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https://github.com/lightsoutgames/godot-tts
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Fix Android initialization.
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parent
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commit
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2
TTS.gd
2
TTS.gd
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@ -21,6 +21,8 @@ func _init():
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TTS = preload("godot-tts.gdns")
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TTS = preload("godot-tts.gdns")
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if TTS and (TTS.can_instance() or Engine.editor_hint):
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if TTS and (TTS.can_instance() or Engine.editor_hint):
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tts = TTS.new()
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tts = TTS.new()
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if tts:
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if not tts is JNISingleton:
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self.add_child(tts)
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self.add_child(tts)
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if self.are_utterance_callbacks_supported:
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if self.are_utterance_callbacks_supported:
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tts.connect("utterance_begin", self, "_on_utterance_begin")
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tts.connect("utterance_begin", self, "_on_utterance_begin")
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