22bb195db0
Don't double-present popup menu item text in cases where the item and shortcut resource name are identical.
2020-01-13 18:06:26 -06:00
fc5b591fe3
Better dialog presentation, and make message labels non-focusable.
2020-01-13 17:59:48 -06:00
fe19717640
Make AcceptDialog focusable so its message can be reread.
2020-01-13 17:52:59 -06:00
cc910a8570
Improve dialog-handling and protect keybinding-setter special case.
2020-01-13 17:16:34 -06:00
be6a6b528e
Add support for reading AcceptDialog
messages automatically.
2020-01-02 11:43:56 -06:00
2aea81749c
Make guessed labels non-focusable to minimize on tabbing.
2019-12-30 09:16:00 -06:00
d5c79f7c56
Don't guess the label for a label.
2019-12-30 09:13:32 -06:00
fbbbb1e06e
Revert "Apparently, focused
is triggered on mouse_enter
as well, so this code isn't needed."
...
Necessary for next commit, which selectively ignores mouse events and needs this code for explore-by-touch.
This reverts commit dc6186c583
.
2019-12-30 08:25:57 -06:00
dc6186c583
Apparently, focused
is triggered on mouse_enter
as well, so this code isn't needed.
2019-12-29 21:53:35 -06:00
50ea09d7f7
And bring back old cleanup code, which now seems to work better post-yield-abandonment.
2019-12-29 20:14:11 -06:00
833a34b602
Don't speak empty labels since this seems to cause a silent crash.
2019-12-29 19:52:33 -06:00
4ff6b51114
Double-tap runs ui_accept
.
2019-12-29 18:52:44 -06:00
8f53556129
Better label-guessing logic, and make associated labels non-focusable.
2019-12-28 14:41:36 -06:00
d6a6609673
Eliminate yield
in favor of _process
.
2019-12-27 12:46:09 -06:00
aea75e961e
Eliminate warnings about disconnection of nonexistent timeout signal.
2019-12-27 12:04:09 -06:00
9051f381fe
Use WeakRef
to avoid double-free of timers.
2019-12-26 18:39:10 -06:00
d9c740abd6
Return to having Accessible
be a Node
under ScreenReader
, and having _exit_tree
free resources.
...
This eliminates the need to track and iterate through a separate array of `Accessible`s in `ScreenReader`.
The previous performance issues are resolved by ensuring that any nodes processed aren't children of the `ScreenReader` node. I don't know of another way to avoid triggering signals on a child node than checking ancestry and failing fast.
2019-12-26 18:25:26 -06:00
24483e4453
Patch another leak.
2019-12-23 09:59:12 -06:00
dfe0c8179e
Make Accessible
extend Node
and parent it to ScreenReader
for easier cleanup.
2019-12-22 18:55:45 -06:00
6adce2706c
Ensure text
and old_text
are set before processing text changes.
2019-12-22 10:26:44 -06:00
8e7f8c69f9
Connect signal in deferred mode to make plugin work on Beta 4.
2019-12-22 09:33:00 -06:00
9f93730aa8
Switch order of Range
and ProgressBar
checks, resolving crash and restoring progress updates.
2019-12-20 13:59:31 -06:00
6982e2023d
Don't speak range changes if the node isn't focused.
2019-10-18 11:35:04 -05:00
e1d24a00a4
Basic support for Range
.
...
Tested with `HSlider` and has basic support for other widget types, but I'm only adding support for what I'm immediately using or can access via the editor.
2019-10-18 10:58:16 -05:00
82b24801a3
Basic stub functionality for TextEdit
.
...
This can barely be called "support." It reads all text as a single block. I'd like to at least be able to unfocus the `TextEdit`, but it's going to require a custom key. Ctrl-tab and Ctrl-shift-tab seem like good candidates, but the editor grabs those already.
2019-10-18 10:44:31 -05:00
fc3c70e16c
#2 : Fix incorrect method name in signal connection.
...
Fixes #2 .
2019-10-17 10:02:55 -05:00
Ellen Poe
fc475ae6b8
Fix tree traversal bug
2019-10-16 18:09:01 -07:00
dced450b46
Substitute is
checks with is_class
so they'll work in editor and export builds.
2019-10-14 09:36:08 -05:00
fdd5f1a5f6
Assorted changes:
...
* Try to improve list selection handling.
* Use `get_class()` to check class membership for editor classes not included in exported games.
2019-10-10 09:49:54 -05:00
6b0c920549
Crude mitigation for out-of-bounds list indices when arrowing through ItemList
.
2019-10-08 14:29:20 -05:00
23fd884b2e
Various changes:
...
* Add automatic speaking of percentages when changed.
* Remove icon for now.
2019-10-08 08:56:51 -05:00
723d4c298c
Very naive support for LineEdit
input, only single-character changes for now.
2019-10-03 10:28:54 -05:00
18943786a9
When setting up initial tree selection, don't render the node unless it is focused.
2019-10-03 09:47:24 -05:00
5a38aac4a9
Make naming a bit more consistent with signals.
2019-10-03 09:41:49 -05:00
0783dfb548
Add global signal-catching for better handling of cases where focus is lost.
2019-10-03 09:34:22 -05:00
0e8b6ae9e8
Use global TTS
singleton to avoid passing around instances.
2019-10-02 16:20:25 -05:00
8ef356b9bb
Special-case disallowing focus on bunches of nodes.
2019-09-30 15:24:02 -05:00
84857e1222
Present checkable menu items.
2019-09-30 15:15:00 -05:00
41550ceef6
When right-clicking TreeItem
s, set the click position to their center.
2019-09-30 14:48:11 -05:00
1037becadf
Only prevent checkbox toggles if node is focused.
2019-09-30 09:47:42 -05:00
e68765165c
Revert "Add group navigation."
...
Going to be too complicated to implement the way I wanted to for now. Need to rethink this.
This reverts commit cafd50675b
.
2019-09-26 09:03:46 -05:00
cafd50675b
Add group navigation.
...
Moving through every focusable widget by tab/shift-tab is very slow. This commit introduces the concept of groups--widgets that can be skipped through via ctrl-tab/ctrl-shift-tab.
Right now this only includes containers where all children are focusable, but I'll expand the definition of groups over time to make navingating to large areas of the UI easier..
2019-09-26 08:10:48 -05:00
49d6eb8e59
Rename check_caret_moved
to be more consistent.
2019-09-26 07:52:51 -05:00
24d3ea596b
Slightly better ItemList
handling, though for some reason I can't make it work in file selections.
2019-09-25 17:18:01 -05:00
065f62181b
Merge branch 'master' of https://gitlab.com/lightsoutgames/godot-accessibility
2019-09-25 09:18:20 -05:00
ca73c2f255
Another attempted fix for cases where focus is unset and nothing can be done.
...
When we unfocus, wait a second. If we don't have focus after the timer elapses, warp the mouse to the global coordinates.
This seems to restore some semblance of focus whenever it is unset, while not breaking the case where a focus is set and the mouse suddenly jumps, thus changing the focus again.
2019-09-25 09:15:49 -05:00
af1bd8ec91
Merge branch 'master' of https://gitlab.com/lightsoutgames/godot-accessibility
2019-09-25 09:12:44 -05:00
7630fa3ec0
Capture arrow input on trees so UI focus doesn't skitter off randomly.
2019-09-25 09:12:40 -05:00
636c275c7f
Use create_timer
rather than keeping one around only for AcceptDialog
.
2019-09-25 09:07:26 -05:00
e60f5dcda1
Revert "Use queue_free
rather than free
."
...
This reverts commit 0786b6e6ab
.
2019-09-25 07:31:18 -05:00