandle, With<MapObstruction>>,
|
||||
query: Query<
|
||||
spatial_query: SpatialQuery,
|
||||
mut query: Query<
|
||||
(
|
||||
Entity,
|
||||
&RapierColliderHandle,
|
||||
&Destination,
|
||||
&Transform,
|
||||
&GlobalTransform,
|
||||
&Collider,
|
||||
Option<&CostMap>,
|
||||
Option<&mut ActionState<NegotiatePathAction>>,
|
||||
),
|
||||
Changed<Destination>,
|
||||
>,
|
||||
obstacles: Query<Entity, With<Obstacle>>,
|
||||
sensors: Query<Entity, With<Sensor>>,
|
||||
) {
|
||||
for (entity, handle, destination, coordinates, shape, cost_map) in &query {
|
||||
for (entity, destination, transform, collider, cost_map, actions) in &mut query {
|
||||
trace!("{entity}: destination: {destination:?}");
|
||||
if coordinates.i32() == **destination {
|
||||
trace!("{entity}: remove1");
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<Path>()
|
||||
.remove::<NoPath>()
|
||||
.remove::<Calculating>()
|
||||
.remove::<Destination>();
|
||||
commands.entity(entity).remove::<Path>().remove::<NoPath>();
|
||||
if transform.translation().truncate().as_ivec2() == **destination {
|
||||
commands.entity(entity).remove::<Destination>();
|
||||
continue;
|
||||
}
|
||||
trace!(
|
||||
"{entity:?}: Calculating path from {:?} to {destination:?}",
|
||||
coordinates.translation.truncate().i32()
|
||||
);
|
||||
let coordinates_clone = *coordinates;
|
||||
let destination_clone = *destination;
|
||||
let query_pipeline = rapier_context.query_pipeline.clone();
|
||||
let cost_map_clone = cost_map.cloned();
|
||||
let handle_clone = *handle;
|
||||
let mut collider_set = rapier_context.colliders.clone();
|
||||
let mut to_remove = vec![handle.0];
|
||||
for handle in collider_set.iter() {
|
||||
if !obstructions.iter().map(|v| v.0).any(|x| x == handle.0) {
|
||||
to_remove.push(handle.0);
|
||||
}
|
||||
}
|
||||
let mut bodies = rapier_context.bodies.clone();
|
||||
if !to_remove.is_empty() {
|
||||
let mut islands = rapier_context.islands.clone();
|
||||
for handle in to_remove {
|
||||
collider_set.remove(handle, &mut islands, &mut bodies, false);
|
||||
}
|
||||
}
|
||||
let shape_clone = (*shape).clone();
|
||||
trace!(
|
||||
"{entity:?}: path: calculating from {:?} to {destination:?}",
|
||||
coordinates.i32(),
|
||||
);
|
||||
let pool = AsyncComputeTaskPool::get();
|
||||
let task = pool.spawn(async move {
|
||||
find_path_for_shape(
|
||||
handle_clone.0,
|
||||
coordinates_clone,
|
||||
destination_clone,
|
||||
&cost_map_clone,
|
||||
query_pipeline,
|
||||
collider_set,
|
||||
bodies,
|
||||
shape_clone,
|
||||
)
|
||||
});
|
||||
trace!("{entity}: remove2");
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(Calculating(task))
|
||||
.remove::<Path>()
|
||||
.remove::<NoPath>();
|
||||
}
|
||||
}
|
||||
|
||||
fn poll_tasks(
|
||||
mut commands: Commands,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
&mut Calculating,
|
||||
&Transform,
|
||||
&Destination,
|
||||
Option<&mut ActionState<NegotiatePathAction>>,
|
||||
)>,
|
||||
) {
|
||||
for (entity, mut calculating, transform, destination, actions) in &mut query {
|
||||
if let Some(result) = future::block_on(future::poll_once(&mut **calculating)) {
|
||||
if let Some(path) = result {
|
||||
trace!("{entity:?}: Path: {path:?}");
|
