mirror of
https://github.com/lightsoutgames/godot-accessibility.git
synced 2024-11-09 15:35:55 +00:00
Assorted changes:
* Try to improve list selection handling. * Use `get_class()` to check class membership for editor classes not included in exported games.
This commit is contained in:
parent
792504deb6
commit
fdd5f1a5f6
|
@ -28,9 +28,9 @@ func guess_label():
|
|||
var tokens = PoolStringArray([])
|
||||
var to_check = node
|
||||
while to_check:
|
||||
if to_check is EditorProperty and to_check.label:
|
||||
if to_check.get_class() == "EditorProperty" and to_check.label:
|
||||
tokens.append(to_check.label)
|
||||
if (to_check is EditorProperty or to_check.get_class() == "EditorInspectorCategory") and to_check.get_tooltip_text():
|
||||
if (to_check.get_class() == "EditorProperty" or to_check.get_class() == "EditorInspectorCategory") and to_check.get_tooltip_text():
|
||||
tokens.append(to_check.get_tooltip_text())
|
||||
var label = tokens.join(": ")
|
||||
if label:
|
||||
|
@ -91,13 +91,21 @@ func item_list_item_focused(idx):
|
|||
|
||||
func item_list_focused():
|
||||
var count = node.get_item_count()
|
||||
var selected = node.get_selected_items()[0]
|
||||
var selected = node.get_selected_items()
|
||||
print(selected)
|
||||
if len(selected) == 0:
|
||||
if node.get_item_count() == 0:
|
||||
return TTS.speak("list, 0 items", false)
|
||||
selected = 0
|
||||
node.select(selected)
|
||||
node.emit_signal("item_list_item_selected", selected)
|
||||
else:
|
||||
selected = selected[0]
|
||||
position_in_children = selected
|
||||
TTS.speak("list, %s %s" % [count, TTS.singular_or_plural(count, "item", "items")], false)
|
||||
item_list_item_focused(selected)
|
||||
|
||||
func item_list_item_selected(index):
|
||||
TTS.speak("Selected", true)
|
||||
item_list_item_focused(index)
|
||||
|
||||
func item_list_multi_selected(index, selected):
|
||||
TTS.speak("Multiselect", false)
|
||||
|
@ -131,6 +139,7 @@ func item_list_input(event):
|
|||
position_in_children = 0
|
||||
node.unselect_all()
|
||||
node.select(position_in_children)
|
||||
node.emit_signal("item_list_item_selected", position_in_children)
|
||||
item_list_item_focused(position_in_children)
|
||||
|
||||
func label_focused():
|
||||
|
|
Loading…
Reference in New Issue
Block a user