Add _Menu_ as keyboard shortcut to perform right-click. Also, clean up PopupMenu presentation to speak shortcut names.

This commit is contained in:
Nolan Darilek 2019-09-09 20:58:24 -05:00
parent d42d913f29
commit 11a8dc7aa2

View File

@ -20,12 +20,14 @@ func singular_or_plural(count, singular, plural):
else: else:
return plural return plural
func left_click(item := node): func click(item := node, button_index = BUTTON_LEFT):
var click = InputEventMouseButton.new() var click = InputEventMouseButton.new()
click.button_index = BUTTON_LEFT click.button_index = button_index
click.pressed = true click.pressed = true
if item is Node: if item is Node:
click.position = item.rect_global_position click.position = item.rect_global_position
else:
click.position = node.get_tree().root.get_mouse_position()
node.get_tree().input_event(click) node.get_tree().input_event(click)
click.pressed = false click.pressed = false
node.get_tree().input_event(click) node.get_tree().input_event(click)
@ -160,20 +162,31 @@ func popup_menu_focus():
tts.speak("menu", false) tts.speak("menu", false)
func popup_menu_item_id_focus(id): func popup_menu_item_id_focus(id):
print("id: %s" % id) var index = node.get_item_index(id)
print("count: %s" % node.get_item_count()) print("id: %s, index: %s" % [id, index])
var item = node.get_item_text(id) if index == -1:
var submenu = node.get_item_submenu(id) index = id
var tooltip = node.get_item_tooltip(position_in_children) var item = node.get_item_text(index)
var disabled = node.is_item_disabled(id) var submenu = node.get_item_submenu(index)
if submenu and not item:
item = submenu
var tooltip = node.get_item_tooltip(index)
var disabled = node.is_item_disabled(index)
if item and tooltip: if item and tooltip:
item += ": " item += ": "
item += tooltip item += tooltip
elif tooltip: elif tooltip:
item = tooltip item = tooltip
var shortcut = node.get_item_shortcut(position_in_children) var shortcut = node.get_item_shortcut(index)
if shortcut != null and shortcut.get_as_text() != "None": if shortcut:
item += ": "+shortcut.get_as_text() var name = shortcut.resource_name
var text = shortcut.get_as_text()
if name and text != "None":
item += name + ": " +text
elif name:
item = name
elif text:
item = text
if item == "": if item == "":
item = "Unlabelled" item = "Unlabelled"
if submenu: if submenu:
@ -246,6 +259,14 @@ func tree_input(event):
if item.is_selected(i): if item.is_selected(i):
column = i column = i
break break
if item and event is InputEventKey and event.pressed and not event.echo:
var area
if column:
area = node.get_item_area_rect(item, column)
else:
area = node.get_item_area_rect(item)
var position = Vector2(node.rect_global_position.x + area.position.x, node.rect_global_position.y + area.position.y)
node.get_tree().root.warp_mouse(position)
if item and column and button_index != null: if item and column and button_index != null:
if event.is_action_pressed("ui_accept"): if event.is_action_pressed("ui_accept"):
node.accept_event() node.accept_event()
@ -309,6 +330,7 @@ func tab_container_input(event):
func focused(): func focused():
print("Focus: %s" % node) print("Focus: %s" % node)
node.get_tree().root.warp_mouse(node.rect_global_position)
tts.stop() tts.stop()
var label = guess_label() var label = guess_label()
if label: if label:
@ -346,7 +368,14 @@ func unfocused():
print("Unfocused") print("Unfocused")
position_in_children = 0 position_in_children = 0
func click_focused():
if node.has_focus():
return
node.grab_focus()
func gui_input(event): func gui_input(event):
if event is InputEventKey and event.pressed and not event.echo and event.scancode == KEY_MENU:
return click(null, BUTTON_RIGHT)
if node is TabContainer: if node is TabContainer:
return tab_container_input(event) return tab_container_input(event)
elif node is ItemList: elif node is ItemList:
@ -395,7 +424,7 @@ func editor_inspector_section_focus():
func editor_inspector_section_input(event): func editor_inspector_section_input(event):
if event.is_action_pressed("ui_accept"): if event.is_action_pressed("ui_accept"):
left_click() click()
var child = node.get_children()[0] var child = node.get_children()[0]
var expanded = child.is_visible_in_tree() var expanded = child.is_visible_in_tree()
if expanded: if expanded:
@ -412,7 +441,7 @@ func _init(tts, node):
if is_focusable(node): if is_focusable(node):
node.set_focus_mode(Control.FOCUS_ALL) node.set_focus_mode(Control.FOCUS_ALL)
node.connect("focus_entered", self, "focused") node.connect("focus_entered", self, "focused")
node.connect("mouse_entered", self, "focused") node.connect("mouse_entered", self, "click_focused")
node.connect("focus_exited", self, "unfocused") node.connect("focus_exited", self, "unfocused")
node.connect("mouse_exited", self, "unfocused") node.connect("mouse_exited", self, "unfocused")
node.connect("gui_input", self, "gui_input") node.connect("gui_input", self, "gui_input")