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Start creating a basic game in which to build this plugin.
Current features include: * A global script that initializes the TTS extension and speaks "Hello, world." * A player Area2D node. Once this plugin gains more features, the basic game will be removed, and it will be built in the context of actual production games.
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globals.gd
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globals.gd
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extends Node
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const TTS = preload("res://godot_tts.gdns")
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var tts
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# Called when the node enters the scene tree for the first time.
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func _ready():
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tts = TTS.new()
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tts.speak("Hello, world.", true)
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3
player.tscn
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player.tscn
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[gd_scene format=2]
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[node name="player" type="Area2D"]
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@ -13,6 +13,14 @@ _global_script_class_icons={
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}
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[application]
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run/main_scene="res://player.tscn"
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[autoload]
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Globals="*res://globals.gd"
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[editor_plugins]
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enabled=[ "accessibility" ]
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@ -93,3 +101,8 @@ ui_end={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
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]
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}
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default_environment=false
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[input map]
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custom_font=false
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