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https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-25 05:15:57 +00:00
Slightly better ItemList
handling, though for some reason I can't make it work in file selections.
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parent
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@ -73,11 +73,23 @@ func button_focus():
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func texturebutton_focus():
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tts.speak("button", false)
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func item_list_item_focused(idx):
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var tokens = PoolStringArray([])
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var text = node.get_item_text(idx)
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if text:
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tokens.append(text)
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text = node.get_item_tooltip(idx)
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if text:
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tokens.append(text)
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tokens.append("%s of %s" % [idx + 1, node.get_item_count()])
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tts.speak(tokens.join(": "))
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func item_list_focus():
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var count = node.get_item_count()
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var selected = node.get_selected_items()
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var selected = node.get_selected_items()[0]
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position_in_children = selected
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tts.speak("list, %s %s" % [count, tts.singular_or_plural(count, "item", "items")], false)
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tts.speak(selected, false)
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item_list_item_focused(selected)
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func item_list_item_selected(index):
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tts.speak("Selected", true)
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@ -107,8 +119,9 @@ func item_list_input(event):
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node.accept_event()
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position_in_children = node.get_item_count()-1
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if old_pos != position_in_children:
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var text = node.get_item_text(position_in_children)
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tts.speak("%s: %s of %s" % [text, position_in_children+1, node.get_item_count()], false)
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node.unselect_all()
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node.select(position_in_children)
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item_list_item_focused(position_in_children)
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func label_focus():
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var text = node.text
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