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a214206caf
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Assorted small changes.
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2022-01-13 14:43:02 -06:00 |
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10bf503c89
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Only log panics in release builds.
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2022-01-13 14:42:46 -06:00 |
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ae7a0d13fa
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Finish port to Bevy 0.6.
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2022-01-12 11:05:12 -06:00 |
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65e7c0f870
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Will giving explicit ownership to this function help? Doesn't seem to.
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2022-01-10 23:14:31 -06:00 |
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698f12d9bd
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WIP: Continue upgrade.
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2022-01-10 23:05:51 -06:00 |
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cb02e39870
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Include area AABB in component.
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2022-01-10 13:55:42 -06:00 |
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356caa09e0
|
WIP: Begin porting to Bevy 0.6.
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2022-01-10 13:52:27 -06:00 |
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3f8636a639
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Run visibility systems more often.
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2021-12-20 08:41:33 -06:00 |
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cc42081733
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Sync more properties on sound creation.
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2021-12-08 12:29:15 -06:00 |
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83ee2635d1
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Replace 3:00 and 9:00 with right and left.
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2021-11-29 12:35:54 -06:00 |
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91b058995c
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Make relative direction presentation configurable.
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2021-11-29 12:29:45 -06:00 |
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07a4bd9d64
|
Support pitch in footsteps.
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2021-11-28 12:31:39 -06:00 |
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e6fce1e28f
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Replace 12:00 with ahead, and 6:00 with behind.
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2021-11-16 16:30:58 -06:00 |
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3b42af12e1
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Route all visibility updates through a single system.
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2021-10-12 16:59:59 -05:00 |
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8f76bf716f
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More aggressively find sound icons when exploring.
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2021-10-07 11:41:57 -05:00 |
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78e9e8b680
|
Remove logging.
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2021-10-06 07:39:15 -05:00 |
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d43a4228fd
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Add Default implementation for Pool .
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2021-10-05 09:16:44 -05:00 |
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12f36d20e7
|
Visibility performance optimizations.
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2021-10-01 09:07:29 -05:00 |
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bebcd4f66b
|
Remove logging.
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2021-10-01 09:07:15 -05:00 |
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e8caa58b08
|
Optimize visibility.
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2021-09-28 14:36:21 -05:00 |
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f3df13ec25
|
New visibility system.
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2021-09-28 12:49:44 -05:00 |
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425c041613
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Remove VisibleTiles in favor of looking up directly on the viewshed.
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2021-09-27 13:46:11 -05:00 |
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b24a30a5d3
|
Correctly sort coordinates when moving between features.
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2021-09-27 13:18:45 -05:00 |
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0dc9a49c4e
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Tweak exploration collision algorithm.
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2021-09-27 12:26:24 -05:00 |
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4a43642957
|
Only focus on visible/explorable features.
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2021-09-27 10:37:15 -05:00 |
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2ac2566f5d
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Floor coordinates so directions are consistent.
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2021-09-27 09:57:21 -05:00 |
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ef35478b34
|
More modernization.
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2021-09-23 13:36:39 -05:00 |
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ad60bd7a40
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Use opaque to be more clear.
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2021-09-23 12:59:05 -05:00 |
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8224d85b4b
|
Fix more visibility bugs, and make opaque public.
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2021-09-23 12:58:39 -05:00 |
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3c54768e69
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Don't despawn focused entities.
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2021-09-22 10:21:31 -05:00 |
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52e314ce1c
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Draw visibility collider lines through coordinate centers to hopefully address seeing through walls.
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2021-09-22 08:36:38 -05:00 |
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a59f8a22a1
|
Use Visible component with opacity to indicate that something should appear visually.
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2021-09-22 08:23:01 -05:00 |
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e90a85641b
|
Begin updating exploration plugin.
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2021-09-21 15:57:47 -05:00 |
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|
4e9fcef178
|
More collider-based visibility work.
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2021-09-21 12:58:57 -05:00 |
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|
42912e59a8
|
Refactor visibility to be collider and event-based.
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2021-09-21 06:38:51 -05:00 |
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|
8f5b1b8f08
|
Simplify path negotiation.
