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A screen reader for the Godot UI
Nolan Darilek
77db176e20
I'm not immediately sure how to present multiple tree selections. I also don't know if I can control selection status from the input events. So, for the time being, we force a single row to be selected. This isn't the most ideal solution, but it makes debugging other issues easier, so I'll use it for now to unblock other work. |
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.gitignore | ||
accessibility.gd | ||
accessible.gd | ||
LICENSE | ||
plugin.cfg | ||
README.md |
Godot Accessibility Plugin
This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.