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https://github.com/lightsoutgames/godot-accessibility.git
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Revert "Add group navigation."
Going to be too complicated to implement the way I wanted to for now. Need to rethink this.
This reverts commit cafd50675b
.
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cafd50675b
commit
e68765165c
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@ -386,8 +386,6 @@ func focus():
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print("No handler")
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if node.hint_tooltip and not spoke_hint_tooltip:
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tts.speak(node.hint_tooltip, false)
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if is_in_group():
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tts.speak("group", false)
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spoke_hint_tooltip = false
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func unfocus():
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@ -427,21 +425,8 @@ func gui_input(event):
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return node.accept_event()
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elif event.is_action_pressed("ui_down"):
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return node.accept_event()
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elif event is InputEventWithModifiers:
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if Input.is_action_just_pressed("ui_focus_prev") and event.control and is_in_group():
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print("Prev")
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var target = get_siblings()[0]
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if target:
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print("Got target")
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target.grab_focus()
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target.grab_click_focus()
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elif Input.is_action_just_pressed("ui_focus_next") and event.control and is_in_group():
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var target = get_siblings()[-1]
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if target:
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target.grab_focus()
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target.grab_click_focus()
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func is_in_group():
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func is_in_bar():
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var parent = node.get_parent()
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if parent and parent is Container:
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for child in parent.get_children():
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