here_be_dragons/README.md
2020-09-02 12:01:16 +02:00

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# Game Map Generator
[![Build Status](https://travis-ci.org/klangner/mapgen.rs.svg?branch=master)](https://travis-ci.org/klangner/mapgen.rs)
[![Crates.io](https://img.shields.io/crates/v/mapgen.svg)](https://crates.io/crates/mapgen)
[![mapgen.rs](https://docs.rs/mapgen/badge.svg)](https://docs.rs/mapgen/)
Generate procedural maps for games.
This library is based on the code from the [Roguelike tutorial](https://github.com/thebracket/rustrogueliketutorial).
I highly recommend it for learning how to write Roguelike in Rust.
## Demo app
If you want to check how the maps look like, then:
* Clone this rep
* Go to the demo folder
* Run demo app (`cargo run`)
## Features
### Dungeons
* Map generators
* [ ] BSP Interior
* [ ] BSP Room
* [x] Cellular automata
* [ ] Diffusion-Limited Aggregation (DLA)
* [ ] Drunkard's walk
* [ ] Maze
* [ ] Prefabs
* [ ] Voronoi hive
* [ ] Wave Function Collapse
* Map modifiers (filters)
* [ ] Area exit point
* [x] Area starting point
* [x] Cellular automata
* [ ] Cull unreachable areas
* [ ] Voronoi spawning
## Usage
Add dependency to your project
```
mapgen = "0.1"
```
Using single map generator:
```rust
use rand::prelude::*;
use mapgen::dungeon::{
MapGenerator,
cellular_automata::CellularAutomataGen
};
let mut rng = StdRng::seed_from_u64(100);
let gen = CellularAutomataGen::new(80, 50);
let map = gen.generate_map(&mut rng)
```
For more information check the [doc](https://docs.rs/mapgen)
# License
Licensed under either of
* [Apache License, Version 2.0](http://www.apache.org/licenses/LICENSE-2.0)
* [MIT license](http://opensource.org/licenses/MIT)
at your option.
**Contributions**
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.