5b2c16f342
Filter out InputEventMouseButton
with device ID of -1, which seems to indicate an origin of touchscreen. Only pass through if explore-by-touch is active.
2019-12-30 08:27:20 -06:00
fbbbb1e06e
Revert "Apparently, focused
is triggered on mouse_enter
as well, so this code isn't needed."
...
Necessary for next commit, which selectively ignores mouse events and needs this code for explore-by-touch.
This reverts commit dc6186c583
.
2019-12-30 08:25:57 -06:00
dc6186c583
Apparently, focused
is triggered on mouse_enter
as well, so this code isn't needed.
2019-12-29 21:53:35 -06:00
50ea09d7f7
And bring back old cleanup code, which now seems to work better post-yield-abandonment.
2019-12-29 20:14:11 -06:00
96e7153410
Back to storing Accessible
as array in ScreenReader
, since otherwise the SceneTree
is thrashed.
2019-12-29 19:53:15 -06:00
4ff6b51114
Double-tap runs ui_accept
.
2019-12-29 18:52:44 -06:00
f17c070887
Swiping right/left moves focus between controls.
2019-12-29 18:44:15 -06:00
462cd08bbc
Add hook to initiate explore-by-touch.
2019-12-29 18:23:51 -06:00
71318fe938
Count number of taps, and add stub code to dispatch action.
2019-12-29 18:18:09 -06:00
6542994a25
Initial support for touchscreen swipe left/right/up/down.
2019-12-29 17:59:48 -06:00
14e1832803
Remove stray whitespace.
2019-12-27 12:54:27 -06:00
75433eb5d6
Migrate focus restoration to _process
.
2019-12-27 12:50:33 -06:00
b5a83e1c25
Add stub for detecting touchscreen events.
2019-12-27 11:19:49 -06:00
d9c740abd6
Return to having Accessible
be a Node
under ScreenReader
, and having _exit_tree
free resources.
...
This eliminates the need to track and iterate through a separate array of `Accessible`s in `ScreenReader`.
The previous performance issues are resolved by ensuring that any nodes processed aren't children of the `ScreenReader` node. I don't know of another way to avoid triggering signals on a child node than checking ancestry and failing fast.
2019-12-26 18:25:26 -06:00
24483e4453
Patch another leak.
2019-12-23 09:59:12 -06:00
606766e0e8
Store list of Accessibles
and clean up manually.
2019-12-22 21:01:47 -06:00
dfe0c8179e
Make Accessible
extend Node
and parent it to ScreenReader
for easier cleanup.
2019-12-22 18:55:45 -06:00
0a96ddb2e4
Don't hard-code rate to maximum.
2019-10-18 12:10:11 -05:00
792504deb6
Set default rate to 100.
2019-10-10 09:49:33 -05:00
d0d80b1cb2
If unfocused, don't set an initial focus if one was restored in the meantime.
2019-10-03 09:52:41 -05:00
0783dfb548
Add global signal-catching for better handling of cases where focus is lost.
2019-10-03 09:34:22 -05:00
0e8b6ae9e8
Use global TTS
singleton to avoid passing around instances.
2019-10-02 16:20:25 -05:00
1faed4fee1
Speak a bit more context when switching screens, and don't pre-empt.
2019-09-30 14:28:36 -05:00
5bf3bb285b
Set rate to maximum for now.
2019-09-30 09:46:16 -05:00
e82fd7f8b8
Add ScreenReader
as a custom node in the editor plugin.
2019-09-24 09:20:45 -05:00
981606ab21
Refactor to support running both in the editor and in game UIs.
...
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class.
2019-09-24 09:01:37 -05:00