||||
commands.entity(entity).insert(path);
|
||||
} else {
|
||||
trace!(
|
||||
"{entity:?}: path: no path from {:?} to {:?}",
|
||||
transform.translation.truncate().i32(),
|
||||
**destination
|
||||
);
|
||||
commands.entity(entity).insert(NoPath);
|
||||
if let Some(mut actions) = actions {
|
||||
trace!("{entity:?}: Disabling and resetting because no path");
|
||||
actions.disable();
|
||||
actions.reset_all();
|
||||
let path = astar(
|
||||
&transform.translation().truncate().as_ivec2(),
|
||||
|p| {
|
||||
let mut start = Vec2::new(p.x as f32, p.y as f32);
|
||||
if start.x >= 0. {
|
||||
start.x += 0.5;
|
||||
} else {
|
||||
start.x -= 0.5;
|
||||
}
|
||||
if start.y >= 0. {
|
||||
start.y += 0.5;
|
||||
} else {
|
||||
start.y -= 0.5;
|
||||
}
|
||||
let mut successors: Vec<(IVec2, u32)> = vec![];
|
||||
let x = p.x;
|
||||
let y = p.y;
|
||||
let exits = vec![
|
||||
(IVec2::new(x - 1, y), 1.),
|
||||
(IVec2::new(x + 1, y), 1.),
|
||||
(IVec2::new(x, y - 1), 1.),
|
||||
(IVec2::new(x, y + 1), 1.),
|
||||
(IVec2::new(x - 1, y - 1), 1.5),
|
||||
(IVec2::new(x + 1, y - 1), 1.5),
|
||||
(IVec2::new(x - 1, y + 1), 1.5),
|
||||
(IVec2::new(x + 1, y + 1), 1.5),
|
||||
];
|
||||
for exit in &exits {
|
||||
let mut check = exit.0.as_vec2();
|
||||
if check.x >= 0. {
|
||||
check.x += 0.5;
|
||||
} else {
|
||||
check.x -= 0.5;
|
||||
}
|
||||
if check.y >= 0. {
|
||||
check.y += 0.5;
|
||||
} else {
|
||||
check.y -= 0.5;
|
||||
}
|
||||
let dir = (check - start).normalize();
|
||||
let dir = Dir2::new_unchecked(dir);
|
||||
let delta = (check - start).length();
|
||||
let hits = spatial_query.cast_shape_predicate(
|
||||
collider,
|
||||
start,
|
||||
transform.yaw().as_radians(),
|
||||
dir,
|
||||
&ShapeCastConfig {
|
||||
max_distance: delta,
|
||||
ignore_origin_penetration: true,
|
||||
..default()
|
||||
},
|
||||
&SpatialQueryFilter::from_excluded_entities(&sensors),
|
||||
&|entity| obstacles.contains(entity),
|
||||
);
|
||||
if hits.is_none() {
|
||||
let mut cost = exit.1 * 100.;
|
||||
if let Some(cost_map) = cost_map {
|
||||
if let Some(modifier) = cost_map.get(&exit.0) {
|
||||
cost *= modifier;
|
||||
}
|
||||
}
|
||||
successors.push((exit.0, cost as u32));
|
||||
}
|
||||
}
|
||||
successors
|
||||
},
|
||||
|p| (p.distance_squared(**destination) * 100) as u32,
|
||||
|p| *p == **destination,
|
||||
);
|
||||
if let Some(path) = path {
|
||||
commands.entity(entity).insert(Path(path.0));
|
||||
} else {
|
||||
commands.entity(entity).insert(NoPath);
|
||||
if let Some(mut actions) = actions {
|
||||
trace!("{entity:?}: Disabling and resetting because no path");
|
||||
actions.disable();
|
||||
actions.reset_all();
|
||||
}
|
||||
commands.entity(entity).remove::<Calculating>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -272,10 +188,7 @@ fn poll_tasks(
|
|||
fn remove_destination(mut commands: Commands, mut removed: RemovedComponents<Destination>) {
|
||||
for entity in removed.read() {
|
||||
if let Some(mut commands) = commands.get_entity(entity) {
|
||||
commands
|
||||
.remove::<Calculating>()
|
||||
.remove::<Path>()
|
||||
.remove::<NoPath>();
|
||||
commands.remove::<Path>().remove::<NoPath>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -283,20 +196,22 @@ fn remove_destination(mut commands: Commands, mut removed: RemovedComponents<Des
