Commit Graph

48 Commits

Author SHA1 Message Date
1c29eb71cd Rename. 2022-03-18 11:56:34 -05:00
20a14de05d Add rectangle containment check for points. 2022-03-14 17:14:54 -05:00
7bb972c7b4 Derive Eq and Hash on Rect. 2022-03-14 13:24:54 -05:00
0d5624fe4c Bump edition and appease Clippy. 2022-03-14 11:46:48 -05:00
2202540a43 Drop BuilderData trait. 2022-03-13 21:14:59 -05:00
ffaad6cf48 cargo fmt 2022-03-12 14:31:30 -06:00
957dcca447 Add ability to associate arbitrary BuilderData with maps.
I'm finding that, for best results, I need to integrate everything into my map generation process. So for instance, object/monster spawns need to run as a filter so they can influence future steps.

This associates a `Clone + Default` type with maps and makes it available to filters. `NoData` exists for the current behavior.

All examples/tests/demos have been updated accordingly.
2022-03-12 09:45:42 -06:00
klangner
315f460274 fixed test 2021-08-26 17:12:03 +02:00
klangner
f6d1f2ac75 Merge branch 'master' of https://github.com/klangner/mapgen.rs 2021-08-26 17:11:18 +02:00
klangner
f65a5f3c6e Test for overflow 2021-08-26 17:11:14 +02:00
9095605092 Guard against overflows. 2021-08-25 12:48:00 -05:00
96720c5662 Add getter for index. 2021-07-13 12:17:51 -05:00
klangner
e50c26356e Added index to the Tile 2021-06-28 17:11:51 +02:00
klangner
d513dcda8f changed TileType to struct 2021-06-28 17:06:47 +02:00
klangner
56417cf9b4 Metrics Fixed: #20, Fixed #21. 2021-01-14 12:18:31 +01:00
a01cbb36ab Bump sample count to get test passing. 2021-01-12 10:27:33 -06:00
klangner
2e4fba61e4 implemented Voronoi Hive. Fixed: 30 2020-11-19 20:53:34 +01:00
klangner
569d751031 Added maze Fixed #28 2020-11-03 09:04:33 +01:00
klangner
16f4eb141b fixed doc 2020-10-19 20:14:36 +02:00
klangner
21fa869081 Refactoring 2020-10-19 20:08:40 +02:00
klangner
ce34d237fa Drunkard can use up to col and row 0 2020-10-17 21:51:43 +02:00
klangner
df1e52ad26 Fixed bsp-interior corridors 2020-10-17 18:02:50 +02:00
klangner
4434a35022 Added examples and tests 2020-10-17 17:31:32 +02:00
klangner
dc66f7e11b removed mutable variable 2020-10-17 12:08:33 +02:00
klangner
4b8bb89110 refactored MapBuilder 2020-09-25 15:09:08 +02:00
klangner
be1d9e95bb Added NoiseGenerator 2020-09-23 10:31:13 +02:00
klangner
f661da36ce refactoring 2020-09-22 20:44:54 +02:00
klangner
278b549094 refactoring API 2020-09-22 20:38:37 +02:00
klangner
a75f565cbb drunkard implemented 2020-09-16 11:42:59 +02:00
klangner
764233c7cf Package refactoring 2020-09-16 09:57:59 +02:00
klangner
3b08166867 bsp interior 2020-09-15 22:33:18 +02:00
klangner
394e8203ec Implemented BSP 2020-09-15 16:23:47 +02:00
klangner
36a72c5789 Random Rooms renamed to Simple Rooms 2020-09-15 08:45:40 +02:00
klangner
16955e02da new creates Box. Ver 0.2 2020-09-15 07:37:20 +02:00
klangner
eaa2c78d8c Implemented simple rooms. Fixed #14 2020-09-14 22:54:39 +02:00
klangner
eef0fc6c0b correct room positions. no coridors yet. 2020-09-14 20:36:07 +02:00
klangner
0e40877eab WIP. Added simple rooms 2020-09-14 20:29:36 +02:00
klangner
a1bb823147 Map generator working in wasm demo 2020-09-13 13:26:36 +02:00
klangner
7401b42790 change tiles 2020-09-08 22:13:51 +02:00
klangner
4cd00f62de Added exit modifier 2020-09-04 12:47:46 +02:00
klangner
d93d015206 Version 0.1.2 2020-09-03 22:03:59 +02:00
klangner
293853de3d Added doc 2020-09-03 21:58:43 +02:00
klangner
5c0a48953a Remove unreachable areas 2020-09-03 21:54:24 +02:00
klangner
31e503faac Added staring position modifier 2020-09-02 12:01:16 +02:00
klangner
51e0d585df Added doc 2020-09-01 14:46:31 +02:00
klangner
3805372cf2 Cellular automata generator 2020-08-31 22:03:48 +02:00
klangner
8770d8ab77 Basic demo app 2020-08-31 14:13:52 +02:00
klangner
b82afa92a8 init 2020-08-31 11:45:59 +02:00