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README polish.
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README.md
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README.md
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@ -7,11 +7,13 @@ This addon was primarily developed for the [Godot Accessibility addon](https://g
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Text-to-speech is complicated, and some features may not work everywhere. Most optional features have an associated boolean property used to determine if the feature is available. Further, while I do attempt to ensure that this addon works as well as possible on all platforms, there may be bugs, and pull requests are welcome. Known supported platforms include:
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* Windows
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* Screen readers via [Tolk](https://github.com/dkager/tolk/)
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* Native WinRT
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* Screen readers/SAPI via Tolk
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* WinRT
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* Linux via [Speech Dispatcher](https://freebsoft.org/speechd)
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* HTML 5
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* Android
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* MacOS
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* AppKit on MacOS 10.13 and below
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* AVFoundation on MacOS 10.14 and above, and iOS
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* Web
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## Features
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@ -31,6 +33,23 @@ The public-facing API is contained entirely within [TTS.GD](https://github.com/l
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Download the [latest release](https://github.com/lightsoutgames/godot-tts/releases).
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## Notes on Android
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Usage on Android is a bit more complicated:
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* Set up a [custom Android build](https://docs.godotengine.org/en/latest/getting_started/workflow/export/android_custom_build.html).
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* Create a directory reachable at _res://android/plugins_ and place the _godot-tts.aar_ and _.godot-tts.gdap_ files from a release into that directory.
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* Update _res://android/build/build.gradle_ to specify a `minSdkVersion` of at least 21:
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```
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defaultConfig {
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minSdkVersion 21
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targetSdkVersion 29
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versionCode pluginVersionCode
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versionName pluginVersionName
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}
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```
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## Notes on Universal Windows Platform
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Godot's UWP export is [currently broken](https://github.com/godotengine/godot/issues/30558). In order to use this addon in a UWP game, do the following:
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