godot-tts/src/lib.rs

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758 B
Rust
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use gdnative::*;
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use tts::{TTS as Tts};
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#[derive(gdnative::NativeClass)]
#[inherit(gdnative::Node)]
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struct TTS(Tts);
#[methods]
impl TTS {
fn _init(_owner: gdnative::Node) -> Self {
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let tts = Tts::default().unwrap();
Self(tts)
}
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#[export]
fn speak(&mut self, _owner: Node, message: GodotString, interrupt: bool) {
let message = message.to_string();
println!("{}: {}", message, interrupt);
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self.0.speak(message, interrupt).unwrap();
}
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#[export]
fn stop(&mut self, _owner: Node) {
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self.0.stop().unwrap();
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}
}
fn init(handle: gdnative::init::InitHandle) {
handle.add_class::<TTS>();
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}
godot_gdnative_init!();
godot_nativescript_init!(init);
godot_gdnative_terminate!();