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2021-09-17 10:02:33 -05:00 |
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|
10fc85d384
|
Simplify visibility calculation.
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2021-09-16 14:27:08 -05:00 |
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|
dc1c14fd23
|
Various pathfinding tweaks.
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2021-09-16 14:26:45 -05:00 |
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74e66dbd59
|
Create area AABBs of the correct size.
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2021-09-16 14:25:17 -05:00 |
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02eff61016
|
Spawn areas with correct size, remove printlns, and reformat.
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2021-09-14 10:36:16 -05:00 |
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|
f16333d258
|
Fix out-of-bounds error.
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2021-09-01 11:34:38 -05:00 |
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|
9a85544ad5
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Use clock facings for relative directions.
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2021-08-31 21:15:52 -05:00 |
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fae8b559cf
|
Integrate Sentry for crash logging.
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2021-08-30 11:44:55 -05:00 |
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|
68e5143386
|
Add exit point to GridBuilder and change parameters to usize .
|
2021-08-26 16:00:56 -05:00 |
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|
d33f26d31c
|
Visibility system cleanup.
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2021-08-23 10:14:03 -05:00 |
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|
60ad00276e
|
Zero out velocity when Speed component is removed.
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2021-08-18 14:35:58 -05:00 |
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|
00458f1835
|
Make colliders children of the map.
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2021-08-12 13:20:00 -05:00 |
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22abe7462e
|
Export shadowcasting crate and its requirements.
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2021-08-11 10:45:30 -05:00 |
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25d0664f49
|
Visibility blocking takes an opacity.
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2021-08-11 10:44:45 -05:00 |
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fef392a8cc
|
Correctly calcuate area AABBs.
|
2021-08-06 04:28:44 -05:00 |
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|
ade155fcb4
|
Simplify.
|
2021-08-04 15:51:18 -05:00 |
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|
6fdbf4a667
|
Insert default value.
|
2021-08-03 14:12:26 -05:00 |
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dd84266039
|
Expose to allow hooking into visibility-like calculations more easily.
|
2021-08-03 11:24:08 -05:00 |
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|
ffa783bff1
|
Tweak spawn table creation to not overflow.
|
2021-08-03 08:57:40 -05:00 |
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|
62ed38c952
|
Minor argument cleanup.
|
2021-07-29 19:37:02 -05:00 |
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|
5664f9e646
|
Remove printlns.
|
2021-07-28 09:39:10 -05:00 |
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|
7fe808b2a1
|
Tweak sync queries to include positions for which rigid body/collider positions aren't automatically synced by Rapier.
|
2021-07-28 09:36:50 -05:00 |
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|
7f61eb3a90
|
Even more cleanup.
|
2021-07-27 20:29:08 -05:00 |
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|
d28dd051e4
|
More cleanup.
|
2021-07-27 20:17:36 -05:00 |
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|
ae46114f6d
|
Simplify calculation query.
|
2021-07-27 20:12:36 -05:00 |
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|
a4f0fa8aa4
|
Round 2: Refactor to futures, attaching tasks as components.
|
2021-07-27 17:10:13 -05:00 |
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|
1eb5351a9c
|
Round 1 of pathfinding optimizations.
|
2021-07-27 11:17:06 -05:00 |
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|
5dbc6510bc
|
Add degrees getter for cardinal directions.
|
2021-07-26 16:07:34 -05:00 |
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|
42513e7912
|
Store cardinal direction on player.
|
2021-07-26 15:50:25 -05:00 |
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|
12b7ecd2ea
|
If an entity has coordinates and a collider hits a space that isn't equal to the coordinates, mark it as visible.
