Fix-up of Markdown formatting for items 1-3

Add necessary blank lines between items (even though they still displayed correctly).

Add additional indent spaces to ensure that "fenced" code blocks (both the back-tick open/close markers & the actual content ) are indented correctly in order to appear aligned with the rest of the item.
This commit is contained in:
follower 2020-06-16 22:07:56 +12:00 committed by GitHub
parent 7f47af8177
commit b70de2d97f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -19,13 +19,17 @@ Anecdotally, I've learned that building games with Godot is not only possible, b
There is an [accessible starter project](https://github.com/lightsoutgames/godot-accessible-starter) that does most of this for you, and sets up a basic project with an in-game screen reader and editor accessibility. But here are the steps from an empty Godot project:
1. Place this repository in a directory named _addons/godot-accessibility_ inside your project. This plugins root directory should be reachable at the Godot path _res://addons/godot-accessibility_.
2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_.
3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like:
```
[editor_plugins]
enabled=[ "godot-accessibility" ]
```
2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_.
3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like:
```
[editor_plugins]
enabled=[ "godot-accessibility" ]
```
4. Optionally, configure the plugin by creating a file named _.godot-accessibility-editor-settings.ini_ in your project directory. This file is entirely optional, and defaults are shown below:
```
[global]