mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-22 03:45:56 +00:00
Improve dialog-handling and protect keybinding-setter special case.
This commit is contained in:
parent
be6a6b528e
commit
cc910a8570
|
@ -41,14 +41,19 @@ func guess_label():
|
|||
return child
|
||||
to_check = to_check.get_parent()
|
||||
|
||||
func accept_dialog_focused():
|
||||
yield(node.get_tree().create_timer(5), "timeout")
|
||||
node.get_ok().emit_signal("pressed")
|
||||
|
||||
func _acceptdialog_about_to_show():
|
||||
func _accept_dialog_speak():
|
||||
if node.dialog_text != "":
|
||||
TTS.speak(node.dialog_text)
|
||||
|
||||
func accept_dialog_focused():
|
||||
_accept_dialog_speak()
|
||||
if node.get_parent() and node.get_parent().is_class("ProjectSettingsEditor"):
|
||||
yield(node.get_tree().create_timer(5), "timeout")
|
||||
node.get_ok().emit_signal("pressed")
|
||||
|
||||
func _accept_dialog_about_to_show():
|
||||
_accept_dialog_speak()
|
||||
|
||||
func checkbox_focused():
|
||||
var tokens = PoolStringArray([])
|
||||
if node.pressed:
|
||||
|
@ -612,7 +617,7 @@ func _init(node):
|
|||
node.connect("mouse_exited", self, "unfocused")
|
||||
node.connect("gui_input", self, "gui_input")
|
||||
if node is AcceptDialog:
|
||||
node.connect("about_to_show", self, "_acceptdialog_about_to_show")
|
||||
node.connect("about_to_show", self, "_accept_dialog_about_to_show")
|
||||
elif node is CheckBox:
|
||||
node.connect("toggled", self, "checkbox_toggled")
|
||||
elif node is ItemList:
|
||||
|
|
Loading…
Reference in New Issue
Block a user