A screen reader for the Godot UI
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Nolan Darilek 56a7652656 Assorted changes:
* Use new TTS.gd script rather than loading directly. TTS.gd gives us flexibility to handle TTS with the native Rust plugin on some platforms, something like a Java module under Android, etc.
 * Make `Panel` focusable. This handles the case where exiting a game from the editor places focus on an element without focus, thus breaking keyboard navigation.
 * Log when we attempt to grab focus so I can debug cases where focus tries to go somewhere it can't.
2019-09-17 10:42:58 -05:00
.gitignore Minor changes. 2019-09-07 12:26:50 -05:00
accessibility.gd Assorted changes: 2019-09-17 10:42:58 -05:00
accessible.gd Assorted changes: 2019-09-17 10:42:58 -05:00
LICENSE Update copyright holder. 2018-05-27 22:29:17 +00:00
plugin.cfg Remove sample game and refactor plugin for use in separate games. The standalone game will probably be refactored to an accessible starter game. 2019-09-09 14:53:44 -05:00
README.md Fix typo. 2018-05-27 22:25:01 +00:00

Godot Accessibility Plugin

This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.