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https://github.com/lightsoutgames/godot-accessibility.git
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Improve dialog-handling and protect keybinding-setter special case.
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@ -41,14 +41,19 @@ func guess_label():
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return child
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to_check = to_check.get_parent()
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func accept_dialog_focused():
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yield(node.get_tree().create_timer(5), "timeout")
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node.get_ok().emit_signal("pressed")
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func _acceptdialog_about_to_show():
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func _accept_dialog_speak():
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if node.dialog_text != "":
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TTS.speak(node.dialog_text)
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func accept_dialog_focused():
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_accept_dialog_speak()
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if node.get_parent() and node.get_parent().is_class("ProjectSettingsEditor"):
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yield(node.get_tree().create_timer(5), "timeout")
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node.get_ok().emit_signal("pressed")
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func _accept_dialog_about_to_show():
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_accept_dialog_speak()
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func checkbox_focused():
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var tokens = PoolStringArray([])
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if node.pressed:
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@ -612,7 +617,7 @@ func _init(node):
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node.connect("mouse_exited", self, "unfocused")
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node.connect("gui_input", self, "gui_input")
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if node is AcceptDialog:
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node.connect("about_to_show", self, "_acceptdialog_about_to_show")
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node.connect("about_to_show", self, "_accept_dialog_about_to_show")
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elif node is CheckBox:
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node.connect("toggled", self, "checkbox_toggled")
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elif node is ItemList:
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