|
|||
fn negotiate_path(
|
||||
mut commands: Commands,
|
||||
time: Res<Time>,
|
||||
physics_config: Res<RapierConfiguration>,
|
||||
physics_time: Res<Time<Physics>>,
|
||||
spatial_query: SpatialQuery,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
Option<&mut ActionState<NegotiatePathAction>>,
|
||||
&mut ActionState<NavigationAction>,
|
||||
&mut Path,
|
||||
&mut Transform,
|
||||
&GlobalTransform,
|
||||
&Collider,
|
||||
&Speed,
|
||||
Option<&RotationSpeed>,
|
||||
)>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
sensors: Query<Entity, With<Sensor>>,
|
||||
) {
|
||||
if !physics_config.physics_pipeline_active || !physics_config.query_pipeline_active {
|
||||
if physics_time.is_paused() {
|
||||
return;
|
||||
}
|
||||
for (
|
||||
|
@ -305,25 +220,21 @@ fn negotiate_path(
|
|||
mut navigation_actions,
|
||||
mut path,
|
||||
mut transform,
|
||||
global_transform,
|
||||
collider,
|
||||
speed,
|
||||
rotation_speed,
|
||||
) in &mut query
|
||||
{
|
||||
trace!("{entity:?}: negotiating path");
|
||||
let start_i32 = transform.translation.truncate().i32();
|
||||
trace!(
|
||||
"{entity:?}: start pathfinding from {start_i32:?} to {:?}: at {:?}",
|
||||
path.last(),
|
||||
transform.translation.truncate().i32()
|
||||
);
|
||||
if path.len() > 0 && path[0] == start_i32 {
|
||||
let start = global_transform.translation().truncate().as_ivec2();
|
||||
if path.len() > 0 && path[0] == start {
|
||||
trace!("At start, removing");
|
||||
path.remove(0);
|
||||
}
|
||||
if let Some(next) = path.first() {
|
||||
let start = transform.translation.truncate();
|
||||
let mut next = Vec2::new(next.0 as f32, next.1 as f32);
|
||||
let start = global_transform.translation().truncate();
|
||||
let mut next = next.as_vec2();
|
||||
if next.x >= 0. {
|
||||
next.x += 0.5;
|
||||
} else {
|
||||
|
@ -334,37 +245,30 @@ fn negotiate_path(
|
|||
} else {
|
||||
next.y -= 0.5;
|
||||
}
|
||||
let mut direction = next - start;
|
||||
direction = direction.normalize();
|
||||
direction *= **speed;
|
||||
direction *= time.delta_seconds();
|
||||
trace!(
|
||||
"{entity:?}: Direction: {direction:?}, Distance: {}",
|
||||
(next - start).length()
|
||||
let direction = (next - start).normalize();
|
||||
let delta = time.delta_secs() * **speed;
|
||||
let dir = Dir2::new_unchecked(direction);
|
||||
let hit = spatial_query.cast_shape(
|
||||
collider,
|
||||
start,
|
||||
global_transform.yaw().as_radians(),
|
||||
dir,
|
||||
&ShapeCastConfig {
|
||||
max_distance: delta,
|
||||
ignore_origin_penetration: true,
|
||||
..default()
|
||||
},
|
||||
&SpatialQueryFilter::from_excluded_entities(&sensors),
|
||||
);
|
||||
if rapier_context
|
||||
.cast_shape(
|
||||
start,
|
||||
transform.yaw().as_radians(),
|
||||
direction,
|
||||
collider,
|
||||
ShapeCastOptions {
|
||||
max_time_of_impact: 1.,
|
||||
..default()
|
||||
},
|
||||
QueryFilter::new()
|
||||
.exclude_sensors()
|
||||
.exclude_collider(entity),
|
||||
)
|
||||
.is_some()
|
||||
{
|
||||
trace!("{entity:?} is stuck");
|
||||
if hit.is_some() {
|
||||
// println!("{entity} is stuck");
|
||||
// TODO: Remove when we have an actual character controller.
