mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 11:55:56 +00:00
Initial support for touchscreen swipe left/right/up/down.
This commit is contained in:
parent
8f53556129
commit
6542994a25
|
@ -1,8 +1,18 @@
|
||||||
tool
|
tool
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
signal swipe_left
|
||||||
|
|
||||||
|
signal swipe_right
|
||||||
|
|
||||||
|
signal swipe_up
|
||||||
|
|
||||||
|
signal swipe_down
|
||||||
|
|
||||||
var Accessible = preload("Accessible.gd")
|
var Accessible = preload("Accessible.gd")
|
||||||
|
|
||||||
|
export var explore_by_touch_distance = 5
|
||||||
|
|
||||||
var focus_restore_timer
|
var focus_restore_timer
|
||||||
|
|
||||||
func focused(node):
|
func focused(node):
|
||||||
|
@ -66,9 +76,39 @@ func set_initial_scene_focus(scene):
|
||||||
func _enter_tree():
|
func _enter_tree():
|
||||||
get_tree().connect("node_added", self, "augment_tree")
|
get_tree().connect("node_added", self, "augment_tree")
|
||||||
|
|
||||||
|
var touch_index = null
|
||||||
|
|
||||||
|
var touch_position = null
|
||||||
|
|
||||||
|
var explore_by_touch = false
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if event is InputEventScreenTouch:
|
if event is InputEventScreenTouch:
|
||||||
pass
|
print(event.position)
|
||||||
|
get_tree().set_input_as_handled()
|
||||||
|
if touch_index and event.index != touch_index:
|
||||||
|
return
|
||||||
|
if event.pressed:
|
||||||
|
touch_index = event.index
|
||||||
|
touch_position = event.position
|
||||||
|
else:
|
||||||
|
touch_index = null
|
||||||
|
var relative = event.position - touch_position
|
||||||
|
if abs(relative.x) > abs(relative.y):
|
||||||
|
if relative.x > 0:
|
||||||
|
emit_signal("swipe_right")
|
||||||
|
else:
|
||||||
|
emit_signal("swipe_left")
|
||||||
|
else:
|
||||||
|
if relative.y > 0:
|
||||||
|
emit_signal("swipe_down")
|
||||||
|
else:
|
||||||
|
emit_signal("swipe_up")
|
||||||
|
touch_position = null
|
||||||
|
explore_by_touch = false
|
||||||
|
elif event is InputEventScreenDrag:
|
||||||
|
if touch_index and event.index != touch_index:
|
||||||
|
return
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
if focus_restore_timer and focus_restore_timer.time_left <= 0:
|
if focus_restore_timer and focus_restore_timer.time_left <= 0:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user