Set rotation directly for now.
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0a28702b2a
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@ -147,7 +147,7 @@ fn controls(
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Option<&BackwardMovementFactor>,
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Option<&ForwardMovementFactor>,
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Option<&StrafeMovementFactor>,
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&Transform,
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&mut Transform,
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Option<&mut KinematicCharacterController>,
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)>,
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exploration_focused: Query<Entity, With<ExplorationFocused>>,
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@ -161,7 +161,7 @@ fn controls(
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backward_movement_factor,
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forward_movement_factor,
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strafe_movement_factor,
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transform,
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mut transform,
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character_controller,
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) in &mut query
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{
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@ -208,7 +208,6 @@ fn controls(
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} else {
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// println!("{entity:?}: SetLinearVelocity: {velocity:?}");
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actions.press(&NavigationAction::SetLinearVelocity);
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actions
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.action_data_mut_or_default(&NavigationAction::SetLinearVelocity)
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.axis_pair = Some(DualAxisData::from_xy(velocity));
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@ -271,7 +270,11 @@ fn controls(
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.value = 0.;
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}
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if actions.pressed(&NavigationAction::SetAngularVelocity) {
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velocity.angvel = actions.value(&NavigationAction::SetAngularVelocity);
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// velocity.angvel =
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// actions.value(&NavigationAction::SetAngularVelocity);
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transform.rotation *= Quat::from_rotation_z(
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actions.value(&NavigationAction::SetAngularVelocity) * time.delta_seconds(),
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);
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} else if actions.just_released(&NavigationAction::SetAngularVelocity) {
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actions
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.action_data_mut_or_default(&NavigationAction::SetAngularVelocity)
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