|
||||
next.x = next.x.trunc();
|
||||
next.y = next.y.trunc();
|
||||
transform.translation = next.extend(0.);
|
||||
} else {
|
||||
navigation_actions.set_axis_pair(&NavigationAction::Translate, direction);
|
||||
// println!("Translating: {:?}", direction * delta);
|
||||
navigation_actions.set_axis_pair(&NavigationAction::Translate, direction * delta);
|
||||
}
|
||||
if rotation_speed.is_some() {
|
||||
let angle = direction.y.atan2(direction.x);
|
||||
|
@ -404,12 +308,11 @@ fn actions(
|
|||
} else {
|
||||
let pair = actions.axis_pair(&NegotiatePathAction);
|
||||
trace!("{entity:?}: Negotiating path to {pair:?}");
|
||||
let dest = Destination(pair.xy().i32());
|
||||
let dest = Destination(pair.as_ivec2());
|
||||
if let Some(mut current_dest) = destination {
|
||||
trace!("Got a destination");
|
||||
if *current_dest != dest {
|
||||
trace
|
||||
!("{entity:?}: New destination {dest:?} differs from {current_dest:?}, zeroing velocity");
|
||||
trace!("{entity:?}: New destination {dest:?} differs from {current_dest:?}, zeroing velocity");
|
||||
navigation_action
|
||||
.set_axis_pair(&NavigationAction::SetLinearVelocity, Vec2::ZERO);
|
||||
*current_dest = dest;
|
||||
|
@ -427,15 +330,14 @@ pub struct PathfindingPlugin;
|
|||
|
||||
impl Plugin for PathfindingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(InputManagerPlugin::<NegotiatePathAction>::default())
|
||||
app.add_plugins((InputManagerPlugin::<NegotiatePathAction>::default(),))
|
||||
.register_type::<Destination>()
|
||||
.register_type::<NoPath>()
|
||||
.register_type::<Path>()
|
||||
.register_type::<CostMap>()
|
||||
.add_systems(PreUpdate, (poll_tasks, negotiate_path).chain())
|
||||
.add_systems(
|
||||
PreUpdate,
|
||||
(actions, calculate_path)
|
||||
FixedPreUpdate,
|
||||
(actions, calculate_path, negotiate_path)
|
||||
.chain()
|
||||
.after(InputManagerSystem::Tick),
|
||||
)
|
||||
|
|
|
@ -22,7 +22,7 @@ pub use volumetric::Volumetric;
|
|||
|
||||
pub struct SoundPlugins<'a, S>(std::marker::PhantomData<&'a S>);
|
||||
|
||||
impl<'a, S> Default for SoundPlugins<'a, S> {
|
||||
impl<S> Default for SoundPlugins<'_, S> {
|
||||
fn default() -> Self {
|
||||
Self(std::marker::PhantomData)
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use avian2d::{parry::query::ClosestPoints, prelude::*};
|
||||
use bevy::{prelude::*, transform::TransformSystem};
|
||||
use bevy_rapier2d::{parry::query::ClosestPoints, prelude::*};
|
||||
use bevy_synthizer::{Listener, Sound};
|
||||
|
||||
use crate::core::GlobalTransformExt;
|
||||
|
@ -39,12 +39,9 @@ fn update(
|
|||
);
|
||||
commands
|
||||
.entity(sound_entity)
|
||||
.insert(TransformBundle::from_transform(
|
||||
Transform::from_translation(sound_translation),
|
||||
));
|
||||
.insert(Transform::from_translation(sound_translation));
|
||||
}
|
||||
} else if closest == ClosestPoints::Intersecting && sound_transform.is_some() {
|
||||
println!("Clearing volumetric");
|
||||
commands
|
||||
.entity(sound_entity)
|
||||
