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Fix-up of Markdown formatting for items 1-3
Add necessary blank lines between items (even though they still displayed correctly). Add additional indent spaces to ensure that "fenced" code blocks (both the back-tick open/close markers & the actual content ) are indented correctly in order to appear aligned with the rest of the item.
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README.md
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README.md
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@ -19,13 +19,17 @@ Anecdotally, I've learned that building games with Godot is not only possible, b
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There is an [accessible starter project](https://github.com/lightsoutgames/godot-accessible-starter) that does most of this for you, and sets up a basic project with an in-game screen reader and editor accessibility. But here are the steps from an empty Godot project:
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1. Place this repository in a directory named _addons/godot-accessibility_ inside your project. This plugins root directory should be reachable at the Godot path _res://addons/godot-accessibility_.
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2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_.
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3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like:
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```
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[editor_plugins]
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enabled=[ "godot-accessibility" ]
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```
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2. Download the [latest release of the Godot TTS addon](https://github.com/lightsoutgames/godot-tts/releases) and place its files in _addons/godot-tts_. When complete, you should have paths like _addons/godot-tts/TTS.gd_.
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3. Enable the Godot Accessibility plugin from the editor UI. Or, if you have a _project.godot_ file, ensure that you have a section like:
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```
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[editor_plugins]
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enabled=[ "godot-accessibility" ]
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```
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4. Optionally, configure the plugin by creating a file named _.godot-accessibility-editor-settings.ini_ in your project directory. This file is entirely optional, and defaults are shown below:
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```
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[global]
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