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https://github.com/lightsoutgames/godot-accessibility.git
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Basic stub functionality for TextEdit
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This can barely be called "support." It reads all text as a single block. I'd like to at least be able to unfocus the `TextEdit`, but it's going to require a custom key. Ctrl-tab and Ctrl-shift-tab seem like good candidates, but the editor grabs those already.
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@ -243,6 +243,20 @@ func popup_menu_item_id_pressed(index):
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else:
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TTS.speak("unchecked", true)
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func text_edit_focus():
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var tokens = PoolStringArray([])
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if node.text:
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tokens.append(node.text)
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else:
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tokens.append("blank")
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if node.readonly:
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tokens.append("read-only edit text")
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else:
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tokens.append("edit text")
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TTS.speak(tokens.join(": "), false)
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func text_edit_input(event):
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pass
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func tree_item_render():
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var focused_tree_item = node.get_selected()
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@ -438,6 +452,8 @@ func focused():
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progress_bar_focused()
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elif node is TabContainer:
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tab_container_focused()
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elif node is TextEdit:
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text_edit_focus()
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elif node is TextureButton:
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texturebutton_focused()
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elif node is Tree:
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@ -476,6 +492,8 @@ func gui_input(event):
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return item_list_input(event)
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elif node is LineEdit:
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return line_edit_input(event)
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elif node is TextEdit:
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return text_edit_input(event)
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elif node is Tree:
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_down") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_right"):
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node.accept_event()
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