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https://github.com/lightsoutgames/godot-accessibility.git
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Set an initial focus when the 3D screen appears.
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parent
9298549c0d
commit
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@ -7,8 +7,23 @@ func _augment_node(node):
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if node is Control:
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if node is Control:
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Accessible.new(node)
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Accessible.new(node)
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func _set_initial_screen_focus(screen):
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var focus
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var root = self
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while root.get_parent() != null:
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root = root.get_parent()
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if screen == "3D":
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focus = root.find_node("LineEdit", true, false)
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print("Focus ",focus)
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focus.grab_focus()
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func _set_initial_scene_focus(scene):
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print("Set focus in scene")
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func _enter_tree():
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func _enter_tree():
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get_tree().connect("node_added", self, "_augment_node")
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get_tree().connect("node_added", self, "_augment_node")
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connect("scene_changed", self, "_set_initial_scene_focus")
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connect("main_screen_changed", self, "_set_initial_screen_focus")
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func _exit_tree():
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func _exit_tree():
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# Clean-up of the plugin goes here
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# Clean-up of the plugin goes here
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@ -9,6 +9,7 @@ func _gui_input():
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print("GUI input.")
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print("GUI input.")
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func _init(node):
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func _init(node):
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print(node.get_path())
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self.node = node
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self.node = node
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self.node.connect("focus_entered", self, "_focused")
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self.node.connect("focus_entered", self, "_focused")
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self.node.connect("mouse_entered", self, "_focused")
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self.node.connect("mouse_entered", self, "_focused")
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