Commit Graph

20 Commits

Author SHA1 Message Date
8732269699 I thought, if the path wasn't found, then crates.io would be the fallback. Apparently not. 2020-09-02 13:39:51 -05:00
6bbddcc6dd Bump to 0.9.0 preview API for godot-rust. 2020-09-02 13:19:25 -05:00
591e9a26c1 Add staticlib crate type for iOS. 2020-08-18 15:54:58 -05:00
20abaa45ab Bump version. 2020-08-18 15:51:36 -05:00
f389e818b9 Bump dependency. 2020-08-13 12:12:48 -05:00
bfdedf64db Bump dependency. 2020-08-12 16:31:39 -05:00
85492b52dc Integrate env_logger. 2020-06-11 13:12:49 -05:00
b076b78eb5 Bump tts to V0.3.0. 2020-06-09 11:25:49 -05:00
aa718c5fe6 Implement screen reader detection for everything but Android.
Android support is waiting on Godot 3.2.2 when the new plugin system lands.
2020-05-19 08:56:41 -05:00
495c5eddad Major tts-rs update.
* Initial WinRT driver, used when no Windows screen reader is detected.
 * Enhanced rate support, tracking min/max/normal rate per synthesizer.
 * `rate_percentage` properties make working with differing rate ranges easier.
2020-05-19 07:49:28 -05:00
f833717276 Since we don't use the Rust version number, pin it to 0.1.0. 2020-04-11 13:22:45 -05:00
735c7ebfa6 Bump GDNative dependency and refactor. 2020-03-19 13:16:56 -05:00
2049954aa2 Use an actual gdnative release. 2020-01-17 10:45:11 -06:00
9b1fd0ce78 Do an *actual* version bump. 2019-10-17 08:32:02 -05:00
ca79ca99bd Add rate property. 2019-09-27 13:03:19 -05:00
8b2ff38fc3 Use tts 0.2. 2019-09-10 11:04:50 -05:00
05d8e3ac06 Switch to tts crate. 2019-09-10 10:09:04 -05:00
a0dded472e Use my fork for now. 2019-09-07 10:52:17 -05:00
b7b32e16a7 Update Rust dependencies and get this thing actually working. 2019-09-03 08:54:36 -05:00
7d9c3adc4c Initial commit. 2018-06-13 12:14:03 +00:00