2020-09-01 12:46:31 +00:00
|
|
|
//! Generators for dungeon type maps.
|
|
|
|
//!
|
|
|
|
//! Generators can bu used directly or they can be combined with
|
|
|
|
//! `MapGenerator`s and `MapModifier`s
|
|
|
|
//!
|
|
|
|
//! * MapGenerators are use to create initial map.
|
|
|
|
//! * MapModifiers modify existing map.
|
|
|
|
//!
|
|
|
|
|
2020-08-31 09:45:59 +00:00
|
|
|
pub mod map;
|
2020-08-31 20:03:48 +00:00
|
|
|
pub mod cellular_automata;
|
|
|
|
|
|
|
|
use rand::prelude::*;
|
|
|
|
use map::Map;
|
|
|
|
|
|
|
|
|
2020-09-01 12:46:31 +00:00
|
|
|
/// Trait which should be implemented by any map generator which want to be used
|
|
|
|
/// by MapBuilder
|
2020-08-31 20:03:48 +00:00
|
|
|
pub trait MapGenerator {
|
|
|
|
fn generate_map(&self, rng: &mut StdRng) -> Map;
|
|
|
|
}
|
|
|
|
|
2020-09-01 12:46:31 +00:00
|
|
|
/// Trait which should be implemented by map modifier.
|
|
|
|
/// Modifier takes initiall map and apply changes to it.
|
2020-08-31 20:03:48 +00:00
|
|
|
pub trait MapModifier {
|
|
|
|
fn modify_map(&self, rng: &mut StdRng, map: &Map) -> Map;
|
|
|
|
}
|
|
|
|
|
2020-09-01 12:46:31 +00:00
|
|
|
/// Used to chain MapBuilder and MapModifiers to create the final map.
|
2020-08-31 20:03:48 +00:00
|
|
|
pub struct MapBuilder {
|
|
|
|
generator: Box<dyn MapGenerator>,
|
|
|
|
modifiers: Vec<Box<dyn MapModifier>>,
|
|
|
|
rng: StdRng,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl MapBuilder {
|
|
|
|
pub fn new(generator : Box<dyn MapGenerator>) -> MapBuilder {
|
|
|
|
MapBuilder {
|
|
|
|
generator,
|
|
|
|
modifiers: Vec::new(),
|
|
|
|
rng: StdRng::seed_from_u64(0)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn with(&mut self, modifier : Box<dyn MapModifier>) {
|
|
|
|
self.modifiers.push(modifier);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn build_map(&mut self) -> Map {
|
|
|
|
let mut map = self.generator.generate_map(&mut self.rng);
|
|
|
|
|
|
|
|
// Build additional layers in turn
|
|
|
|
for modifier in self.modifiers.iter() {
|
|
|
|
modifier.modify_map(&mut self.rng, &mut map);
|
|
|
|
}
|
|
|
|
|
|
|
|
map
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|