d9d135d530
Bump dependency.
2020-11-25 10:25:14 -06:00
65311abdeb
Remove unwrap in favor of expect.
2020-11-24 12:20:02 -06:00
691997023a
Bump dependency version.
2020-11-18 08:40:21 -06:00
30b27c542e
If removing quotes doesn't work, then I got nothing.
2020-11-17 22:07:55 -06:00
fbdc2a7724
I keep forgetting this is Powershell.
2020-11-17 21:56:19 -06:00
e8dfbb6a69
Escape and quote.
2020-11-17 20:22:01 -06:00
e2c1bfa7c9
Eliminate Clippy warnings.
2020-11-17 19:43:57 -06:00
b34c880a36
Switch to Rust GitHub actions.
2020-11-17 19:27:40 -06:00
e2c162c547
Cache Gradle artifacts in release builds.
2020-11-17 13:32:42 -06:00
413b68be63
Cache Gradle artifacts.
2020-11-17 13:24:58 -06:00
3ff48e2601
Quiet LLVM installation on release.
2020-11-17 13:17:17 -06:00
a0cc984fa1
Add caching for release builds.
2020-11-17 13:12:28 -06:00
ac0425b652
Set up environment variable for release.
2020-11-17 12:41:18 -06:00
140b80738b
Introduce caching.
2020-11-17 12:39:51 -06:00
47782166d3
Tweak environment variable and try to install quietly.
2020-11-17 12:28:08 -06:00
55eea365c4
Not sure why we suddenly need this.
2020-11-17 12:10:21 -06:00
e21edf0c31
Bump dependency.
2020-11-17 10:54:15 -06:00
5529358651
Bump dependency.
2020-11-11 10:39:17 -06:00
3639e98f65
Bump dependency.
2020-11-03 12:15:24 -06:00
32c20ddf90
Bump tts-rs version.
2020-11-02 13:56:35 -06:00
760a7745f1
Bump dependency.
2020-11-02 11:38:34 -06:00
f759a67507
Upgrade env_logger.
2020-10-30 10:49:15 -05:00
7c25c6ad0e
Bump crate version to fix WinRT bug.
2020-10-30 10:48:28 -05:00
d58bb881e5
Fix Android initialization.
2020-10-14 13:15:03 -05:00
0abf1ffcdd
Update instructions for Godot 3.2.3 Android custom template changes.
2020-10-14 10:37:50 -05:00
893fae0c99
rm rm
2020-10-09 11:15:52 -05:00
93432f2a44
Fix broken setup of gdnlib file for release.
2020-10-09 10:23:01 -05:00
e483f3467b
Add Utterance
as tool script to work around https://github.com/godot-rust/godot-rust/issues/614 .
2020-10-09 09:35:55 -05:00
8ed356fd47
Update .gitignore.
2020-10-09 07:16:58 -05:00
e19d154b99
Add support for separating Tolk dependency for use on UWP.
2020-10-08 20:44:05 -05:00
f7a2ac7760
Reference separate UWP DLL.
2020-10-08 20:31:56 -05:00
3c2e2220b0
Build separate UWP DLL.
2020-10-08 20:28:19 -05:00
17220b4634
Use cargo check and build with --all-features under Windows.
2020-10-08 20:18:45 -05:00
9243ea4e7f
Implement utterance_stop signal on Android.
2020-10-08 11:10:16 -05:00
f105ee702b
Statically link MSVC runtime on Windows.
2020-10-08 10:40:36 -05:00
1dabd5afd3
Implement stop signals.
2020-10-08 08:56:56 -05:00
2c73b45300
Bump tts dependency.
2020-10-08 08:46:38 -05:00
69b5c39f66
Eliminate Option in return.
2020-09-30 16:03:04 -05:00
ff247a3f19
Only set an utterance ID on the returned variant if we have one.
2020-09-30 15:25:59 -05:00
ed7f3920f6
Add signal support to Android.
2020-09-30 15:13:17 -05:00
41c4204224
Bump Android dependency to Godot 3.2.3.
2020-09-30 13:50:51 -05:00
c7563fa997
Pass utterance IDs into signals, and return an utterance ID when speaking.
2020-09-30 13:45:20 -05:00
68d1d9e011
WIP: Try passing in utterance to signals.
2020-09-30 11:57:50 -05:00
a71bf417b6
Bridge TTS callbacks to signals.
2020-09-29 11:41:00 -05:00
0c9efa5c7b
Minor convention cleanup.
2020-09-29 10:56:32 -05:00
abe9ab3f55
Add property indicating whether utterance callbacks are supported.
2020-09-29 10:53:35 -05:00
795cc4790c
Add utterance_begin
and utterance_end
signals.
...
Unfortunately, I can't figure out how to pass the utterance ID to these signals because I don't see that the GDNative Rust bindings support objects of one type creating objects of another (I.e. nodes creating references.) If I'm wrong, PRs or suggestions welcome.
2020-09-29 10:44:52 -05:00
cb7eda45e2
Pin minimum tts version to work around Tolk string-handling issue.
2020-09-21 15:19:36 -05:00
ddfc262278
We do, in fact, seem to need 0.9.0-preview.0.
...
This resolves the previously-noticed bindgen issue, where gdnative and speech-dispatcher require conflicting versions.
The early iOS build failures appear due to attempting to link AppKit on iOS, where it doesn't exist. This seemed to work on Rust 1.45, but now fails on 1.46.
Hopefully, this plus tts-rs changes get this building under iOS again.
2020-09-02 17:49:37 -05:00
2222e3eda7
Separate out iOS builds, and ensure Rust is up-to-date.
2020-09-02 17:05:35 -05:00