efad0132ff
Add (currently non-functional) example of using custom data in a filter.
2022-03-12 14:10:29 -06:00
957dcca447
Add ability to associate arbitrary BuilderData
with maps.
...
I'm finding that, for best results, I need to integrate everything into my map generation process. So for instance, object/monster spawns need to run as a filter so they can influence future steps.
This associates a `Clone + Default` type with maps and makes it available to filters. `NoData` exists for the current behavior.
All examples/tests/demos have been updated accordingly.
2022-03-12 09:45:42 -06:00
klangner
1ef42b11ad
removed
2021-12-06 10:33:01 +01:00
klangner
51845f9f93
v=0.5.2
2021-08-26 17:12:48 +02:00
klangner
315f460274
fixed test
2021-08-26 17:12:03 +02:00
klangner
f6d1f2ac75
Merge branch 'master' of https://github.com/klangner/mapgen.rs
2021-08-26 17:11:18 +02:00
klangner
f65a5f3c6e
Test for overflow
2021-08-26 17:11:14 +02:00
Krzysztof Langner
289e693092
Merge pull request #38 from ndarilek/master
...
Guard against overflows.
2021-08-26 17:08:49 +02:00
9095605092
Guard against overflows.
2021-08-25 12:48:00 -05:00
klangner
b9d633eb52
v 0.5.1
2021-08-11 16:08:30 +02:00
Krzysztof Langner
363b90cde9
Merge pull request #37 from ndarilek/master
...
Add getter for index.
2021-07-15 10:01:58 +02:00
96720c5662
Add getter for index.
2021-07-13 12:17:51 -05:00
klangner
e50c26356e
Added index to the Tile
2021-06-28 17:11:51 +02:00
klangner
082f251143
Version 0.5
2021-06-28 17:08:09 +02:00
klangner
d513dcda8f
changed TileType to struct
2021-06-28 17:06:47 +02:00
klangner
5c440c17ba
Improved map selection in demo app
2021-01-15 14:26:19 +01:00
klangner
1474324a1e
Better map selection. Prepare for prefabs
2021-01-15 14:24:52 +01:00
klangner
56417cf9b4
Metrics Fixed : #20 , Fixed #21 .
2021-01-14 12:18:31 +01:00
Krzysztof Langner
f25b454c00
Merge pull request #34 from ndarilek/master
...
Upgrade to rand 0.8.
2021-01-12 18:58:55 +01:00
a01cbb36ab
Bump sample count to get test passing.
2021-01-12 10:27:33 -06:00
92627630d3
Upgrade to rand 0.8.
2021-01-12 09:16:49 -06:00
klangner
128c8104b2
updated demo
2020-11-19 21:00:36 +01:00
klangner
2e4fba61e4
implemented Voronoi Hive. Fixed: 30
2020-11-19 20:53:34 +01:00
klangner
a14aaee0a7
Improved README example
2020-11-03 09:24:33 +01:00
klangner
569d751031
Added maze Fixed #28
2020-11-03 09:04:33 +01:00
klangner
322eca52cf
bsp rooms
2020-10-22 22:35:46 +02:00
klangner
f231a5f4d6
BSP Rooms as an example
2020-10-22 22:35:06 +02:00
klangner
fc1bebb4c3
Create map with the given size
2020-10-19 21:39:30 +02:00
klangner
89e9bf072e
smaller example1
2020-10-19 21:35:24 +02:00
klangner
3334184ad8
Cell size depends on map size
2020-10-19 21:28:01 +02:00
klangner
16f4eb141b
fixed doc
2020-10-19 20:14:36 +02:00
klangner
21fa869081
Refactoring
2020-10-19 20:08:40 +02:00
klangner
45c76e18c7
Fixed #13 . Show starting end exit point
2020-10-18 21:40:40 +02:00
klangner
ee8f9aa273
Renamed const to ipper cases
2020-10-18 20:44:08 +02:00
klangner
d6b7c29736
refactore draw_tile
2020-10-18 13:07:36 +02:00
klangner
6d25e17e44
fixed assets location
2020-10-17 22:30:28 +02:00
klangner
633ec7a535
copy assets with webpack
2020-10-17 22:27:05 +02:00
klangner
422ad9ee08
generated demo to gh-pages
2020-10-17 22:22:32 +02:00
klangner
50d25f3103
better walls
2020-10-17 22:11:21 +02:00
klangner
217685055e
bump version
2020-10-17 21:52:57 +02:00
klangner
ce34d237fa
Drunkard can use up to col and row 0
2020-10-17 21:51:43 +02:00
klangner
8ba9fa304a
Added tiles. Fixed #11
2020-10-17 21:47:59 +02:00
klangner
e7a02ed91f
Link to github page Fixed #19
2020-10-17 19:22:57 +02:00
klangner
a228846d35
Fixed README example
2020-10-17 18:25:16 +02:00
klangner
26ff48f5f7
bump version 0.4
2020-10-17 18:07:20 +02:00
klangner
df1e52ad26
Fixed bsp-interior corridors
2020-10-17 18:02:50 +02:00
klangner
4434a35022
Added examples and tests
2020-10-17 17:31:32 +02:00
klangner
3e40de60a5
refactored to new
2020-10-17 12:19:01 +02:00
klangner
dc66f7e11b
removed mutable variable
2020-10-17 12:08:33 +02:00
klangner
8f2c07c4ae
Remove unreachable areas. Fixed #16
2020-10-16 08:13:43 +02:00