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A screen reader for the Godot UI
Nolan Darilek
45c44352ba
* It was the mouse warping, not the grabbing of focus, that caused keyboard traversal issues. Now we only mouse-warp prior to simulating a right-click via Menu. * Despite what the docs say, `id_focused` seems to pass an index, not an ID. Now popup menu items speak more accurately. |
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.gitignore | ||
accessibility.gd | ||
accessible.gd | ||
LICENSE | ||
plugin.cfg | ||
README.md |
Godot Accessibility Plugin
This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.