mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-24 04:45:57 +00:00
Minor changes.
* Reference godot-tts addon via `res://addons/godot-tts`. * Add notification handler to eventually trap window close, doesn't currently seem to work.
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51a6f1410f
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2
.gitignore
vendored
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.gitignore
vendored
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target
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addons/godot-tts
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@ -1,6 +1,6 @@
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extends Node
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extends Node
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const TTS = preload("res://godot_tts.gdns")
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const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
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var tts
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var tts
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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@ -3,7 +3,7 @@ extends EditorPlugin
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var Accessible = preload("accessible.gd")
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var Accessible = preload("accessible.gd")
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const TTS = preload("res://godot_tts.gdns")
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const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
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var tts
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var tts
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func augment_node(node):
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func augment_node(node):
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@ -54,3 +54,8 @@ func _enter_tree():
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func _exit_tree():
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func _exit_tree():
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# Clean-up of the plugin goes here
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# Clean-up of the plugin goes here
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pass
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pass
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func _notification(what):
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print("Notified: %s" % what)
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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print("User requested the project to quit")
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@ -319,6 +319,7 @@ func focused():
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tts.speak(node.hint_tooltip, false)
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tts.speak(node.hint_tooltip, false)
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func unfocused():
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func unfocused():
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print("Unfocused")
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position_in_children = 0
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position_in_children = 0
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func gui_input(event):
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func gui_input(event):
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@ -1 +0,0 @@
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/home/nolan/Projects/godot/godot-tts/godot_tts.gdnlib
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/home/nolan/Projects/godot/godot-tts/godot_tts.gdns
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