godot-accessibility/accessibility.gd

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1.7 KiB
GDScript3
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tool
extends EditorPlugin
var Accessible = preload("accessible.gd")
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const TTS = preload("res://addons/godot-tts/godot-tts.gdns")
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var tts
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func augment_node(node):
if node is Control:
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Accessible.new(tts, node)
func augment_tree(node):
augment_node(node)
for child in node.get_children():
augment_tree(child)
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func set_initial_screen_focus(screen):
tts.speak(screen, true)
var control = find_focusable_control(get_tree().root)
if control.get_focus_owner() != null:
return
self.augment_tree(get_tree().root)
var focus = find_focusable_control(get_tree().root)
if not focus:
return
focus.grab_click_focus()
focus.grab_focus()
func find_focusable_control(node):
if node is Control and node.is_visible_in_tree() and (node.focus_mode == Control.FOCUS_CLICK or node.focus_mode == Control.FOCUS_ALL):
return node
for child in node.get_children():
var result = find_focusable_control(child)
if result:
return result
return null
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func set_initial_scene_focus(scene):
print("Set focus in scene")
self.augment_tree(get_tree().root)
var focus = find_focusable_control(get_tree().root)
if not focus:
return
focus.grab_click_focus()
focus.grab_focus()
func _enter_tree():
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tts = TTS.new()
get_tree().connect("node_added", self, "augment_tree")
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connect("scene_changed", self, "set_initial_scene_focus")
connect("main_screen_changed", self, "set_initial_screen_focus")
func _exit_tree():
# Clean-up of the plugin goes here
pass
func _notification(what):
# print("Notified: %s" % what)
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
print("User requested the project to quit")