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e6af8f7618
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More optimizations to coordinate/position sync.
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2021-07-20 11:36:09 -05:00 |
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2abeb3b08c
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Don't sync transforms with a ColliderPosition, and also don't sync if they're already equal.
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2021-07-20 10:53:44 -05:00 |
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a591326734
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More robust area descriptions.
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2021-07-19 12:16:47 -05:00 |
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9a2495d9de
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Rename AreaTag to Area.
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2021-07-19 11:30:27 -05:00 |
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fedd8b69e0
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Return to official upstream.
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2021-07-19 09:05:22 -05:00 |
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48e6b9ff61
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Minimize number of colliders by tracing walls.
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2021-07-14 16:06:26 -05:00 |
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3de4b69030
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Allow collider/portal spawning to be run separately.
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2021-07-14 12:52:03 -05:00 |
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e705451020
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Use main repository for now.
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2021-07-14 10:10:56 -05:00 |
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fc9e561be7
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Appease Clippy.
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2021-07-13 12:26:51 -05:00 |
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1391856478
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Bump mapgen.
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2021-07-13 12:22:50 -05:00 |
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4749a09c5b
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Compute AABB on area addition.
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2021-06-30 11:16:57 -05:00 |
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1da536d274
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Order systems such that portal and collider-spawning are ordered.
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2021-06-30 09:53:11 -05:00 |
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52ba77be46
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Remove old area system.
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2021-06-30 09:43:26 -05:00 |
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5ff4a92c44
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Migrate area description logger to new areas.
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2021-06-29 10:36:59 -05:00 |
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80f163f65f
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Move new area initialization to existing collider initialization system.
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2021-06-29 10:31:18 -05:00 |
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0b37adb797
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Add new area system.
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2021-06-29 09:29:49 -05:00 |
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0700c3d30c
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Remove in favor of stopping physics processing.
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2021-06-28 12:26:30 -05:00 |
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a5fdea3292
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Pathfinding takes physics into account.
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2021-06-28 10:04:53 -05:00 |
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64499a6278
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Broaden circumstances in which paths are calculated.
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2021-06-16 13:35:32 -05:00 |
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822e60e722
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Fix visibility logging.
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2021-06-16 13:09:21 -05:00 |
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98bca77f66
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More tweaks to pathfinding and visibility.
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2021-06-16 11:28:06 -05:00 |
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2e805b3b8b
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Use physics for pathfinding.
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2021-06-15 17:48:49 -05:00 |
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7545dd6bd3
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Switch to fork until issue is fixed.
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2021-06-15 13:37:41 -05:00 |
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16eac466a4
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Parameterize Rapier user data.
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2021-06-10 19:15:50 -05:00 |
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06d47a0a60
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Try to lock angular velocity when not rotating.
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2021-06-10 11:16:39 -05:00 |
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a461b0907f
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Update shape size/position for calculating visibility.
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2021-06-10 09:31:48 -05:00 |
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24db52abd9
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Refine visibility algorithm.
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2021-06-09 17:42:04 -05:00 |
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3994c1c744
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Avoid unnecessary coordinate changes.
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2021-06-09 17:24:56 -05:00 |
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2635dcbb9c
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Use mapgen::Map directly.
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2021-06-09 14:53:48 -05:00 |
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173630edab
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Refactor visibility to use physics system.
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2021-06-09 14:13:09 -05:00 |
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eefd3a2209
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Add possibly useful conversions.
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2021-06-08 10:10:59 -05:00 |
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08e6c4779a
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Use colliders for portals, and other cleanup.
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2021-06-07 12:43:20 -05:00 |
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c85fdb67c9
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Add BlocksVisibility to visibility-blocking colliders.
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2021-06-04 07:58:38 -05:00 |
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f01b0856f4
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Move collider add code into MapPlugin .
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2021-06-04 07:39:53 -05:00 |
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72c647385a
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Fix collider cube sizes, and more aggressively clear velocity.
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2021-06-04 07:34:58 -05:00 |
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ee751fbb74
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Enable some features.
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2021-06-03 11:50:56 -05:00 |
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99b6da1953
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Basic rotation works.
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2021-06-03 09:04:48 -05:00 |
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ac728cc864
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Re-export Rapier.
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2021-06-02 19:41:06 -05:00 |
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c4533c7024
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Remove collision indices.
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2021-06-02 17:02:38 -05:00 |
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b6fe9d420e
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Introduce physics to movement controls.
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2021-06-02 16:53:35 -05:00 |
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1c970a3f41
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Remove custom movement system.
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2021-06-02 16:25:28 -05:00 |
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6c3db77e9e
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Spawn colliders for blocked tiles.
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2021-06-02 15:50:38 -05:00 |
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5a6a3efb35
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Sync rigid body positions with coordinates, and don't sync coordinates for physics objects with transforms
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2021-06-02 15:50:12 -05:00 |
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cc249ad4fb
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Add and initialize Rapier.
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2021-06-02 14:47:49 -05:00 |
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c41f5470c9
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Add RandomTable for spawns.
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2021-06-02 11:40:40 -05:00 |
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20692919dc
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Add Pool for tracking current and max stat values.
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2021-06-01 19:38:33 -05:00 |
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6eabdf52ab
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Bring collision monitoring in line with visibility blocking.
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2021-06-01 12:35:14 -05:00 |
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e28f21c351
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Remove entity from old index before recalculating collision/visibility of tile.
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2021-06-01 12:14:27 -05:00 |
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a2cf420963
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Add PointLike conversion for Transform .
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2021-06-01 11:01:51 -05:00 |
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33921acee8
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Add configuration factors for forward/back/strafe motion.
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2021-05-30 14:35:10 -05:00 |
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