Yes this is an ugly hack, but it works for now.
|
2021-07-21 15:27:38 -05:00 |
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|
fee446cb7d
|
Pathfinding optimizations.
|
2021-07-21 15:20:02 -05:00 |
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|
e6af8f7618
|
More optimizations to coordinate/position sync.
|
2021-07-20 11:36:09 -05:00 |
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|
2abeb3b08c
|
Don't sync transforms with a ColliderPosition, and also don't sync if they're already equal.
|
2021-07-20 10:53:44 -05:00 |
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|
a591326734
|
More robust area descriptions.
|
2021-07-19 12:16:47 -05:00 |
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|
9a2495d9de
|
Rename AreaTag to Area.
|
2021-07-19 11:30:27 -05:00 |
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|
48e6b9ff61
|
Minimize number of colliders by tracing walls.
|
2021-07-14 16:06:26 -05:00 |
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|
3de4b69030
|
Allow collider/portal spawning to be run separately.
|
2021-07-14 12:52:03 -05:00 |
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|
fc9e561be7
|
Appease Clippy.
|
2021-07-13 12:26:51 -05:00 |
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|
1391856478
|
Bump mapgen.
|
2021-07-13 12:22:50 -05:00 |
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|
4749a09c5b
|
Compute AABB on area addition.
|
2021-06-30 11:16:57 -05:00 |
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|
1da536d274
|
Order systems such that portal and collider-spawning are ordered.
|
2021-06-30 09:53:11 -05:00 |
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|
52ba77be46
|
Remove old area system.
|
2021-06-30 09:43:26 -05:00 |
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|
5ff4a92c44
|
Migrate area description logger to new areas.
|
2021-06-29 10:36:59 -05:00 |
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|
80f163f65f
|
Move new area initialization to existing collider initialization system.
|
2021-06-29 10:31:18 -05:00 |
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|
0b37adb797
|
Add new area system.
|
2021-06-29 09:29:49 -05:00 |
|
|
0700c3d30c
|
Remove in favor of stopping physics processing.
|
2021-06-28 12:26:30 -05:00 |
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|
a5fdea3292
|
Pathfinding takes physics into account.
|
2021-06-28 10:04:53 -05:00 |
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|
64499a6278
|
Broaden circumstances in which paths are calculated.
|
2021-06-16 13:35:32 -05:00 |
|
|
822e60e722
|
Fix visibility logging.
|
2021-06-16 13:09:21 -05:00 |
|
|
98bca77f66
|
More tweaks to pathfinding and visibility.
|
2021-06-16 11:28:06 -05:00 |
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|
2e805b3b8b
|
Use physics for pathfinding.
|
2021-06-15 17:48:49 -05:00 |
|
|
16eac466a4
|
Parameterize Rapier user data.
|
2021-06-10 19:15:50 -05:00 |
|
|
06d47a0a60
|
Try to lock angular velocity when not rotating.
|
2021-06-10 11:16:39 -05:00 |
|
|
a461b0907f
|
Update shape size/position for calculating visibility.
|
2021-06-10 09:31:48 -05:00 |
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|
24db52abd9
|
Refine visibility algorithm.
|
2021-06-09 17:42:04 -05:00 |
|
|
3994c1c744
|
Avoid unnecessary coordinate changes.
|
2021-06-09 17:24:56 -05:00 |
|
|
2635dcbb9c
|
Use mapgen::Map directly.
|
2021-06-09 14:53:48 -05:00 |
|
|
173630edab
|
Refactor visibility to use physics system.
|
2021-06-09 14:13:09 -05:00 |
|
|
eefd3a2209
|
Add possibly useful conversions.
|
2021-06-08 10:10:59 -05:00 |
|
|
08e6c4779a
|
Use colliders for portals, and other cleanup.
|
2021-06-07 12:43:20 -05:00 |
|
|
c85fdb67c9
|
Add BlocksVisibility to visibility-blocking colliders.
|
2021-06-04 07:58:38 -05:00 |
|
|
f01b0856f4
|
Move collider add code into MapPlugin .
|
2021-06-04 07:39:53 -05:00 |
|
|
72c647385a
|
Fix collider cube sizes, and more aggressively clear velocity.
|
2021-06-04 07:34:58 -05:00 |
|
|
99b6da1953
|
Basic rotation works.
|
2021-06-03 09:04:48 -05:00 |
|
|
ac728cc864
|
Re-export Rapier.
|
2021-06-02 19:41:06 -05:00 |
|