.remove::<Transform>()
|
||||
|
@ -61,7 +58,7 @@ fn removed(
|
|||
) {
|
||||
for entity in removed.read() {
|
||||
if transforms.get(entity).is_ok() {
|
||||
commands.entity(entity).insert(TransformBundle::default());
|
||||
commands.entity(entity).insert(Transform::default());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,14 +3,12 @@ use std::{
|
|||
marker::PhantomData,
|
||||
};
|
||||
|
||||
use avian2d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use bevy_rapier2d::na::Isometry2;
|
||||
use coord_2d::{Coord, Size};
|
||||
use shadowcast::{vision_distance, Context, InputGrid};
|
||||
|
||||
use crate::{
|
||||
bevy_rapier2d::prelude::*,
|
||||
core::{GlobalTransformExt, Player, PointLike},
|
||||
log::Log,
|
||||
map::{Map, MapPlugin},
|
||||
|
@ -25,9 +23,10 @@ pub struct DontLogWhenVisible;
|
|||
pub struct RevealedTiles(pub Vec<bool>);
|
||||
|
||||
#[derive(Component, Clone, Debug, Eq, PartialEq)]
|
||||
#[require(VisibleEntities)]
|
||||
pub struct Viewshed {
|
||||
pub range: u32,
|
||||
pub visible_points: HashSet<(i32, i32)>,
|
||||
pub visible_points: HashSet<IVec2>,
|
||||
}
|
||||
|
||||
impl Default for Viewshed {
|
||||
|
@ -40,8 +39,8 @@ impl Default for Viewshed {
|
|||
}
|
||||
|
||||
impl Viewshed {
|
||||
pub fn is_point_visible(&self, point: &dyn PointLike) -> bool {
|
||||
self.visible_points.contains(&point.into())
|
||||
pub fn is_point_visible(&self, point: IVec2) -> bool {
|
||||
self.visible_points.contains(&point)
|
||||
}
|
||||
|
||||
fn update(
|
||||
|
@ -52,7 +51,7 @@ impl Viewshed {
|
|||
start: &Vec2,
|
||||
opacity_map: &OpacityMap,
|
||||
sensors: &Query<&Sensor>,
|
||||
rapier_context: &RapierContext,
|
||||
spatial_query: &SpatialQuery,
|
||||
) {
|
||||
let mut context: Context<u8> = Context::default();
|
||||
let vision_distance = vision_distance::Circle::new(self.range);
|
||||
|
@ -60,7 +59,12 @@ impl Viewshed {
|
|||
(start.x.abs() + self.range as f32 * 2.) as u32,
|
||||
(start.y.abs() + self.range as f32 * 2.) as u32,
|
||||
);
|
||||
let visibility_grid = VisibilityGrid(size, *viewer_entity, opacity_map.clone());
|
||||
let visibility_grid = VisibilityGrid(
|
||||
*viewer_entity,
|
||||
start.as_ivec2(),
|
||||
self.range,
|
||||
opacity_map.clone(),
|
||||
);
|
||||
let mut new_visible = HashSet::new();
|
||||
let mut new_visible_entities = HashSet::new();
|
||||
// println!("Start: {viewer_entity}");
|
||||
|
@ -71,34 +75,34 @@ impl Viewshed {
|
|||
vision_distance,
|
||||
u8::MAX,
|
||||
|coord, _directions, _visibility| {
|
||||
new_visible.insert((coord.x, coord.y));
|
||||
let coord = IVec2::new(coord.x, coord.y);
|
||||
new_visible.insert(coord);
|
||||
// println!("Checking {coord:?}");
|
||||
if let Some((_, entities)) = opacity_map.get(&coord) {
|
||||
for e in entities {
|
||||
if entities.len() == 1 || sensors.contains(*e) {
|
||||
// println!("Spotted {e:?}");
|
||||
new_visible_entities.insert(*e);
|
||||
} else {
|
||||
let mut should_push = true;
|
||||
let should_push = std::cell::RefCell::new(true);
