A screen reader for the Godot UI
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Nolan Darilek 82b24801a3 Basic stub functionality for TextEdit.
This can barely be called "support." It reads all text as a single block. I'd like to at least be able to unfocus the `TextEdit`, but it's going to require a custom key. Ctrl-tab and Ctrl-shift-tab seem like good candidates, but the editor grabs those already.
2019-10-18 10:44:31 -05:00
.gitignore Add ScreenReader as a custom node in the editor plugin. 2019-09-24 09:20:45 -05:00
Accessible.gd Basic stub functionality for TextEdit. 2019-10-18 10:44:31 -05:00
LICENSE Update copyright holder. 2018-05-27 22:29:17 +00:00
plugin.cfg Refactor to support running both in the editor and in game UIs. 2019-09-24 09:01:37 -05:00
Plugin.gd Various changes: 2019-10-08 08:56:51 -05:00
README.md Fix typo. 2018-05-27 22:25:01 +00:00
ScreenReader.gd Set default rate to 100. 2019-10-10 09:49:33 -05:00

Godot Accessibility Plugin

This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.