Commit Graph

6 Commits

Author SHA1 Message Date
b413961c52 Separate out editor accessibility from addition of the ScreenReader node. 2019-12-21 10:13:06 -06:00
b4acee6dea Support .godot-accessibility-editor-settings.ini file in project root. Currently supports setting rate and globally disabling plugin. 2019-12-21 09:54:12 -06:00
23fd884b2e Various changes:
* Add automatic speaking of percentages when changed.
 * Remove icon for now.
2019-10-08 08:56:51 -05:00
0e8b6ae9e8 Use global TTS singleton to avoid passing around instances. 2019-10-02 16:20:25 -05:00
e82fd7f8b8 Add ScreenReader as a custom node in the editor plugin. 2019-09-24 09:20:45 -05:00
981606ab21 Refactor to support running both in the editor and in game UIs.
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class.
2019-09-24 09:01:37 -05:00