godot-accessibility/addons/accessibility/accessible.gd

23 lines
556 B
GDScript3
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extends Object
var node
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func focused():
print("Focus entered.")
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func unfocused():
print("Unfocused")
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func gui_input():
print("GUI input.")
func _init(node):
# print(node.get_path())
self.node = node
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self.node.connect("focus_entered", self, "focused")
self.node.connect("mouse_entered", self, "focused")
self.node.connect("focus_exited", self, "unfocused")
self.node.connect("mouse_exited", self, "unfocused")
self.node.connect("gui_input", self, "gui_input")
self.node.connect("tree_exiting", self, "free")