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https://github.com/lightsoutgames/godot-tts
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Add Rust implementation of volume
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parent
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commit
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2
gradle/wrapper/gradle-wrapper.properties
vendored
2
gradle/wrapper/gradle-wrapper.properties
vendored
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@ -1,5 +1,5 @@
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-6.6-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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64
src/lib.rs
64
src/lib.rs
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@ -61,6 +61,70 @@ impl TTS {
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}
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fn register(builder: &ClassBuilder<Self>) {
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builder
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.add_property("volume")
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.with_getter(|this: &TTS, _| match this.0.get_volume() {
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Ok(volume) => volume,
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_ => 0.,
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})
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.with_setter(|this: &mut TTS, _, v: f32| {
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let Features {
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volume: volume_supported,
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..
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} = this.0.supported_features();
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if volume_supported {
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let mut v = v;
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if v < this.0.min_volume() {
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v = this.0.min_volume();
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} else if v > this.0.max_volume() {
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v = this.0.max_volume();
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}
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this.0.set_volume(v).expect("Failed to set volume");
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}
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})
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.done();
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builder
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.add_property("min_volume")
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.with_getter(|this: &TTS, _| {
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let Features {
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volume: volume_supported,
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..
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} = this.0.supported_features();
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if volume_supported {
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this.0.min_volume()
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} else {
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0.
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}
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})
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.done();
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builder
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.add_property("max_volume")
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.with_getter(|this: &TTS, _| {
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let Features {
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volume: volume_supported,
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..
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} = this.0.supported_features();
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if volume_supported {
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this.0.max_volume()
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} else {
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0.
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}
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})
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.done();
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builder
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.add_property("normal_volume")
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.with_getter(|this: &TTS, _| {
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let Features {
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volume: volume_supported,
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..
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} = this.0.supported_features();
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if volume_supported {
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this.0.normal_volume()
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} else {
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0.
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}
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})
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.done();
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builder
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.add_property("rate")
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.with_getter(|this: &TTS, _| match this.0.get_rate() {
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