mirror of
https://github.com/lightsoutgames/godot-accessible-starter.git
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Initial commit.
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commit
2c5cde7457
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.gitmodules
vendored
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.gitmodules
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[submodule "addons/godot-accessibility"]
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path = addons/godot-accessibility
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url = https://gitlab.com/lightsoutgames/godot-accessibility.git
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addons/godot-accessibility
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addons/godot-accessibility
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Subproject commit d42d913f296d9a58d7458cbdc0fe6fd8224ab32e
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26
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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run/main_scene="res://scenes/Main.tscn"
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[autoload]
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Globals="*res://scripts/Globals.gd"
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[editor_plugins]
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enabled=[ "godot-accessibility" ]
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scenes/Main.gd
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scenes/Main.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Globals.tts.speak("Hello, world.", true)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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scenes/Main.tscn
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scenes/Main.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scenes/Main.gd" type="Script" id=1]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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8
scripts/Globals.gd
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scripts/Globals.gd
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extends Node
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const TTS = preload("res://addons/godot-tts/godot_tts.gdns")
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var tts
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# Called when the node enters the scene tree for the first time.
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func _ready():
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tts = TTS.new()
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