A screen reader for the Godot UI
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Nolan Darilek 77db176e20 For trees allowing multiple selection, force selection of a single row for now.
I'm not immediately sure how to present multiple tree selections. I also don't know if I can control selection status from the input events. So, for the time being, we force a single row to be selected. This isn't the most ideal solution, but it makes debugging other issues easier, so I'll use it for now to unblock other work.
2019-09-20 10:28:17 -05:00
.gitignore Minor changes. 2019-09-07 12:26:50 -05:00
accessibility.gd Assorted changes: 2019-09-17 10:42:58 -05:00
accessible.gd For trees allowing multiple selection, force selection of a single row for now. 2019-09-20 10:28:17 -05:00
LICENSE Update copyright holder. 2018-05-27 22:29:17 +00:00
plugin.cfg Remove sample game and refactor plugin for use in separate games. The standalone game will probably be refactored to an accessible starter game. 2019-09-09 14:53:44 -05:00
README.md Fix typo. 2018-05-27 22:25:01 +00:00

Godot Accessibility Plugin

This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.