|
||||
let coord = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
|
||||
let dir = (coord - *start).normalize();
|
||||
// println!("Casting from {coord}");
|
||||
rapier_context.intersections_with_ray(
|
||||
let dir = Dir2::new_unchecked((coord - *start).normalize());
|
||||
// println!("Casting from {coord} to {dir:?}");
|
||||
spatial_query.cast_ray_predicate(
|
||||
*start,
|
||||
dir,
|
||||
dir.distance(*start),
|
||||
true,
|
||||
default(),
|
||||
|entity, _hit| {
|
||||
if *e != entity && entities.contains(&e) {
|
||||
// println!("{entities:?} contains {e} and hits at {:?}", hit.point);
|
||||
// commands.entity(*e).log_components();
|
||||
should_push = false;
|
||||
&default(),
|
||||
&|entity| {
|
||||
if *e != entity && entities.contains(e) {
|
||||
// println!("{entities:?} contains {e}");
|
||||
*should_push.borrow_mut() = false;
|
||||
}
|
||||
true
|
||||
},
|
||||
);
|
||||
if should_push {
|
||||
if *should_push.borrow() {
|
||||
new_visible_entities.insert(*e);
|
||||
}
|
||||
}
|
||||
|
@ -111,9 +115,11 @@ impl Viewshed {
|
|||
}
|
||||
if new_visible_entities != **visible_entities {
|
||||
for lost in visible_entities.difference(&new_visible_entities) {
|
||||
// println!("Lost {lost}");
|
||||
commands.trigger_targets(VisibilityChanged::Lost(*lost), *viewer_entity);
|
||||
}
|
||||
for gained in new_visible_entities.difference(visible_entities) {
|
||||
// println!("Gained {gained}");
|
||||
commands.trigger_targets(VisibilityChanged::Gained(*gained), *viewer_entity);
|
||||
}
|
||||
**visible_entities = new_visible_entities;
|
||||
|
@ -147,23 +153,29 @@ pub struct OpacityMap(HashMap<IVec2, (u8, HashSet<Entity>)>);
|
|||
impl OpacityMap {
|
||||
fn update(
|
||||
&mut self,
|
||||
rapier_context: &RapierContext,
|
||||
spatial_query: &SpatialQuery,
|
||||
coordinates: HashSet<IVec2>,
|
||||
visible: &Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
|
||||
) {
|
||||
self.retain(|k, _| !coordinates.contains(k));
|
||||
let shape = Collider::cuboid(0.49, 0.49);
|
||||
let shape = Collider::rectangle(0.98, 0.98);
|
||||
for coords in &coordinates {
|
||||
let shape_pos = Vec2::new(coords.x as f32 + 0.5, coords.y as f32 + 0.5);
|
||||
let mut opacity = 0;
|
||||
let mut coord_entities = HashSet::new();
|
||||
rapier_context.intersections_with_shape(shape_pos, 0., &shape, default(), |entity| {
|
||||
if let Ok((_, _, _, visible)) = visible.get(entity) {
|
||||
coord_entities.insert(entity);
|
||||
opacity = opacity.max(**visible);
|
||||
}
|
||||
true
|
||||
});
|
||||
spatial_query.shape_intersections_callback(
|
||||
&shape,
|
||||
shape_pos,
|
||||
0.,
|
||||
&default(),
|
||||
|entity| {
|
||||
if let Ok((_, _, _, visible)) = visible.get(entity) {
|
||||
coord_entities.insert(entity);
|
||||
opacity = opacity.max(**visible);
|
||||
}
|
||||
true
|
||||
},
|
||||
);
|
||||
self.insert(*coords, (opacity, coord_entities));
|
||||
}
|
||||
}
|
||||
|
@ -171,15 +183,19 @@ impl OpacityMap {
|
|||
|
||||
fn update_opacity_map(
