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A screen reader for the Godot UI
Nolan Darilek
c6f53c79ee
* Added method to simulate left mouse-clicks for items with no keyboard accessibility. * Add ability to expand `EditorInspectorSection` to get at the properties contained therein via simulated mouse-click. * Added method for selecting tree columns. * Added mechanism to switch between buttons in columns using Home/End. * Use custom `TreeItem.get_button_tooltip(...)` getter to retrieve tooltips for buttons in columns. * Send correct signal when button is pressed. * Other minor improvements. |
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addons/accessibility | ||
.gitignore | ||
Globals.gd | ||
godot_tts.gdnlib | ||
godot_tts.gdns | ||
LICENSE | ||
main.gd | ||
main.tscn | ||
player.gd | ||
player.tscn | ||
project.godot | ||
README.md |
Godot Accessibility Plugin
This plugin implements a simplistic screen reader for user interfaces created with the Godot game engine. The goal is to enable the creation of audio games with Godot, as well as to add accessibility functionality to traditional UI-centric games.