mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 03:45:56 +00:00
Add _Menu_ as keyboard shortcut to perform right-click. Also, clean up PopupMenu
presentation to speak shortcut names.
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parent
d42d913f29
commit
11a8dc7aa2
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@ -20,12 +20,14 @@ func singular_or_plural(count, singular, plural):
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else:
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else:
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return plural
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return plural
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func left_click(item := node):
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func click(item := node, button_index = BUTTON_LEFT):
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var click = InputEventMouseButton.new()
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var click = InputEventMouseButton.new()
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click.button_index = BUTTON_LEFT
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click.button_index = button_index
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click.pressed = true
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click.pressed = true
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if item is Node:
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if item is Node:
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click.position = item.rect_global_position
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click.position = item.rect_global_position
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else:
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click.position = node.get_tree().root.get_mouse_position()
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node.get_tree().input_event(click)
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node.get_tree().input_event(click)
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click.pressed = false
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click.pressed = false
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node.get_tree().input_event(click)
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node.get_tree().input_event(click)
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@ -160,20 +162,31 @@ func popup_menu_focus():
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tts.speak("menu", false)
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tts.speak("menu", false)
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func popup_menu_item_id_focus(id):
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func popup_menu_item_id_focus(id):
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print("id: %s" % id)
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var index = node.get_item_index(id)
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print("count: %s" % node.get_item_count())
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print("id: %s, index: %s" % [id, index])
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var item = node.get_item_text(id)
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if index == -1:
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var submenu = node.get_item_submenu(id)
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index = id
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var tooltip = node.get_item_tooltip(position_in_children)
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var item = node.get_item_text(index)
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var disabled = node.is_item_disabled(id)
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var submenu = node.get_item_submenu(index)
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if submenu and not item:
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item = submenu
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var tooltip = node.get_item_tooltip(index)
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var disabled = node.is_item_disabled(index)
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if item and tooltip:
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if item and tooltip:
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item += ": "
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item += ": "
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item += tooltip
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item += tooltip
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elif tooltip:
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elif tooltip:
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item = tooltip
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item = tooltip
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var shortcut = node.get_item_shortcut(position_in_children)
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var shortcut = node.get_item_shortcut(index)
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if shortcut != null and shortcut.get_as_text() != "None":
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if shortcut:
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item += ": "+shortcut.get_as_text()
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var name = shortcut.resource_name
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var text = shortcut.get_as_text()
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if name and text != "None":
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item += name + ": " +text
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elif name:
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item = name
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elif text:
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item = text
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if item == "":
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if item == "":
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item = "Unlabelled"
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item = "Unlabelled"
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if submenu:
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if submenu:
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@ -246,6 +259,14 @@ func tree_input(event):
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if item.is_selected(i):
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if item.is_selected(i):
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column = i
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column = i
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break
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break
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if item and event is InputEventKey and event.pressed and not event.echo:
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var area
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if column:
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area = node.get_item_area_rect(item, column)
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else:
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area = node.get_item_area_rect(item)
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var position = Vector2(node.rect_global_position.x + area.position.x, node.rect_global_position.y + area.position.y)
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node.get_tree().root.warp_mouse(position)
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if item and column and button_index != null:
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if item and column and button_index != null:
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if event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_accept"):
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node.accept_event()
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node.accept_event()
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@ -309,6 +330,7 @@ func tab_container_input(event):
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func focused():
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func focused():
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print("Focus: %s" % node)
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print("Focus: %s" % node)
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node.get_tree().root.warp_mouse(node.rect_global_position)
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tts.stop()
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tts.stop()
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var label = guess_label()
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var label = guess_label()
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if label:
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if label:
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@ -346,7 +368,14 @@ func unfocused():
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print("Unfocused")
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print("Unfocused")
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position_in_children = 0
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position_in_children = 0
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func click_focused():
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if node.has_focus():
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return
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node.grab_focus()
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func gui_input(event):
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func gui_input(event):
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if event is InputEventKey and event.pressed and not event.echo and event.scancode == KEY_MENU:
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return click(null, BUTTON_RIGHT)
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if node is TabContainer:
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if node is TabContainer:
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return tab_container_input(event)
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return tab_container_input(event)
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elif node is ItemList:
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elif node is ItemList:
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@ -395,7 +424,7 @@ func editor_inspector_section_focus():
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func editor_inspector_section_input(event):
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func editor_inspector_section_input(event):
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if event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_accept"):
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left_click()
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click()
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var child = node.get_children()[0]
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var child = node.get_children()[0]
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var expanded = child.is_visible_in_tree()
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var expanded = child.is_visible_in_tree()
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if expanded:
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if expanded:
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@ -412,7 +441,7 @@ func _init(tts, node):
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if is_focusable(node):
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if is_focusable(node):
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node.set_focus_mode(Control.FOCUS_ALL)
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node.set_focus_mode(Control.FOCUS_ALL)
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node.connect("focus_entered", self, "focused")
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node.connect("focus_entered", self, "focused")
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node.connect("mouse_entered", self, "focused")
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node.connect("mouse_entered", self, "click_focused")
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node.connect("focus_exited", self, "unfocused")
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node.connect("focus_exited", self, "unfocused")
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node.connect("mouse_exited", self, "unfocused")
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node.connect("mouse_exited", self, "unfocused")
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node.connect("gui_input", self, "gui_input")
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node.connect("gui_input", self, "gui_input")
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