|
||||
mut opacity_map: ResMut<OpacityMap>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
spatial_query: SpatialQuery,
|
||||
query: Query<
|
||||
(Entity, &GlobalTransform, &Collider, &Visible),
|
||||
Or<(Changed<GlobalTransform>, Changed<Visible>)>,
|
||||
(Entity, &GlobalTransform, &ColliderAabb, &Visible),
|
||||
Or<(
|
||||
Changed<GlobalTransform>,
|
||||
Changed<ColliderAabb>,
|
||||
Changed<Visible>,
|
||||
)>,
|
||||
>,
|
||||
visible: Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
|
||||
) {
|
||||
let mut to_update = HashSet::new();
|
||||
for (entity, transform, collider, _) in &query {
|
||||
for (entity, transform, aabb, _) in &query {
|
||||
// println!(
|
||||
// "Updating {entity} at {:?}",
|
||||
// transform.translation().truncate().as_ivec2()
|
||||
|
@ -193,18 +209,13 @@ fn update_opacity_map(
|
|||
}
|
||||
let mut current = HashSet::new();
|
||||
current.insert(transform.translation().truncate().as_ivec2());
|
||||
let position = Isometry2::new(
|
||||
transform.translation().truncate().into(),
|
||||
transform.yaw().as_radians(),
|
||||
);
|
||||
let aabb = collider.raw.compute_aabb(&position);
|
||||
for x in aabb.mins.x as i32..aabb.maxs.x as i32 {
|
||||
for y in aabb.mins.y as i32..aabb.maxs.y as i32 {
|
||||
for x in aabb.min.x as i32..aabb.max.x as i32 {
|
||||
for y in aabb.min.y as i32..aabb.max.y as i32 {
|
||||
// println!(
|
||||
// "Also updating coordinates at {:?}",
|
||||
// IVec2::new(x as i32, y as i32)
|
||||
// );
|
||||
current.insert(IVec2::new(x as i32, y as i32));
|
||||
current.insert(IVec2::new(x, y));
|
||||
}
|
||||
}
|
||||
if prev != current {
|
||||
|
@ -212,27 +223,12 @@ fn update_opacity_map(
|
|||
to_update.extend(current);
|
||||
}
|
||||
}
|
||||
opacity_map.update(&rapier_context, to_update, &visible);
|
||||
opacity_map.update(&spatial_query, to_update, &visible);
|
||||
}
|
||||
|
||||
#[derive(Component, Clone, Debug, Default, Deref, DerefMut)]
|
||||
pub struct VisibleEntities(HashSet<Entity>);
|
||||
|
||||
#[derive(Bundle, Default)]
|
||||
pub struct ViewshedBundle {
|
||||
pub viewshed: Viewshed,
|
||||
pub visible_entities: VisibleEntities,
|
||||
}
|
||||
|
||||
impl ViewshedBundle {
|
||||
pub fn new(range: u32) -> Self {
|
||||
Self {
|
||||
viewshed: Viewshed { range, ..default() },
|
||||
..default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub enum VisibilityChanged {
|
||||
Gained(Entity),
|
||||
|
@ -276,7 +272,7 @@ fn viewshed_removed(
|
|||
}
|
||||
}
|
||||
|
||||
pub struct VisibilityGrid(pub (u32, u32), pub Entity, pub OpacityMap);
|
||||
struct VisibilityGrid(Entity, IVec2, u32, OpacityMap);
|
||||
|
||||
impl InputGrid for VisibilityGrid {
|
||||
type Grid = (u32, u32);
|
||||
|
@ -289,8 +285,12 @@ impl InputGrid for VisibilityGrid {
|
|||
|
||||
fn get_opacity(&self, _grid: &Self::Grid, coord: Coord) -> Self::Opacity {
|
||||
// println!("Checking {coord:?}");
|
||||
if let Some((opacity, entities)) = self.2.get(&IVec2::new(coord.x, coord.y)) {
|
