Commit Graph

123 Commits

Author SHA1 Message Date
3b42af12e1 Route all visibility updates through a single system. 2021-10-12 16:59:59 -05:00
8f76bf716f More aggressively find sound icons when exploring. 2021-10-07 11:41:57 -05:00
78e9e8b680 Remove logging. 2021-10-06 07:39:15 -05:00
d43a4228fd Add Default implementation for Pool. 2021-10-05 09:16:44 -05:00
12f36d20e7 Visibility performance optimizations. 2021-10-01 09:07:29 -05:00
bebcd4f66b Remove logging. 2021-10-01 09:07:15 -05:00
e8caa58b08 Optimize visibility. 2021-09-28 14:36:21 -05:00
f3df13ec25 New visibility system. 2021-09-28 12:49:44 -05:00
425c041613 Remove VisibleTiles in favor of looking up directly on the viewshed. 2021-09-27 13:46:11 -05:00
b24a30a5d3 Correctly sort coordinates when moving between features. 2021-09-27 13:18:45 -05:00
0dc9a49c4e Tweak exploration collision algorithm. 2021-09-27 12:26:24 -05:00
4a43642957 Only focus on visible/explorable features. 2021-09-27 10:37:15 -05:00
2ac2566f5d Floor coordinates so directions are consistent. 2021-09-27 09:57:21 -05:00
ef35478b34 More modernization. 2021-09-23 13:36:39 -05:00
ad60bd7a40 Use opaque to be more clear. 2021-09-23 12:59:05 -05:00
8224d85b4b Fix more visibility bugs, and make opaque public. 2021-09-23 12:58:39 -05:00
3c54768e69 Don't despawn focused entities. 2021-09-22 10:21:31 -05:00
52e314ce1c Draw visibility collider lines through coordinate centers to hopefully address seeing through walls. 2021-09-22 08:36:38 -05:00
a59f8a22a1 Use Visible component with opacity to indicate that something should appear visually. 2021-09-22 08:23:01 -05:00
e90a85641b Begin updating exploration plugin. 2021-09-21 15:57:47 -05:00
4e9fcef178 More collider-based visibility work. 2021-09-21 12:58:57 -05:00
42912e59a8 Refactor visibility to be collider and event-based. 2021-09-21 06:38:51 -05:00
8f5b1b8f08 Simplify path negotiation. 2021-09-17 10:02:33 -05:00
10fc85d384 Simplify visibility calculation. 2021-09-16 14:27:08 -05:00
dc1c14fd23 Various pathfinding tweaks. 2021-09-16 14:26:45 -05:00
74e66dbd59 Create area AABBs of the correct size. 2021-09-16 14:25:17 -05:00
02eff61016 Spawn areas with correct size, remove printlns, and reformat. 2021-09-14 10:36:16 -05:00
f16333d258 Fix out-of-bounds error. 2021-09-01 11:34:38 -05:00
9a85544ad5 Use clock facings for relative directions. 2021-08-31 21:15:52 -05:00
fae8b559cf Integrate Sentry for crash logging. 2021-08-30 11:44:55 -05:00
68e5143386 Add exit point to GridBuilder and change parameters to usize. 2021-08-26 16:00:56 -05:00
d33f26d31c Visibility system cleanup. 2021-08-23 10:14:03 -05:00
60ad00276e Zero out velocity when Speed component is removed. 2021-08-18 14:35:58 -05:00
056a96f7fc Bump dependency. 2021-08-15 15:49:46 -05:00
00458f1835 Make colliders children of the map. 2021-08-12 13:20:00 -05:00
22abe7462e Export shadowcasting crate and its requirements. 2021-08-11 10:45:30 -05:00
25d0664f49 Visibility blocking takes an opacity. 2021-08-11 10:44:45 -05:00
ef9ba8530f Back to mainline dependency. 2021-08-11 10:44:09 -05:00
fef392a8cc Correctly calcuate area AABBs. 2021-08-06 04:28:44 -05:00
ade155fcb4 Simplify. 2021-08-04 15:51:18 -05:00
6fdbf4a667 Insert default value. 2021-08-03 14:12:26 -05:00
dd84266039 Expose to allow hooking into visibility-like calculations more easily. 2021-08-03 11:24:08 -05:00
ffa783bff1 Tweak spawn table creation to not overflow. 2021-08-03 08:57:40 -05:00
62ed38c952 Minor argument cleanup. 2021-07-29 19:37:02 -05:00
5664f9e646 Remove printlns. 2021-07-28 09:39:10 -05:00
7fe808b2a1 Tweak sync queries to include positions for which rigid body/collider positions aren't automatically synced by Rapier. 2021-07-28 09:36:50 -05:00
7f61eb3a90 Even more cleanup. 2021-07-27 20:29:08 -05:00
d28dd051e4 More cleanup. 2021-07-27 20:17:36 -05:00
ae46114f6d Simplify calculation query. 2021-07-27 20:12:36 -05:00
a4f0fa8aa4 Round 2: Refactor to futures, attaching tasks as components. 2021-07-27 17:10:13 -05:00