bfdedf64db
Bump dependency.
2020-08-12 16:31:39 -05:00
85492b52dc
Integrate env_logger.
2020-06-11 13:12:49 -05:00
b076b78eb5
Bump tts
to V0.3.0.
2020-06-09 11:25:49 -05:00
aa718c5fe6
Implement screen reader detection for everything but Android.
...
Android support is waiting on Godot 3.2.2 when the new plugin system lands.
2020-05-19 08:56:41 -05:00
495c5eddad
Major tts-rs
update.
...
* Initial WinRT driver, used when no Windows screen reader is detected.
* Enhanced rate support, tracking min/max/normal rate per synthesizer.
* `rate_percentage` properties make working with differing rate ranges easier.
2020-05-19 07:49:28 -05:00
f833717276
Since we don't use the Rust version number, pin it to 0.1.0.
2020-04-11 13:22:45 -05:00
735c7ebfa6
Bump GDNative dependency and refactor.
2020-03-19 13:16:56 -05:00
2049954aa2
Use an actual gdnative release.
2020-01-17 10:45:11 -06:00
9b1fd0ce78
Do an *actual* version bump.
2019-10-17 08:32:02 -05:00
ca79ca99bd
Add rate
property.
2019-09-27 13:03:19 -05:00
8b2ff38fc3
Use tts 0.2.
2019-09-10 11:04:50 -05:00
05d8e3ac06
Switch to tts crate.
2019-09-10 10:09:04 -05:00
a0dded472e
Use my fork for now.
2019-09-07 10:52:17 -05:00
b7b32e16a7
Update Rust dependencies and get this thing actually working.
2019-09-03 08:54:36 -05:00
7d9c3adc4c
Initial commit.
2018-06-13 12:14:03 +00:00