||||
if entities.len() == 1 && entities.contains(&self.1) {
|
||||
let coord = IVec2::new(coord.x, coord.y);
|
||||
if coord.distance(&self.1) > self.2 as f32 {
|
||||
return 0;
|
||||
}
|
||||
if let Some((opacity, entities)) = self.3.get(&coord) {
|
||||
if entities.contains(&self.0) {
|
||||
// println!("Hit viewer, 0");
|
||||
0
|
||||
} else {
|
||||
|
@ -306,7 +306,7 @@ impl InputGrid for VisibilityGrid {
|
|||
|
||||
fn update_viewshed(
|
||||
mut commands: Commands,
|
||||
config: Res<RapierConfiguration>,
|
||||
physics_time: Res<Time<Physics>>,
|
||||
mut viewers: Query<(
|
||||
Entity,
|
||||
&mut Viewshed,
|
||||
|
@ -315,9 +315,9 @@ fn update_viewshed(
|
|||
)>,
|
||||
opacity_map: Res<OpacityMap>,
|
||||
sensors: Query<&Sensor>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
spatial_query: SpatialQuery,
|
||||
) {
|
||||
if !config.query_pipeline_active {
|
||||
if physics_time.is_paused() {
|
||||
return;
|
||||
}
|
||||
for (viewer_entity, mut viewshed, mut visible_entities, viewer_transform) in &mut viewers {
|
||||
|
@ -328,7 +328,7 @@ fn update_viewshed(
|
|||
&viewer_transform.translation().truncate(),
|
||||
&opacity_map,
|
||||
&sensors,
|
||||
&*rapier_context,
|
||||
&spatial_query,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -343,7 +343,7 @@ fn remove_visible(
|
|||
&GlobalTransform,
|
||||
)>,
|
||||
sensors: Query<&Sensor>,
|
||||
rapier_context: Res<RapierContext>,
|
||||
spatial_query: SpatialQuery,
|
||||
mut opacity_map: ResMut<OpacityMap>,
|
||||
visible: Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
|
||||
) {
|
||||
|
@ -356,7 +356,7 @@ fn remove_visible(
|
|||
}
|
||||
}
|
||||
}
|
||||
opacity_map.update(&rapier_context, to_update, &visible);
|
||||
opacity_map.update(&spatial_query, to_update, &visible);
|
||||
for removed in removed.read() {
|
||||
for (viewer_entity, mut viewshed, mut visible_entities, start) in &mut viewers {
|
||||
if !visible_entities.contains(&removed) {
|
||||
|
@ -369,7 +369,7 @@ fn remove_visible(
|
|||
&start.translation().truncate(),
|
||||
&opacity_map,
|
||||
&sensors,
|
||||
&*rapier_context,
|
||||
&spatial_query,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -436,10 +436,7 @@ impl<MapData: 'static + Clone + Default + Send + Sync> Default for VisibilityPlu
|
|||
impl<MapData: 'static + Clone + Default + Send + Sync> Plugin for VisibilityPlugin<MapData> {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<OpacityMap>()
|
||||
.add_systems(
|
||||
FixedPreUpdate,
|
||||
update_opacity_map.before(update_viewshed),
|
||||
)
|
||||
.add_systems(FixedPreUpdate, update_opacity_map.before(update_viewshed))
|
||||
.add_systems(
|
||||
FixedPreUpdate,
|
||||
(
|
||||
|
@ -449,6 +446,6 @@ impl<MapData: 'static + Clone + Default + Send + Sync> Plugin for VisibilityPlug
|
|||
),
|
||||
)
|
||||
.add_systems(FixedPostUpdate, (viewshed_removed, remove_visible))
|
||||
.observe(log_visible);
|
||||
.add_observer(log_visible);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user