A screen reader for the Godot UI
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Nolan Darilek c6f53c79ee Various additions:
* Added method to simulate left mouse-clicks for items with no keyboard accessibility.
 * Add ability to expand `EditorInspectorSection` to get at the properties contained therein via simulated mouse-click.
 * Added method for selecting tree columns.
 * Added mechanism to switch between buttons in columns using Home/End.
 * Use custom `TreeItem.get_button_tooltip(...)` getter to retrieve tooltips for buttons in columns.
 * Send correct signal when button is pressed.
 * Other minor improvements.
2019-09-04 11:32:41 -05:00
addons/accessibility Various additions: 2019-09-04 11:32:41 -05:00
.gitignore Snapshot. 2019-09-02 07:04:45 -05:00
Globals.gd Better accessible handling for Tree. Also, fix casing error in script. 2019-09-03 15:57:32 -05:00
godot_tts.gdnlib Snapshot. 2019-09-02 07:04:45 -05:00
godot_tts.gdns Snapshot. 2019-09-02 07:04:45 -05:00
LICENSE Update copyright holder. 2018-05-27 22:29:17 +00:00
main.gd Enhance Tree presentation and add main script to sample game. 2019-09-03 12:54:19 -05:00
main.tscn Enhance Tree presentation and add main script to sample game. 2019-09-03 12:54:19 -05:00
player.gd Add player and main scene. 2019-09-03 08:46:45 -05:00
player.tscn Better accessible handling for Tree. Also, fix casing error in script. 2019-09-03 15:57:32 -05:00
project.godot Better accessible handling for Tree. Also, fix casing error in script. 2019-09-03 15:57:32 -05:00
README.md Fix typo. 2018-05-27 22:25:01 +00:00

Godot Accessibility Plugin

This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.