Commit Graph

11 Commits

Author SHA1 Message Date
ccc79c93f6 Begin moving more functionality from ScreenReader/Accessible into the editor plugin. 2020-06-16 18:03:13 -05:00
76d1926385 Remove unnecessary code to set an initial scene focus. 2020-06-16 17:55:52 -05:00
a24255e3c4 Move focus loss prevention code from ScreenReader to Plugin.
That behavior is only specific to the editor. Any game UI that loses focus should be fixed by intelligently setting focus, not by magic in the accessibility addon.
2020-06-10 11:45:32 -05:00
dd9877557e Enable focus mode use by default in the editor. 2020-05-28 13:13:06 -05:00
9e2e99349c Reformat. 2020-05-19 12:03:59 -05:00
b413961c52 Separate out editor accessibility from addition of the ScreenReader node. 2019-12-21 10:13:06 -06:00
b4acee6dea Support .godot-accessibility-editor-settings.ini file in project root. Currently supports setting rate and globally disabling plugin. 2019-12-21 09:54:12 -06:00
23fd884b2e Various changes:
* Add automatic speaking of percentages when changed.
 * Remove icon for now.
2019-10-08 08:56:51 -05:00
0e8b6ae9e8 Use global TTS singleton to avoid passing around instances. 2019-10-02 16:20:25 -05:00
e82fd7f8b8 Add ScreenReader as a custom node in the editor plugin. 2019-09-24 09:20:45 -05:00
981606ab21 Refactor to support running both in the editor and in game UIs.
Here I add a `ScreenReader` `Node` which, when added to the `SceneTree`, should read the contents of any supported `Control`. I also do a bit of cleanup on filenames, as well as breaking the editor plugin support into its own class.
2019-09-24 09:01:37 -05:00