mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 03:45:56 +00:00
Label improvements, plus trimming.
* Labels themselves don't have labels, so `guess_label()` on a `Label` returns null. * Remove unused `is_in_bar()` function. * Prepend `_` to more private function names.
This commit is contained in:
parent
3cbcfa8f40
commit
8f110a27d3
|
@ -28,7 +28,9 @@ func click(item := node, button_index = BUTTON_LEFT):
|
|||
node.get_tree().input_event(click)
|
||||
|
||||
|
||||
func guess_label():
|
||||
func _guess_label():
|
||||
if node is Label:
|
||||
return
|
||||
var tokens = PoolStringArray([])
|
||||
var to_check = node
|
||||
while to_check:
|
||||
|
@ -534,7 +536,7 @@ func focused():
|
|||
print_debug("Focus: %s" % node)
|
||||
TTS.stop()
|
||||
if not node is Label:
|
||||
var label = guess_label()
|
||||
var label = _guess_label()
|
||||
if label:
|
||||
if label is Label:
|
||||
label = label.text
|
||||
|
@ -619,17 +621,7 @@ func gui_input(event):
|
|||
return editor_inspector_section_input(event)
|
||||
|
||||
|
||||
func is_in_bar():
|
||||
var parent = node.get_parent()
|
||||
if parent and parent is Container:
|
||||
for child in parent.get_children():
|
||||
if child and not is_focusable(child):
|
||||
return false
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func is_focusable(node):
|
||||
func _is_focusable(node):
|
||||
if node.is_class("SceneTreeEditor"):
|
||||
return false
|
||||
if node.is_class("MultiMeshEditor"):
|
||||
|
@ -693,9 +685,9 @@ func _init(node):
|
|||
add_to_group("accessibles")
|
||||
node.add_child(self)
|
||||
self.node = node
|
||||
if is_focusable(node):
|
||||
if _is_focusable(node):
|
||||
node.set_focus_mode(Control.FOCUS_ALL)
|
||||
var label = guess_label()
|
||||
var label = _guess_label()
|
||||
if label and label is Label:
|
||||
label.set_focus_mode(Control.FOCUS_NONE)
|
||||
node.connect("focus_entered", self, "focused")
|
||||
|
|
Loading…
Reference in New Issue
Block a user