Merge pull request #1 from follower/patch-1

Fix-ups of Markdown list formatting. Add syntax highlighting. Typo fix.
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Nolan Darilek 2020-06-16 09:14:29 -05:00 committed by GitHub
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@ -19,23 +19,32 @@ Anecdotally, I've learned that building games with Godot is not only possible, b
There is an [accessible starter project](https://github.com/lightsoutgames/godot-accessible-starter) that does most of this for you, and sets up a basic project with an in-game screen reader and editor accessibility. But here are the steps from an empty Godot project:
1. Place this repository in a directory named _addons/godot-accessibility_ inside your project. This plugins root directory should be reachable at the Godot path _res://addons/godot-accessibility_.
2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_.
3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like:
```
[editor_plugins]
enabled=[ "godot-accessibility" ]
```
4. Optionally, configure the plugin by creating a file named _.godot-accessibility-editor-settings.ini_ in your project directory. This file is entirely optional, and defaults ar shown below:
```
[global]
editor_accessibility__enabled = true ; Set to false if you'd like this plugin's accessibility nodes but don't need editor speech, good for sighted collaborators.
[speech]
rate = 50 ; range is 0 to 100.
```
This file shouldn't be checked into version control, so add it to your ignore patterns.
2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_.
3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like:
```ini
[editor_plugins]
enabled=[ "godot-accessibility" ]
```
4. Optionally, configure the plugin by creating a file named _.godot-accessibility-editor-settings.ini_ in your project directory. This file is entirely optional, and defaults are shown below:
```ini
[global]
editor_accessibility__enabled = true ; Set to false if you'd like this plugin's accessibility nodes but don't need editor speech, good for sighted collaborators.
[speech]
rate = 50 ; range is 0 to 100.
```
This file shouldn't be checked into version control, so add it to your ignore patterns.
5. Optionally, set up Android TTS. After performing [Android export setup](https://docs.godotengine.org/en/3.2/getting_started/workflow/export/exporting_for_android.html) and downloading templates, click _Project -> Install Android Build Template_. Copy, or link, _addons/godot-tts/android_ to _android/godot-tts_.
6. Perform the below Windows-only procedure if you would prefer that editor speech be done with your screen reader. Note that these steps aren't necessary if all you want is speech in exports.
7. Launch your project in the editor by running `godot -e` in the top-level directory. Or, to launch the game normally, simply run `godot`.
Windows-only: If you need speech in the editor and would prefer to use your screen reader, please perform the following additional steps: