1dabd5afd3
Implement stop signals.
2020-10-08 08:56:56 -05:00
69b5c39f66
Eliminate Option in return.
2020-09-30 16:03:04 -05:00
ff247a3f19
Only set an utterance ID on the returned variant if we have one.
2020-09-30 15:25:59 -05:00
ed7f3920f6
Add signal support to Android.
2020-09-30 15:13:17 -05:00
c7563fa997
Pass utterance IDs into signals, and return an utterance ID when speaking.
2020-09-30 13:45:20 -05:00
68d1d9e011
WIP: Try passing in utterance to signals.
2020-09-30 11:57:50 -05:00
a71bf417b6
Bridge TTS callbacks to signals.
2020-09-29 11:41:00 -05:00
abe9ab3f55
Add property indicating whether utterance callbacks are supported.
2020-09-29 10:53:35 -05:00
795cc4790c
Add utterance_begin
and utterance_end
signals.
...
Unfortunately, I can't figure out how to pass the utterance ID to these signals because I don't see that the GDNative Rust bindings support objects of one type creating objects of another (I.e. nodes creating references.) If I'm wrong, PRs or suggestions welcome.
2020-09-29 10:44:52 -05:00
ddfc262278
We do, in fact, seem to need 0.9.0-preview.0.
...
This resolves the previously-noticed bindgen issue, where gdnative and speech-dispatcher require conflicting versions.
The early iOS build failures appear due to attempting to link AppKit on iOS, where it doesn't exist. This seemed to work on Rust 1.45, but now fails on 1.46.
Hopefully, this plus tts-rs changes get this building under iOS again.
2020-09-02 17:49:37 -05:00
54222b1fcb
Ugh, off my game today. For some reason, the previous revert was impartial.
2020-09-02 14:55:20 -05:00
6bbddcc6dd
Bump to 0.9.0 preview API for godot-rust.
2020-09-02 13:19:25 -05:00
f0834feea5
Changes necessary to get working on Android.
2020-08-18 17:23:05 -05:00
d3b90f48e7
Use deprecated API so compatibility down to 18 can be maintained.
2020-08-18 13:50:32 -05:00
5395256385
Switch to Gradle for builds.
2020-08-18 10:28:53 -05:00
30a82fc6b0
WIP: Try downloading Godot AAR.
2020-08-14 09:43:09 -05:00
e0f419aaf6
Add Bazel build for standalone Android plugin.
2020-07-09 12:32:14 -05:00
574edcf93c
Eliminate an unreachable code warning, since conditional compilation is used to fail fast where possible.
2020-06-17 18:11:19 -05:00
85492b52dc
Integrate env_logger.
2020-06-11 13:12:49 -05:00
a4c61a421f
Refactor to cfg!
where possible.
2020-06-11 13:11:09 -05:00
0d7ba71769
Various improvements.
...
* Add ability to detect when speaking. Doesn't yet work under Linux or WinRT.
* Add signal to indicate when speaking is done.
* Refine screen reader detection under Android.
2020-06-02 16:23:45 -05:00
f81486a02c
Add return statements to (hopefully) make conditional compilation actually compile.
2020-05-19 09:14:40 -05:00
aa718c5fe6
Implement screen reader detection for everything but Android.
...
Android support is waiting on Godot 3.2.2 when the new plugin system lands.
2020-05-19 08:56:41 -05:00
495c5eddad
Major tts-rs
update.
...
* Initial WinRT driver, used when no Windows screen reader is detected.
* Enhanced rate support, tracking min/max/normal rate per synthesizer.
* `rate_percentage` properties make working with differing rate ranges easier.
2020-05-19 07:49:28 -05:00
735c7ebfa6
Bump GDNative dependency and refactor.
2020-03-19 13:16:56 -05:00
4429e5fb46
Remove or guard unwrap
calls in rate getter/setter so they don't fail on unsupported synthesizers.
2019-10-17 08:30:16 -05:00
e233b97fff
Use print_debug
to, theoretically, only print TTS speech/interrupt status when in debug mode.
...
And yet it still prints in exported builds not using the debug templates. *sigh*
2019-10-16 08:01:34 -05:00
ec99d318d3
#2 : Cast rate setter value and u8::MAX
to f32
to prevent overflow/padding.
2019-10-16 07:50:38 -05:00
c9c2f182cd
If rate values > 100 are passed in, cap them at 100.
2019-10-09 16:12:47 -05:00
1bb0f56f40
Make rate
a percentage, and add getter to determine if rate selection is supported.
2019-10-09 16:10:14 -05:00
ca79ca99bd
Add rate
property.
2019-09-27 13:03:19 -05:00
05d8e3ac06
Switch to tts crate.
2019-09-10 10:09:04 -05:00
b7b32e16a7
Update Rust dependencies and get this thing actually working.
2019-09-03 08:54:36 -05:00
7d9c3adc4c
Initial commit.
2018-06-13 12:14:03 +00:00