godot-tts/.github/workflows/release.yml

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name: Release
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on:
push:
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tags:
- 'v*'
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jobs:
build_linux:
name: Build Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- run: |
sudo apt-get update
sudo apt-get install -y libspeechd-dev
cargo build --release --verbose
mv target linux
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- uses: actions/upload-artifact@v1
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with:
name: linux
path: linux
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build_windows:
name: Build Windows
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- run: |
choco install -y llvm
cargo build --release --verbose
move target windows
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- uses: actions/upload-artifact@v1
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with:
name: windows
path: windows
package:
name: Package
runs-on: ubuntu-latest
needs: [build_linux, build_windows]
steps:
- uses: actions/checkout@v2
- uses: actions/download-artifact@v1
with:
name: linux
- uses: actions/download-artifact@v1
with:
name: windows
- run: |
mkdir godot-tts
cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
mkdir -p godot-tts/target/release
cp linux/release/*.so godot-tts/target/release
cp windows/release/*.dll godot-tts/target/release
cp LICENSE godot-tts
cp TTS.gd godot-tts.g* godot-tts
cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
rm godot-tts/*.release
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cp -R android godot-tts
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zip -r9 godot-tts godot-tts
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- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
draft: false
prerelease: false
- uses: actions/upload-release-asset@v1
id: upload-release-asset
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./godot-tts.zip
asset_name: godot-tts.zip
asset_content_type: application/zip